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Posts with tag eyepet

Philosony: Who let the - uh - simian out?


Pet simulators have come a long way since our English teachers were giving us detention for trying to feed our pathetic, whimpering beeping Tamagotchi in class. Now we've got simulated dogs for our handhelds and virtual animals to keep our virtual people company on our PC. With the development of better robotics we've even seen geek's best friend jump through the LCD and follow us into tangible world. By this time next year (hopefully!) we should have a new kind of digital cuteness to keep us amused when no one is watching - the EyePet.

I recently wrote about some of the difficulties beyond realistic rendering that developers face when trying to make us emotionally attached to a character. Human behaviors and emotions are so much more difficult to mimic than those of animals, no matter how abstract. You'd find me silently weeping for the destruction of little Metal Gear Mk. II long before I'd be shedding tears for Solid Snake. Why is it easier to evoke a nurturing and protective instinct in a virtual pet than in a virtual human?

Continue reading Philosony: Who let the - uh - simian out?

EyePet benefited from Eight Days and Getaway cancellations


The adorable debut of EyePet at Leipzig Games Convention was quite possibly the biggest surprise of the show. The innovative use of the PlayStation Eye, coupled with one of fthe most adorable creature designs in recent memory, made it one of the most high-profile titles we showcased on our site during the Convention. Although it's still not planned for a release late next year, it benefited from the controversial cancellations of other SCEE games, such as Eight Days and The Getaway.

"Yes, there are so many things that we want to do, more than we can do with the resources. So when London Studio was looking at the early work on EyePet and the prototype of Eight Days, they knew they couldn't do all of them - and there are even more things they're working on at early concept stage," Worldwide Studios president Shuhei Yoshida told GI.biz. "So your expertise and ideas are best spent on some titles rather than others."

London Studios is arguably best known for their work on SingStar and other PS2/PS3 Eye games. Their experience in casual games developent will undoubtedly help EyePet. "London Studio is really best-placed for showing how these things can be done, because they've worked on games in that space for many years - they know how consumers are going to react, how to make it accessible and fun."

Gallery: EyePet

New PlayStation Eye game announced: Eyepet


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Do you love puppies and kittens? How about virtual puppies and kitties? If you do you, you might enjoy the new Eyepet game that's just been announced. Check it out in the video above.

It's a virtual pet game that allows gamers to interact with their pet by utilizing the PlayStation Eye peripheral. If you put an object in front of the PS Eye, the pet will interact with it on screen. If you wave your fingers in front of the PS Eye, you can tickle your "loveable, simian-like pet." Eyepet is developed by SCEE and will be available in "late 2009" for PAL regions.

Gallery: EyePet

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