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Posts with tag e308

Playboy calls Heavy Rain 'Best of E3'


Did those new screenshots of Heavy Rain impress you? Well, you haven't seen anything yet. Breaking the oath of secrecy journalists took at E3, Playboy proudly proclaims that this it-was-there-but-in-secret game of E3 took top honors, beating out other titles, including R2 and LittleBigPlanet. "I will simply say it's by far the most impressive thing I saw at E3," said Playboy's Scott Alexander. However, he notes that "Sony ninjas will hit me with poison shurikens before I can type the words to describe it," Guess we're not going to get details out of him.

While we're certain the public will see more of Heavy Rain in the coming weeks, it appears the game may be very far off into the future -- "This isn't coming for a while yet," Alexander added.

[Thanks, Gambit07!]

Five minutes of inFAMOUS


G4 has five minutes of direct-feed footage of the upcoming PS3 exclusive from Sucker Punch, inFAMOUS. Needless to say, it looks pretty exciting even in this early state. All footage was captured during E3 -- undoubtedly, it's shaping up even better now. Visit G4 to see inFAMOUS for a full five minutes in glorious HD.

LittleBigPlanet takes multiple Best of E3 awards


Looks like we're not the only ones that thought LittleBigPlanet was the best PS3 exclusive at E3 this year. In fact, many other outlets are proclaiming it the Game of the Show. 1UP declared Media Molecule's upcoming platformer "Game of the Show," while Resistance 2 earned "Best Shooter" and inFAMOUS earned "best trailer." "Best New Game"? MAG.

G4 gave its award for Best PS3 Game to inFAMOUS ... while it gave away top accolades to LittleBigPlanet as the best game of E3. However, Gametrailers chose to disagree with the rest of the bunch though, calling Resident Evil 5 their Best of E3.

If it wasn't apparant already, these repeated nods from critics should make one thing very clear: LBP is awesome -- we can't wait for all of you to get your hands on it too!

[Via Joystiq, Image source]

PS Fanboy presents: the Best of E3 2008


Yes, it's finally over. Sony dominated yet another E3 by focusing on a number of high-quality games coming out on PS3 and PSP this holiday season. Join us as we take a look at the best of E3 -- we hope you'll agree. Start here.

The games that weren't there: Missing from E3

E3 seems to be outdoing itself every year, but not in a good way. The annual event seems to be getting more and more ... boring. Aside from the obvious downsizing, part of the reason for the lack of excitement is the lack of exciting games. While there were some great games in attendance this year, there were also just as many interesting titles that were missing. What titles are those exactly? Joystiq talks about those games here, check it out.

The Agency interview with SOE's Matt Wilson


Our friends over at Massively got a chance to talk to SOE's Director of Development, Matt Wilson, about the latest developments concerning The Agency. Wilson reveals the following:
  • They are currently in "full alpha" and the plan is for a beta in the fall. They are also working towards a demo.
  • They haven't decided between a subscription based financial model or a microtransaction one. However, Wilson noted that the PS3 is a console, and "console players don't generally do subscriptions."
  • The penalty for death will be "as lightweight as possible to begin with" since the player will die "frequently." Penalty will mostly be in the form of lost gameplay time, but Wilson cites an example of after dying ten times, you'll need to get fixed up at a field office, presumably losing extra time.
  • World events are planned, and SOE is hoping for content that "is easily playable for everyone" and accessible to players who do not invest as much time into the game.
  • Vehicle combat will take place. No other specific details are given.
With SOE coming out with two MMOs in the near future, do you think the PS3 will dominate as a console for that genre? Read the entire interview over at Massively.

Hands-on: Bionic Commando


Click for high-resolution image.

Disclaimer: This preview is based on the Xbox 360 version of the game. Developers have told us the PS3 version will be identical to the Xbox 360 version.

Within moments of picking up the controller, this thought will ring immediately in your mind: this isn't Spider-man. Capcom's upcoming Bionic Commando may have you swinging from place to place, but the effect is completely different from Activision's Spider-man games. Unlike those movie franchise titles, this title demands real skill out of players -- so much so, in fact, that it was difficult for us to come to grip with the game's unique controls (sorry for the pun).

Don't expect to simply hold a trigger and jump around from place to place. You must actually aim where your bionic arm will extend to. You'll have an extra reticule on-screen which shows what you can and cannot attach to. What surprised us the most was how short the bionic arm actually is: don't expect to jump over large canyons in a single swing.

Gallery: Bionic Commando

Continue reading Hands-on: Bionic Commando

One real (low-res) pic of MAG


Well, here it is. The very first real-time screenshot of Zipper's upcoming massively multiplayer PS3 game, MAG. The creators of SOCOM up the ante for their first PS3 game, creating a battlefield that supports 256 players. For now, that's all the info we have. Undoubtedly, we'll find out more before its 2009 debut.

PS3 Fanboy hands-on: Crash Commando


Click for high resolution image.

Sony's excellent lineup of PSN games continues with the, sadly overlooked, Crash Commando. This online-only side-scrolling shooter looks like a cross between Warhawk and Soldat and promises some pick-up-and-play shooty fun when it releases at the end of the year.

A five-man development team in Sweden has been working for over a year, so far, to develop Crash Commando. The game will release with eight maps, trophy support and downloadable content is already being planned. Deathmatch and team deathmatch are already included in the game and a capture the flag mode is aiming to be included for launch or post-launch DLC.

Every map is "double sided," meaning that there's a front and a back and walking through doors will allow you to switch at any time. On the map we played, we could see our enemies moving around in the background, on the "other side," which gave a nice sense of depth. Movement is very free, as every character is equipped with a jetpack, allowing more time to be spent on fast paced combat.

Gallery: Crash Commando

Continue reading PS3 Fanboy hands-on: Crash Commando

PS3 version of BioShock 'looks no different'


Click for high-resolution image.

Uh-oh, looks like that dreaded four-letter word is about to strike again. Y'know the one that PS3 fans fear: P-O-R-T. It appears that the upcoming PS3 version of BioShock isn't doing much to take advantage of the PS3, at least from a visual standpoint. According to both Joystiq and Videogamer.com, the PS3 version of BioShock looks identical to the original Xbox 360 version. 2K Games senior producer Melissa Miller told Videogamer.com that "we're looking to match the quality of the original version. We want to make sure that the water is just as great, and I think you can see from the demonstration, that it looks no different from the 360 version."

News that BioShock's PS3 Trophies may be identical to Xbox 360's Achievements came as a sign that this would be a pretty straight port, with little enhancement to make up for the one year delay on PS3. At the very least, the PS3 version of BioShock will have access to exclusive DLC and will have Home support.

Gallery: BioShock (PS3)

Hands-on: Rag Doll Kung-Fu: Fists of Plastic


Click for high-resolution image.

When we saw a new Rag Doll Kung-Fu game announced at Sony's E3 keynote, we jumped up a bit in excitement. The original Rag Doll Kung-Fu for PC was an innovative quirky game that helped launched Media Molecule become what it is today. When we first saw Fists of Plastic, we assumed that the LittleBigPlanet devs were going back to Mark's very first independent game. Guess we were wrong.

Unfortunately, Fists of Plastic has almost no connection to the original Rag Doll Kung-Fu. It's not being developed by Media Molecule and worst of all, it doesn't really take advantage of rag dolls at all. The original PC game featured an innovative control scheme, which involved dragging different parts of the rag doll around and creating motions with physics to unleash attacks. The core concept of Rag Doll Kung-Fu is absent in this PSN download. Instead of dealing with rag doll physics, players simply control these awarkdly animated dolls with the face buttons. Yes, there's a punch and kick button, making this feel like a poor man's fighting game.

Gallery: Rag Doll Kung Fu: Fists of Plastic

Continue reading Hands-on: Rag Doll Kung-Fu: Fists of Plastic

PS3 Fanboy hands-on: Killzone 2


Click for higher resolution
What can be said about Killzone 2? I'm not sure whether people are looking forward to it for its gameplay, or because it's a graphical powerhouse. If the latter, then people are going to be pleased -- this game is the most graphically impressive I have seen. Sure, the levels we've seen so far are very grey, with a hint of green, but this is permeated by the bright orange of the Helghasts' eyes and those glorious, glorious explosions.

What impressed me the most was the attention to detail in the animation and modelling throughout Killzone 2. It's completely cosmetic, but this is the first game where I felt that the gun pointing into the screen belonged to me. That the arm swinging to-and-fro as I run across the battlefield was an extension of my own. When I reload, the animation is so detailed and the attention to weight almost allows you feel how heavy your gun is. All of this, coupled with the graphic style and quality makes Killzone 2 incredibly atmospheric and immersive. Does this add to the gameplay? Of course not. Does it add to the game? Substantially.

Gallery: Killzone 2

Continue reading PS3 Fanboy hands-on: Killzone 2

What is Sony's mystery E3 game?


The BBC is teasing that mystery Sony game yet again. When BBC's Darren Waters first described this mystery game, he noted that "we could be on the brink of a step change in what games consoles are capable of in terms of story-telling and immersion." However, Waters was surprised that they did not show this game. MAG was cool, yes, but it was not the game this BBC writer was teasing. "This was not the game I was referring to ... And so I still can't talk about it. Or even tell you what it's called."

We can confirm that Sony did show a game behind closed doors. Unfortunately, that's about all we know. Its identity will be secret until, at the very least, Leipzig Games Convention, happening next month. We can only expect big things if Waters can't stop talking about this mystery game, and if Sony is enforcing strict confidentiality about the game's details. What do you think it will be?

[Thanks, Jay!]

PS3 Fanboy hands-on: Ratchet & Clank: Quest For Booty

"So the engine had to be cut back to make it work as a downloadable title, right?" I asked, seeing no evidence that this was the case, but assuming the worst. "Actually," the Sony rep replied, "Quest For Booty looks slightly better in places than Tools of Destruction. We've improved the lighting engine since then." My mind boggled, I continue playing the upcoming downloadable "sequel" to Ratchet & Clank Future: Tools of Destruction.

It's clear from the start that the emphasis is placed more firmly on exploration in Quest For Booty. There are plenty of characters milling around with which you can chat and as you perform the necessary tasks, a larger and larger area will open up to you. After a Metroid-style "oh noes, I lost all my weapons!" opening, your wrench is your only friend. You'll collect a few weapons as you progress, but much of the game's emphasis is on using the wrench's new ability.

Your wrench is infused with electromagnetic energy, which allows it to manipulate objects from afar. There are plenty of puzzles that utilize this in order to open your path as you try to find your pal Clank. It's not a huge addition, but it does the job of breaking up the usual rail-grinding, platforming and energy-tether swinging.

Gallery: Ratchet and Clank Future: Quest for Booty

Continue reading PS3 Fanboy hands-on: Ratchet & Clank: Quest For Booty

PS3 Fanboy eyes-on: Sonic Unleashed


Sonic has had a hard time since he discovered the third dimension. Not only is he now chubbier, but his adventures in 3D-land have been met with lukewarm reception. The general consensus is that the last great Sonic game was on the Mega Drive. With Sonic Unleashed Sega are hoping to reinvigorate the franchise with a focus on speed and platforming, as well as evolving the character (literally) into something unique.

The first thing you notice about Unleashed is that it's very pretty. Even with rough shadows and unfinished lighting physics, the game looks gorgeous. It looks like it might also play quite nicely, depending on controls. There are two different styles of gameplay in Unleashed which, together, could satisfy most Sonic fans.

For a lot of people the name Sonic is synonymous with "speed," and the day-time missions in Unleashed reflect this. The first level seemed simple enough -- hold the analogue stick in the right direction and watch Sonic go, making sure to jump in time. Obviously, this won't be true throughout the game, later levels will feature more precise platforming sections and less non-stop running. There are also different routes to take throughout the levels, which require a specific button combination press in order to reach.

Gallery: Sonic Unleashed

Continue reading PS3 Fanboy eyes-on: Sonic Unleashed

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