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Dark Sector's multi-player modes are meager

Today, we've got some info on Dark Sector's two multi-player modes and we're not that impressed. The first mode is dubbed "infection" while the second takes on the equally viral-toned "epidemic." PS3 multi-player games can be played either on the PlayStation Network or by LAN. Unfortunately, unlike the Xbox 360 version that has all the following options, the PS3 version lacks Quick game, Custom game, and Ranked game options. Why? Beats us.

As for individual mode details, infection is basically a game of survival where one player is the game's protagonist, Hayden, while the others are Lasrian soldiers hunting him down. When Hayden is taken out, the soldier who dealt the lethal blow takes Hayden's place as the "infected" target for the next round. Epidemic is the standard team vs. team war, but each team has a leader (represented by Hayden) that must be taken out to end rounds.

In both modes, players who play as Hayden have access to all his Evolution Powers, Glaive, and elemental powers. Both modes are also playable on five maps and can support up to ten players. Friendly fire is not allowed in either mode. Now how about the prospect of future DLC? Nothing mentioned, but we'd expect there should be a lot because these modes really need more content in order to compete with other games and their offerings.

What's been happening with Dark Sector?

Why do we need a game that seems to play like Sam Fisher and Gabe Logan had a weird, mutant Rygar-like child? Because Dark Sector insists we cut people up with a boomerang. That's really the main draw to this game, as a lot of previews don't say much else about it. The glaive does seem interesting though, and developers D3 added a Heavenly Sword-like aftertouch where you can control the weapon in midair as you slice through multiple enemies.

The game used to revolve around that. You'd have to put that weapon away to pull out a handgun -- lame. Not anymore. Dual-wielding has made its entrance and appears to make the game a tad bit more worthwhile. In fact, gunfighting seems to take priority over your throwing blade, somehow. Lots of black market weapon upgrades, et cetera. IGN mentions that the hand-to-hand, er, hand-to-glaive combat is a little iffy, but with a 2008 release, there still might be time to patch it up. Here's hoping the game turns out to be something special, because we'd hate to be disappointed with something that lets you throw a giant cutting blade around at will.

Dark Sector slices calendar up, forgets about 2007 release

Thank goodness! You may be wondering why we've got our arms raised high in elation as we praise the heavens at the news of the anticipated Dark Sector getting pushed back to early 2008. It isn't that the game has hit a roadblock during production. It isn't that they don't feel the game is ready for people to play. The real reason is fairly obvious: every game known to man is trying to get pushed out the door during the holiday season of 2007. Dark Sector doesn't want to be yet another hit in your wallet or something that simply gets forgotten about. D3 wants their title to get noticed and so do we. Thanks for taking one for the consumer team, Dark Sector, and we'll see you in 2008.

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