- PS3 ports of Dead Rising and Lost Planet to appease angered/confused ex-Capcom fans.
- Announcement of Dead Rising 2 or some other sequel ... like MegaMan Legends 3.
- A new Capcom vs [insert competing company here] fighting game, in high-res 2D sprite glory.
The past boxarts for Devil May Cry have also been simple: generally it's Dante in a sweet pose with the title somewhere around him. That's why we're kind of disappointed at the supposed final boxart for Devil May Cry 4. It's got Nero in a cool pose and we're fine with that. But what's with the giant Dante in the background? It makes the entire thing seem a bit crowded, honestly. Not that it matters -- the game inside the case is what counts. Thoughts?
SPFIITHDR sports a shiny 1080p make-over, full online play with leaderboards, and tweaked gameplay balance -- all things fans of the game should greatly appreciate. Anybody else going to get their jeweled Hadouken on?
Next-gen Onimusha, MegaMan Legends, and RE5 discussed
- Inafune wants to make MegaMan Legends 3 awfully bad -- moreso than Onimusha and perhaps RE5, but since management won't give him funding, he has to wait until he climbs the ladder a little more.
- If an Onimusha sequel is created, Inafune wants to go back to actor-based characters instead of the fictional characters from Dawn of Dreams.
- In the same vein, Inafune wants to make an Onimusha with a female lead character, but he's told it would not sell, so it has been denied him these many years! We are sad at hearing this.
- As for Resident Evil 5, light is the new source of fear instead of dark. Inafune and gang (including a good number of people from the defunct Clover studios) want to find ways to utilize light to scare people. How realistically it can be used, etc. It seems like it could work. It's hard to see in a house if you've been out in the blazing desert sun for a few hours. Who knows what lurks within!
New Devil May Cry 4 screenshots showcase new characters
Update: Capcom has provided us with images and descriptions of the new characters:
"Credo – Kyrie's older brother and the leader of the Magic Sword Cult, an organization that worships Sparda and whose mission is to destroy all demons
Agnus – the Cult's chief researcher, responsible for developing new weapons to defeat demons
Gloria – the only female executive member of the Cult
The cut-scene reveals Dante bursting in on a ceremony conducted by the Magic Sword Cult. Credo and his fellow knights, including Nero, draw their swords ready to kill Dante, who they believe must be a demon."
Gallery: Devil May Cry 4
While we wait for the actual game to get released on the PlayStation Store, take a gander at the hot puzzle action in the gallery below. And remember, if you aren't excited for this game, you have no soul.
Gallery: Super Puzzle Fighter II HD
Looks like it is coming out in August.
Jun tempts us with questions, asking us what happened to Chris over the last ten years, if he's fighting for good or evil, what kind of creatures is he up against? We don't know, Jun! We honestly don't know! He was sparse in mentioning game details, but he assures us there are some gameplay mechanics in the works he can't talk about yet. Light and darkness will play a major role -- if you enter a dark room from outside, it'll take a little while to adjust and vice-versa. C'mon, Chris, wear an eyepatch. That's what they're for, after all.
While rumors abound that it could be the next Street Fighter, we wouldn't want to jump on that wagon too quickly. There's nothing on the teaser site that remotely reminds us of the classic fighter. If we read Japanese, perhaps we could provide some more proof. But we can't. Our guess? A new IP. Yep, we're taking the road less traveled and hypothesizing Capcom is making a completely new cast of characters for a completely new 2D fighting game. Doubtful, but it'd be exciting!
Guile goes HD in the latest SFII HD screenshots
Super Street Fighter II Turbo HD Remix (also known as SSFIITHDR) will be available later this year for download from the PlayStation store. Until then, check out the gallery below!
Gallery: Guile SFII HD Sprites
Capcom released some financial reports and guess what game isn't listed on this fiscal calendar's release schedule? Yep, Resident Evil 5. This means we can expect to do the business with the zombies and whatnot around April of next year. At the earliest. Every single game just seems to get farther and farther from release! Eventually, developers might just shrug their shoulders and say "well, we just don't want to release games anymore." We kid, of course, but the waiting game is so boring.
- About the move toward multiple platforms, Kobayashi said "We're using an engine called Framework for development, and it's extremely easy to have a multiplatform strategy including the PC. You can say that Devil May Cry 4 is the first such offering. With the increase in platforms, we have the chance of more people being able to play the game, so we're also happy as developers." The strong name of the game overseas help, too, he said.
- The game is definitely built originally on the PS3 and ported to other systems (which will yield better ports to other systems and easier for the developers). Kobayashi said that "we've just started with the Xbox 360 version following the announcement, so there's still a ways to go." If the PS3 version is nearly complete, can't we just get it now? We wanna play.
- The content, as we've said before, will be the same across platforms. Minor graphical differences may exist, plus the PS3 can install the game onto the hard drive, but the game will play the same regardless. Kobayashi laments, "We wanted to avoid arguments about which one is better."
- The game will indeed run at 60fps. Kobayashi actually claimed keeping to that goal has proven to be one of the biggest challenges in developing for next-gen consoles so far.
Finally, we've been told to expect an advanced build of the game at the upcoming Tokyo Game Show in September. It wasn't made clear if it will be any specific console build, but we'd anticipate a booth for both the PS3 and 360 versions of the game. Not for comparison purposes, but just to show how they're progressing. So they say.
Anyway, in a surprise interview with the creator of Mega Man, 1UP asked if there were any plans to bring next-gen treatment the blue bomber's way. Keiji Inafune said that he'd like to, but worried that it would be impossible to recoup the costs of making such a game on next-gen platforms. So, when told to ignore the whole monetary part of it, he replied thus: "I think it probably would be Mega Man Legends 3. And that's not just me -- a lot of the original team members would also love to make a sequel. They talk about it. I talk about it sometimes. I know they love that series and so do I. If I were to say right now, I have a tiny, tiny, tiny dream that I wish I could realize, but I don't know if it's possible, it would be to do a sequel in the Legends series."
Hell. Yes. It's great to actually hear that -- it's Capcom's most promising Mega Man series, really. Promising, not lucrative. Inafune said that the engine to build that game on would probably be the same as that used in Dead Rising or Lost Planet, which makes sense. Especially if you compare the movement mechanics in the latter to the Legends games. We hope this happens -- if you're rich, Inafune is asking you to pelt him with change until he's got the cash. We'll pitch in.
The new HD sprites, as found on Capcom's forums, make the originals look as antiquated as they truly are. These sprites dwarf their nearest competitor, Guilty Gear, as shown in this "confidential" Capcom presentation slide. We thoroughly applaud Capcom's endeavor in avoiding a lazy re-release of this title -- now if only all retro games on the PlayStation Store would feature the same kind of effort.
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