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Posts with tag backwards-compatibility

PS2 backwards compatibility not dead yet

Gamers disappointed with the PS3's backwards compatibility (or the lack thereof) might find interest in reading the latest issue of EGM. In the mag, an interview with SCEA senior marketing VP Peter Dille and director of PSN operations Eric Lempel hints that PS2 backwards compatibility isn't completely down and out.

When asked about the lack of bc support possibly crossing out chances of ever having downloadable PS2 games via the PSN, Lempel answered back with "there are possibilities through technology and software emulation to make that happen." Lempel refused to talk about any specific plans, but hasn't flat-out denied that it isn't something being worked on.

On another note, Peter Dille states that PS2 backwards compatibility is still important to Sony. He reconfirms what we already know, that the removal of PS2 backwards compatibility helped lower the overall price of the PS3. However, consider the fact that Sony has cut production costs for the PS3 by half, and then the reason not to have "expensive" emulated bc seems a little moot. If Sony does decide to support downloadable PS2 games playable through emulation, it's very very possible that the software emulation could also play that precious PS2 disc collection of yours.

Is backwards compatibility an issue? Analysts debate


So, the 40GB PS3 is losing backwards compatibility with PS2 games. Is that a big deal? You voted, but let's hear what the analysts have to say. From a business perspective, it makes sense for Sony to remove the feature. "Cost is hard to gauge, probably $30 - $50 per unit," Wedbush Morgan Securities' Michael Pachter told GameDaily. A significant savings, when one considers the thousands of systems Sony must sell. Will the lack of PS2 support affect PS3 sales? "I thought lack of backward compatibility would hurt the Xbox [360], but it really didn't," Pachter noted.

However, NPD analyst Anita Frazier has some data that might concern Sony. "Nearly 70 percent said that [backwards compatibility] was an important feature to them."

Regardless, when it comes down to the choice between backwards compatibility and saving $100, the choice will be clear for most consumers. Colin Sebastian, an analyst at Lazard Capital Markets noted: "It appears that pricing is becoming more of a priority, which makes sense given where the PS3 is selling in terms of market share. I don't believe removing backwards compatibility is a huge deal, considering that most people who want to play PS2 games will continue to do so on their PS2s."

40GB PS3 missing key components for PS2 emulation


Many people assumed that the PS3 was software emulating PS2 games, ever since the release of the 80GB model. That system removed the Emotion Engine from the hardware, and required Sony to implement a backwards compatibility solution that involved emulation. Many, including Joystiq, wondered why the new 40GB model couldn't do the same.

SCEE's Nick Sharples sent a technical explanation as to why the new 40GB model loses support for PS2 games. "Backwards compatibility for PS2 titles is largely made possible through the use of actual semiconductors, supported by the PS3 system software. The 20GB and 60GB PS3 models launched in Japan and the USA were equipped with both the PS2 Emotion Engine and Graphics Synthesiser chips and we could therefore guarantee over 90% backwards compatibility for PS2 titles.

"The 60GB model launched in Europe was a new model (shared with the 80GB model launched subsequently in USA) which contains only a modified version of the Graphics Synthesiser chip from the PS2 and not the Emotion Engine chip. The European launch model therefore used a combination of software and the modified version of the PS2 Graphics Synthesiser chip to deliver backwards compatibility for PS2 titles. As a result the percentage of backwards compatible PS2 titles was slightly reduced.

"The 40GB model, to be launched in Europe on 10th October, is a new model and is not equipped with any of the semi conductors from the PS2, and backwards compatibility would therefore have to be achieved by software emulation alone." Because each game would have to be individually emulated (much like on the Xbox 360), Sony decided that an effort like that would be much too costly, and opted to remove BC support from the 40GB system entirely. That decision has not only produced a cheaper system for Sony to manufacture, but for consumers to buy as well.

GAME excited by new PS3 model


It seems gamers aren't the only people excited about Sony's cheaper 40GB PlayStation 3 as UK retail store GAME has recently given its stamp of approval.

"We feel that this is a very positive move from Sony. The price reduction will make it easier for even more customers to enjoy the incredible gaming experience you get with a PS3," said GAME Commercial Director Tricia Brennan. "There are more games consoles available than ever before, and today's price cut means they all represent amazing value for money when you consider the incredible technology and sheer volume of entertainment that they offer."

It's great to see retailers rallying behind Sony, and we're sure the company welcomes the positive feedback as it tries to downplay the significance of the 40GB's slimmed down feature set.

40GB's loss of backwards compatibility explained


Now that Sony has finally come clean and announced its new 40GB PlayStation 3, it's got some "splaining to do." The biggest issue on most gamer's minds is why Sony decided to cut the backwards compatibility feature that linked the PS3 with the PlayStation consoles that came before it.

SCEE managing director Ray Maguire said Sony will use the money it dedicated towards backwards compatibility to invest in new games or to perhaps lower prices so more gamers can afford to buy a PS3. "It was a big decision, and we know it is a very emotive subject as lots of people think that backwards compatibility is high on the agenda and yet few really use it," he said.

We're not sure how Maguire came to this conclusion, but the PS3's backwards compatibility feature is always one that we've appreciated for a long time. With Sony's commitment to a 10-year life span of its hardware and games still being published for last generation's console, it seems like an odd choice to "cut the cord" at this point.

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