- FolksSoul new Folk "Gemaga editor-in-chief"
- PixelJunk Racers
- High Stakes on the Vegas Strip: Poker Edition
- Fifa 08 demo
- Tony Hawks Proving Ground demo
- Heavenly Sword demo
- Heavenly Sword 'promotion' video
- Gran Turismo 5 Prologue 'concept' video
Go! Puzzle games
- Piyotama "Summer Beach" skin
- Motorstorm "Booster Pack" and "New Machine Pack"
- FolksSoul "Additional Quest Pack Vol. 2"
- Mainichi Issho item for September
- Soulcalibur IV video
NCSX is planning on changing that, though. They're offering pre-paid PSN cards for the masses. With these cards, players will be able to buy content off the Japanese store without any qualms. The problem? They're a bit pricey. A 3000 yen card goes for $36.50, a premium of almost $10. The retailer explains: "Our vendors in Japan don't have access to the tickets at wholesale and had to pay retail (from Family Mart, no less) and tacked on their mandatory handling charges to obtain them for us. Think of it as a videogame vigorish that's built into the price."
The orders will be delivered digitally, so customers won't have to wait to get their downloads on.
[Thanks, J! Via GameBrink]
- Motorstorm Coyote Revenge update
- Heavenly Sword Anime episode 4
- Heavenly Sword Making-of episode 4
- Lair trailer
- Motorstorm vehicle set 1
- Loco Roco Cocoreccho trailer
- inFamous trailer
- Motorstorm vehicle set 2
PS3 Fanboy interviews PSN producer Rusty Buchert
Can you explain to our readers what your position is at SCEA?
Hi all, my name is Rusty Buchert and I am a Sr. Producer at the Santa Monica Studios. My focus is purely on PSN titles for the PS3.
The PLAYSTATION Store has differentiated its offering from that of its competitors. We've seen a lot of unique experiences, such as fl0w, that simply aren't on the other platforms. How is Sony's focus on downloadable games different than the other guys?
My focus has been to find unique, fun experiences. We started searching for games like this from the outset and we were searching through the Indie Scene right out the gate. In general the Scene thinks outside the traditional development box. All to often people get indoctrinated into one general way of thinking about games in genre, design, and execution. You are not going to get anything new thinking like that. We were betting on the fact that people wanted something new and not a rehash of a rehash of a rehash.
Continue reading PS3 Fanboy interviews PSN producer Rusty Buchert
Metal Gear Solid Online encourages hacking opponents
Shaky cam video footage of a TV program revealed a few new details on the upcoming PSN title, Metal Gear Solid Online. In it, a Konami producer explains the hacking mechanism that'll be crucial to the online collaborative experience. "You're encouraged to link up with your teammates. If you link up, you can share information. You can see what your teammates say, you can see how they're doing, their battle condition ... One of the guys that was playing, he captured an enemy, and then hacked into his nanomachines that's connected to his team and he was able to get all the information of his opponent's team that was all linked up."
Certainly sounds intriguing! We can't wait until the beta releases later this year, and we hope someone in Kojima heaven will grace us with a chance to play it.
SOE: All our MMOs in development have a console component
When asked by Gamasutra if SOE is looking more seriously at console MMOs, Nicholas said, "Absolutely. We have EverQuest Online Adventures that came out on the PS2 four years ago, and that was one of the first, along with Final Fantasy XI, to be a console MMO. For us as a company moving forward, all of our MMOs in development have a console component."
It's the last line that is the most exciting to us, it strongly indicates that SOE is going to be supporting the PSN in a big, BIG way. While this isn't as big as say, an announcement that Warcrack is coming to the PS3 -- the acknowledgment that every MMO that SOE makes from now on will appear on the PS3 is pretty amazing. So ... which SOE MMO do you want?
Rumor: Leipzig to be vehicle for three new PSN titles
- Aqua Vita
- Operation Creature Feature
- Trials of Topoq
- Your character has different moods (changed by hitting a direction on the D-pad) and depending on these moods, he will control differently. He will bounce as he moves if happy, or keep his head low and walk like he's pouting when sad.
- Player vs. Player mode will be available -- there's more than just cooperating to create a level. An example of this would be the "Racing Mode" where levels are built for speed. If you've ever played the final stage in Earthworm Jim 2, we expect something like that footrace with Psy-Crow. That was a hard level.
- LBP is nearly complete and a public beta is supposedly hitting the PSN sometime this fall prior to release.
Go! Sports Ski to exclusively use motion controls
This downloadable title will be available on the Store later this year, and will feature global rankings and online play for up to four players. Stay tuned for more details.
Gallery: Go! Sports Ski
For example, in one mode, players raced around the circular track. We had to navigate around cars that were scattered around the track in order to gain momentum. With enough speed, the car would turn into a fireball, destroying any cars that had the mishap to be in our way. The goal of the game is to destroy as many cars as possible within the time limit.
Another mode took the same concept, but reversed the roles involved. Instead of turning into a fireball, the computer-controlled NPC cars on the track were able to turn into deadly missiles. While the previous mode was all about destruction, this was about survival. We had a great time trying to navigate around cars that were in our way, as flaming fireballs tracked us down, trying to destroy us. Each player must try to survive as long as possible -- a feat that becomes quite difficult at the speeds the game ran at.
PixelJunk Racers looks to be yet another great addition to the PlayStation Network. What it lacks in depth and presentation it makes up for through sheer fun. The simplistic nature of the game may not appeal to the hardcore, but so long as PixelJunk Racers is priced right, it might be worth a look.
Gallery: PixelJunk Racers
Elephants go wild in Elefunk for PSN
In addition to the now-requisite 1080p graphics, High Stakes has a few unique features. There's a fast-forward mode, which allows you to cut past any unnecessary action of AI opponents. The "Turbo Fold" function lets you fold without having to wait for computer AI to play their cards. Most excitingly, we saw the EyeToy in action, which allowed you to capture your image while playing the game. Video appears on the screen, showing your opponents' faces as they play their hand. It was surprisingly easy to set up, and will work with most USB video cameras, not just the EyeToy.
High Stakes isn't the most exciting game to come out on the PSN. However, it shows Sony's continued dedication to providing a variety of gameplay options for an affordable price.
Gallery: High Stakes Poker (PSN)
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