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Posts with tag Game Informer

A deluge of Rock Band details courtesy of Game Informer



For a game which we've known very little about since it was announced, having so many Rock Band details elucidated so suddenly is like Christmas come early. Except, if that were the case, we'd have the game by now. There's too much for us to discuss fully, so we'll focus on the points we find most interesting.

Emphasis is on the online play, with a strong community based system (read: Myspace clone) for finding other bandmates, the ability to create a band logo and to customise your avatar. There is no clarification of whether PS3 and 360 users will be able to play together. We strongly hope they will. Due to Microsoft requiring special circuit boards for their peripherals, the controllers will be console specific.

The guitars will have ten frets. The normal five near the top of the neck and an extra five near the bottom, used exclusively for solos. There is also a five-way effects switch, with purchasable effects such as Flange and Wah. We've always wanted to fit those words into a post. USB microphones will be supported, giving us another reason to pick up Singstar when it's released. The drum controller promises to be a "TV dinner tray stand, only cooler," which could go either way, really. We hope it'll be a decent sized piece of equipment. It will come with wooden drum sticks and have four pads to hit with them.

Check out the rest of the details at NeoGAF and, if you want to see the accompanying images, pick up the latest issue of Game Informer. We certainly will.

[Via CVG]

The fog is lifted from Haze in a new interview



"And on those days when there be no news, let there instead be a full bounty of interviews", so spoke the god of Games Journalism (who sounds suspiciously like a pirate ... ). This Haze interview makes the third one so far today. It differs from the others, however, insofar as Game Informer have laid the piece out as a summary of the new information they've gleaned from Creative Director David Doak, rather than the normal question-and-answer format. To be honest, this makes for a more interesting read for us.

The summary includes information on the story and philosophy behind the game. It appears that Free Radical will be making both an anti-war and an anti-drug statement with Haze, as you fight in a corporate military team which relies on a drug called Nectar to provide enhanced abilities to its troops. Nectar will feature heavily within the game, reducing combat damage and improving aim while obscuring your vision (hence the title, 'Haze', we suppose) and causing you to attack your allies if you happen to overdose. Sounds really interesting, if only because it's so different from Free Radical's most famous series, Timesplitters. Stylistically it's completely different but we're hoping its storyline is just as entertaining.

Other details harvested from the interview include information on multiplayer gameplay. Haze will have four player co-operative play online and, presumably, offline too. There will also be 24 person online deathmatch and assault modes. Though levels for these will be limited at first, due to Free Radical's belief in the cliche 'quality over quantity', there is every chance that there will be downloadable map packs available after the game's release. Read the full article for more information and check out the screenshots. Haze is going to be a big seller when it comes out this christmas and we can't wait to get our hands on it.

[Via PS3Forums]

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