Posts with tag Electronic Arts
EA's skate looks pretty darn polished and extreme
Mercenaries 2 lets you destroy just about anything

- Everything is destructible, so set those trees on fire and watch the blaze spread. The fire is claimed to be the best-looking thing in the early build of the game. So either it looks really good or the game looks kinda bland.
- Did we mention everything is destructible? Every building, vehicle, other person, whatever -- all can meet their doom thanks to you.
- There are thirty weapons in Mercs 2 and over 200 vehicles. The fun lies in the vehicles, though. You won't necessarily have to pull a Grand Theft Auto and take a 20 minute jog to get the perfect vehicle, though. As you kick ass, you earn cash. This cash can be traded in for special weapons, attacks (air strikes), or vehicles to be delivered on the spot. Want a Wave Runner on that small lake? You got it!
- Stealing a tank from an enemy involves a more God of War inspired button-pressing sequence, whereas other vehicles will only require one press of the action button to oust whoever else happened to be driving it.
Burnout Paradise: it's crashtastic!

Online racing is incredibly simple and incredibly seamless. Invite a buddy to race and when the person accepts, the race begins. No menus apparently. No waiting. This was demoed on the PS3 version, so we know we'll be getting this seamless feature. Chances are, the 360 build will get the same thing. The point is this: we're not getting shafted this time.
Every street has "race rules" across the 30 square mile city, so again you won't be bothered by pop-up menus or interrupting boxes of text to tell you the rules. It's hard to imagine how they'll do this, since it's nearly unprecedented, but it sounds lovely. There's a lot more to this game than meets the eye (no, they don't transform), with tune-up shops, crash mode, freeburn and more. Check out the rest of the preview if you're curious. It's worth the read!
Medal of Honor: Airborne delayed for PS3

Due out by the end of August initially, MoH:A has been pushed to a November release. A time where they will have to deal with much more important titles as competition. While no clear reason for this delay was explained, we're pretty sure we know why. We highlighted it above. The PS3 is harder to develop for, so the port from 360 to PS3 is giving them troubling results. Instead of optimizing performance for the PS3 itself, they're trying to debug a faulty, most likely less-impressive, port. We could be wrong. Maybe we get extra content. Tell us your thoughts!
[via Joystiq]
FIFA 08 looks great, uses lots of math to kick balls

We're not going to talk about the graphics. We're excited to hear about all this math! Tricks will play important roles instead of being nothing more than flashy nonsense and luckily, their implementation is simple, fluid, and realistic. Plugging gaps in your defenses is easier with the new ability for the team's formation to change on the fly. If you'd rather do it yourself (kind of like playing Final Fantasy XII without Gambits ... try it, it's a hell of a lot of fun and an insane challenge on Active Mode), you can click the R3 button and take control of your keeper. Everything seems less ... automated, more real and dependent on your actions as a skilled player. We're glad -- EA needs to put more attention like this into all their games.
Skate soundtrack announced, more impressive than expected

The song listing is pretty diverse, from David Bowie to Slayer. There are the generics, like Sex Pistols or Nirvana, others like White Stripes or ZZ Top, and more. The songs aren't the biggest hits from the bands, but to have a selection that varied is a lot of fun! Feel free to check out the full listing if you're very curious and let us know if skate will truly dethrone that long-standing king, Tony Hawk.
Plastic legs score a goal in FIFA 08 teaser trailer
Assuming you really love watching some quick footwork by some plastic-looking legs, you'll probably get a ... prepare yourself ... kick out of this teaser trailer. Oh no we didn't! In all honesty, EA has made some fairly lofty improvements regarding the next installment of FIFA. Like having superstar Ronaldinho grace the cover. Other improvements? We imagine graphics, gameplay, pretty much everything that crippled last year's game. It's all in good fun and shows what we can expect -- nicely rendered grass, possibly some insanely improved ball-handling mechanics, and people cheering. Cheering people are awesome.
Wondering how NHL '08 is shaping up?
Sure, hockey isn't the most popular sport in many places of the world, but the NHL series of games is a pretty big hit every year. Not quite a hit like Madden, but it's a great way for the hockey enthusiasts or the closet hockey lovers to get their sticks on the ice. EA has lifted the veil on NHL 08 and we're going to talk about what's changing.First and foremost, skate controls are going to get a major overhaul. Playing defense in last year's game was quite difficult due to lack of skater control, which is also getting overhauled. For example, the way you move your analog stick (left to right or in a semi-circle motion) will determine how your player turns. It's pretty obvious -- left to right turns the player around right away, a semi-circle motion will turn the player around in a slower, wider arc. You can dynamically switch between the two turns mid-way if you want, too. Your skating speed is affected by the amount you push the analog stick forward. Basic and intuitive, but something they needed to do.
In addition to those control tweaks, there are additions to the skill stick so you can do some fancy puck work around the competition -- no doubt to liven up the online aspect of the game. You can toss the puck in 10 different directions now, so that should help in online matches as well. There's only so much you can do with left, right, and behind.
Checking is getting improved -- momentum based for both players instead of the incredibly outdated "I hit you, so you fall down" method. Shooting takes on a Tiger Woods twist. Your right analog stick serves as your accuracy. With all these improvements, we have to ask: did EA even try on previous NHL titles? It sounds like these "updates" are incredibly basic things that should have been improved and changed at least five years ago. We hope there's more to come, because we'd hate to have the hockey-lovers rise up in rebellion against the lack of attention EA gives to the games.
Need For Speed: Extreme Street Talking Interview edition

- More emphasis on car performance and your skill at driving the cars than crazy crashes and cheesy live-action sequences (which will still exist, of course).
- The game has been in development for 16 months! That means they've probably already started on another NFS title due out in 2008. Just speculation.
- All races thus far are scheduled to take place in broad daylight.
- No police, either. The emphasis isn't on getting "caught" but on keeping your car clean of damage. Which there will be a lot of.
- About damage ... it's not going to be a punishment. They want you to see it -- damage is "cool". Personally, that's lame. If we smash our hood, we should have a faulty horn to amuse ourselves with at least. Or a broken axle means ... well ... it means you've got to cough up a bit of scratch to keep that ride.
- The customization system in the game will allow you to do "whatever you want" with the cars. Not to resell online or anything, but to make something you're genuinely proud to drive.
- Sixaxis controls will be toyed with. Expect it to be an option you can turn off, though!
It honestly seems like they've got just as much going for them as the upcoming title skate does. Similar customization claims, departures from games with similar premises and Electronic Arts. We'll file this game in the "potential" cabinet. Where do you all stand?
Want a new way to skate?

- The dual-analog control scheme is innovative and a huge draw for those trying to find something new in their skating titles.
- Create your own skater isn't limited to five standard skins, but a completely unique character for every player. skate sports 40 brands of apparel, so mixing and matching your dress is just the start. Roll up the sleeves, perhaps roll up one pant leg, tilt that hat sideways ... it's possible.
- Skateboard physics are paramount -- choosing between soft and hard wheels greatly affects your performance. Along with altering your trucks (tighter or a bit more on the loose side) is a good idea when taking on specific challenges. Sounds intense? It is.
- No stats, no set tricks, nothing locked away. The experience depends solely on your ability to perform tricks using the unique control scheme and manipulating the physics to your advantage.
- There's no hokey-pokey story to play through -- more like the Quest Mode in Virtua Fighter 5, with an open world like Grand Theft Auto. Gain clout by owning skating arenas, win competitions and just create your own story. Wanna be an underground legend, or a magazine-cover mogel? Your choice.
It sounds like a very ambitious project and we're extremely interested to see how it pans out. But we want to know what you guys think -- will taking a more realistic approach to a mostly arcade-inspired genre breathe new life into it? We'd like to imagine so.
Need For Speed ProStreet screenshots finally round the bend

The game itself, taking place in a multitude of locations with a multitude of cars, actually looks good. Yep, EA is making a game that seems like effort was put into this year's edition of any given franchise. So, let's get this straight: a realistic street-racing simulation with car damage and a complete move away from prior NFS titles? Yeah, it's surprising, but don't let our loss of words keep you from checking out the first screenshots. What do you think? Could this actually work?
Madden '08, sports titles in general, move to real-time play
Electronic Arts has gone the extra mile with their next-gen iterations of sports titles. They've birthed a partnership with ESPN to dramatically increase real-time content. If you ask us, this may actually force EA to build yearly games with actual gameplay tweaks and enhancements instead of updated rosters and slight graphical boosts. Let us explain.Starting with the summer's release of Madden '08, if you've got one of them fancy high-speed internet connections, you can have streaming information directly impact your gameplay experience. It's going to be like fantasy baseball, or whatever those fake online things are. If a player gets injured, guess what? He won't be on the team in your game. If it's raining in such-and-such stadium for real, it's going to be pretty wet for you in the game, too. On the flipside, stat increases will crop up to reflect a player who's having an unexpected hot season.
Some games have already implemented some of these elements, allowing gamers to get sports news displayed as a ticker or podcast during their gaming sessions. While there will be a lot of people praising the innovations to bring sports games closer to real-life, there will be those who cry foul. Where do you guys stand? Is this a good move, or will it hinder the experience for you?
Medal of Honor: Airborne box art and hands-on preview
CVG had an opportunity to spend some precious time on EA's Medal of Honor: Airborne. For those that haven't been following the latest in the Medal of Honor franchise, Airborne allows gamers to parachute anywhere onto the map that they desire, providing beacons only as mere suggestion. The fighting is intense, unpredictable, and comparisons to the Call of Duty franchise result in Airborne winning for its visceral and maddeningly chaotic game play. The new level of AI is being titled "affordance AI" which relates to how well the enemies respond to you and your team's actions. Impressions from the latest coverage also seem to mimic earlier predictions of a best-seller status for the new title. Look for more on this soon. Its projected release date is gearing up and still stands for late August.EA says: Europe will determine next-gen winner
While we're not one to hang on every word coming out of Electronic Arts' collective mouth, we still think this statement is worth taking heed of. The Executive VP of EA, Gerhard Florin, sees Europe as the main battleground in the fight for supremacy this console generation. Quoth Florin: "I believe the biggest fight will be in Europe... Whoever wins the hardware war in Europe, most likely will be the overall winner."During a speech given in France at the Reuters Technology, Media and Telecoms summit, Florin also expressed the ideal of a future where hardware isn't the driving factor for consumers and games: "Everybody gets carried away with the technology. When the technology gets more usable ... then the story tellers get more to the forefront. My hope is, but I can't tell you when it will be, that we reach the peak in perfection so that the consumer doesn't see the difference in technology anymore - then it is a pure race for entertainment."
Sounds like an idealist notion to me. Hardware directly impacts the amount of entertainment garnered by the hardcore gamer. Unless the world slips into casual gaming, the hardware is always going to be a point to consider when tossing some heavy change at a new console. I want the AI to get smarter, the graphics to look better than myself in the mirror (pah, fat chance of that!), more complex modes of gameplay (because linear switches are so PS2), and whatever else hardware will assist with. Anyone else out there in accord?
[via CVG]
Medal of Honor: Airborne video -- unique WWII FPS?
What would make a WWII shooter better than all the rest? How about the ability to parachute into the field of battle wherever you wanted? Only on the newest generation of consoles could this be possible and Medal of Honor: Airborne knows it. Due out at the end of August, the title sports a nice twist -- land anywhere, giving you an infinite number of ways to play any given mission. It sounds special, but will it play out any differently than other games after the initial landing?
[via CVG]












