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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>European PSN update for June 26th</title><link>http://www.ps3fanboy.com/2008/06/26/european-psn-update-for-june-26th/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/06/26/european-psn-update-for-june-26th/</guid><comments>http://www.ps3fanboy.com/2008/06/26/european-psn-update-for-june-26th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/06/mgs_4_database_001.jpg" alt="" /></div>
Want content? You got content. Europe gets their hands on the <em>MGS Database</em> today, which is probably the most exciting piece of content here, we reckon. If you're wondering where <em>Novastrike</em> is, you won't be seeing that hit the store in this region until August. Worth waiting for an <a href="http://www.ps3fanboy.com/2008/06/25/novastrike-to-get-significant-update-and-european-release-in-a/">improved version that includes trophies</a>, right? Here's the full release list:<br /><br /><strong>Playable content</strong>
<ul>
    <li><a href="http://www.ps3fanboy.com/tag/mgs4"><em>Metal Gear Solid Database</em></a> (free)</li>
    <li><em>Pursuit Force</em> full PSP game (&pound;14.99/&euro;19.99)</li>
    <li><em>Wolf of the Battlefield: Commando 3</em> demo (free)</li>
</ul>
<strong>Add-on content<br /></strong>
<ul>
    <li><a href="http://www.ps3fanboy.com/tag/pain"><em>PAIN</em></a> Nigel add-on pack (&pound;0.69/&euro;0.99)</li>
    <li><em>Guitar Hero III</em> "<a href="http://www.ps3fanboy.com/2008/06/25/guitar-hero-iii-gets-free-wow-song/">World of Warcraft song</a>" add-on pack (free)</li>
</ul>
<strong>Videos</strong><br />
<ul>
    <li><em>Call of Duty: World at War</em> Reveal Trailer <br /></li>
    <li><em>Prince of Persia</em> Debut trailer</li>
    <li><em>PAIN</em> Characters trailer</li>
    <li><em>Prince Caspian</em> trailer</li>
</ul><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.ps3fanboy.com/2008/06/26/european-psn-update-for-june-26th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1237276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/06/26/european-psn-update-for-june-26th/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/06/26/european-psn-update-for-june-26th/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1237276"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1237276?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1237276" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1237276&amp;url=http://www.ps3fanboy.com/2008/06/26/european-psn-update-for-june-26th/" /></p>]]></description><category>euroreleases</category><category>psn-store</category><category>releases</category><dc:creator>Jem Alexander</dc:creator><dc:date>2008-06-26T08:00:00+00:00</dc:date></item><item><title>Resident Evil 5 more than 60% done, aiming for 20+ hour adventure</title><link>http://www.ps3fanboy.com/2008/06/03/resident-evil-5-more-than-60-done-aiming-for-20-hour-adventur/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/06/03/resident-evil-5-more-than-60-done-aiming-for-20-hour-adventur/</guid><comments>http://www.ps3fanboy.com/2008/06/03/resident-evil-5-more-than-60-done-aiming-for-20-hour-adventur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/media/" rel="tag">Videos and Screenshots</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/06/zombienotarfjoyac.jpg" /></a><br /></div>
Joystiq's Justin McElroy went to Capcom's CAPTIVATE event in Las Vegas to check out the most recent build of <em>Resident Evil 5</em>. "Right now, in the development process we're about 60 percent of the way through," producer Jun Takeuchi said through a translator. "We're figuring that the total play time in the game will be over 20 hours. As you can probably see from the trailer there's a lot of different content and materials in the game for you to enjoy."<br /><br />A major addition to the gameplay has yet to be revealed, but according to McElroy, the game looks like a very polished version of <em>Resident Evil 4</em> -- not that that's a bad thing, of course. The Gamecube action game remains a modern classic. To see more of his impressions, click <a href="http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/">here</a>.<br /><br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/">Resident Evil 5 (06-02-2008)</a></strong></p>
<a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/837712/"><img src="http://www.joystiq.com/media/2008/06/captiresi512_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/837711/"><img src="http://www.joystiq.com/media/2008/06/captiresi511_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/837710/"><img src="http://www.joystiq.com/media/2008/06/captiresi510_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/837709/"><img src="http://www.joystiq.com/media/2008/06/captiresi509_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-06-02-2008/837708/"><img src="http://www.joystiq.com/media/2008/06/captiresi508_thumbnail.jpg" alt="" title="" /></a></div><br /><br /><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="425" height="271" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19121%26ordinal%3D1212499402676%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19121%26ordinal%3D1212499402676%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="425" height="271" /></object></center><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/06/03/joystiq-impressions-resident-evil-5-xbox-360/>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/06/03/resident-evil-5-more-than-60-done-aiming-for-20-hour-adventur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1213390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/06/03/resident-evil-5-more-than-60-done-aiming-for-20-hour-adventur/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/06/03/resident-evil-5-more-than-60-done-aiming-for-20-hour-adventur/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1213390"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1213390?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1213390" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1213390&amp;url=http://www.ps3fanboy.com/2008/06/03/resident-evil-5-more-than-60-done-aiming-for-20-hour-adventur/" /></p>]]></description><category>resident-evil</category><category>resident-evil-5</category><dc:creator>Andrew Yoon</dc:creator><dc:date>2008-06-03T10:00:00+00:00</dc:date></item><item><title>Resident Evil 5 to have pop-in co-op, flashbacks, more</title><link>http://www.ps3fanboy.com/2008/05/23/resident-evil-5-to-have-pop-in-co-op-flashbacks-more/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/05/23/resident-evil-5-to-have-pop-in-co-op-flashbacks-more/</guid><comments>http://www.ps3fanboy.com/2008/05/23/resident-evil-5-to-have-pop-in-co-op-flashbacks-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/news/" rel="tag">News</a></p><center><a href="http://www.1up.com/do/newsStory?cId=3167929"><img vspace="4" hspace="12" border="1"  src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/05/africavolcanoexplosionfuntimes02.jpg" alt="" /></a></center>UK magazine Xbox World 360 (we are not dyslexic) and <a href="http://www.gamesradar.com/xbox360/resident-evil-5/preview/resident-evil-5/a-20080521155013307049/g-2005138888000000020757">GamesRadar</a> (link seems to lead nowhere now, but just in case we've got it for you) revealed quite a few juicy bits about <em>Resident Evil 5</em>. Do you remember the new female character seen in Famitsu scans? She's guided by AI when playing solo, but like in <em>Army of Two</em>, if you're online, anyone can jump in at any time and play some co-op with you.<br /><br />Also revealed to return is the "Mercenaries" mini-game from <em>Resident Evil 4</em>. A few more features/tweaks were mentioned as well: still no strafing, but a cover system has been implemented so you can press against walls and/or shoot around corners. You can now also dodge and duck using the right analog stick.<br /><br />Stop now if you don't want to read any spoilers at all about the game. We don't want to write them, but we feel obligated to. Consider a small part of us dying as we type these. The game takes place in a small African country near a line of active volcanoes stretched across Eritrea, Ethiopia, and Kenya. Volcanic activity is what unleashes the virus upon the masses. Classic characters abound -- Sherry Birkin and Albert Wesker have been confirmed -- with playable flashbacks to fill in some story bits otherwise untold.<br /><br />Look for the game in 2009, the preview concludes. We said it would be out in fiscal year '08, which goes into March of '09. So, look for the game in March. Then delayed to September. Just kidding!<br /><br />[via <a href="http://www.1up.com/do/newsStory?cId=3167929">1UP</a>]<br /><a href="http://www.gamesradar.com/xbox360/resident-evil-5/preview/resident-evil-5/a-20080521155013307049/g-2005138888000000020757" target="_blank"></a><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3167929>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/05/23/resident-evil-5-to-have-pop-in-co-op-flashbacks-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1203641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/05/23/resident-evil-5-to-have-pop-in-co-op-flashbacks-more/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/05/23/resident-evil-5-to-have-pop-in-co-op-flashbacks-more/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1203641"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1203641?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1203641" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1203641&amp;url=http://www.ps3fanboy.com/2008/05/23/resident-evil-5-to-have-pop-in-co-op-flashbacks-more/" /></p>]]></description><category>capcom</category><category>resident-evil-5</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-05-23T00:00:00+00:00</dc:date></item><item><title>Prototype video displays parkour, body consumption</title><link>http://www.ps3fanboy.com/2008/05/03/prototype-video-displays-parkour-body-consumption/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/05/03/prototype-video-displays-parkour-body-consumption/</guid><comments>http://www.ps3fanboy.com/2008/05/03/prototype-video-displays-parkour-body-consumption/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><a href="http://www.ps3fanboy.com/photos/prototype-1/562294/full/"><img vspace="4" hspace="12" border="1" alt="" src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/05/protescrtcreen005.jpg" /></a></center>Oh my! We have a great video of <em>Prototype</em> to show you, but it is rated Mature, so we have to put it after the jump. The game, blending ideas from <em>Assassin's Creed</em> and <em>Knights of the Old Republic</em> and <em>Grand Theft Auto</em> and any number of similar sandbox and choose-your-destiny games, <em>Prototype</em> does still appear quite intriguing. <a href="http://www.joystiq.com/2008/04/28/joystiq-impressions-prototype-360-pc-ps3/">Joystiq </a>wrote up an impressive preview of the game for your enjoyment, so don't forget to look at what they said. Basically, the game is good but difficult to judge from a quick impression. We'll see if the game lives up to expectations when it hits later this year.<br /><br />%Gallery-12819%<br /><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="359">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33185"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=33185" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="359"></embed> </object></center><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/04/28/joystiq-impressions-prototype-360-pc-ps3/>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/05/03/prototype-video-displays-parkour-body-consumption/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1181104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/05/03/prototype-video-displays-parkour-body-consumption/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/05/03/prototype-video-displays-parkour-body-consumption/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1181104"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1181104?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1181104" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1181104&amp;url=http://www.ps3fanboy.com/2008/05/03/prototype-video-displays-parkour-body-consumption/" /></p>]]></description><category>prototype</category><category>sierra</category><category>sierra-entertainment</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-05-03T09:15:00+00:00</dc:date></item><item><title>What's new in PixelJunk Monsters Encore?</title><link>http://www.ps3fanboy.com/2008/03/31/whats-new-in-pixeljunk-monsters-encore/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/03/31/whats-new-in-pixeljunk-monsters-encore/</guid><comments>http://www.ps3fanboy.com/2008/03/31/whats-new-in-pixeljunk-monsters-encore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/news/" rel="tag">News</a></p><center><a href="http://www.gamespot.com/ps3/strategy/pixeljunkmonstersencore/news.html?sid=6188479"><img vspace="4" hspace="12" border="1" alt="" src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/03/moreteslaplz.jpg" /></a></center> First and foremost, Q Games' Dylan Cuthbert said before this <em>PixelJunk Monsters</em> expansion would be released sooner rather than later. It is so. The expansion is due out sometime in April. That's pretty quick, especially if you spent last night with a friend getting perfect scores on every single map in the original. But anyway, <a href="http://www.gamespot.com/ps3/strategy/pixeljunkmonstersencore/news.html?sid=6188479">what's new in <em>Encore</em>, the expansion</a>?<br /><br />A new island, Toki Island, is available with 15 new missions. The maps for the missions look quite experimental and different from much of the original island (Tiki Island). At the beginning of missions, you'll now have instant access to the mostly-useless Ice Tower. The cost of the Tesla Tower has decreased to only 10 jewels. You'll have to earn the abilities from the original game again (like running, land mine, et cetera). There's also a strange little bonus island whose purpose is unknown right now. There are also five new music tracks. We're excited, but until we get word of the final build, that's all we know for now.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/ps3/strategy/pixeljunkmonstersencore/news.html?sid=6188479>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/03/31/whats-new-in-pixeljunk-monsters-encore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1152530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/03/31/whats-new-in-pixeljunk-monsters-encore/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/03/31/whats-new-in-pixeljunk-monsters-encore/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1152530"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1152530?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1152530" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1152530&amp;url=http://www.ps3fanboy.com/2008/03/31/whats-new-in-pixeljunk-monsters-encore/" /></p>]]></description><category>pixeljunk-monsters</category><category>pixeljunk-monsters-encore</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-03-31T13:45:00+00:00</dc:date></item><item><title>Arc System Works unveils another fighter: Battle Fantasia</title><link>http://www.ps3fanboy.com/2008/02/13/arc-system-works-unveils-another-fighter-battle-fantasia/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/02/13/arc-system-works-unveils-another-fighter-battle-fantasia/</guid><comments>http://www.ps3fanboy.com/2008/02/13/arc-system-works-unveils-another-fighter-battle-fantasia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/news/" rel="tag">News</a></p><center><a href="http://babelfish.altavista.com/babelfish/urltrurl?url=http://www.jeux-france.com/news24362.html&amp;lp=fr_en&amp;tt=url"><img vspace="4" hspace="12" border="1"  src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/02/6525620080213_113723_0_big.jpg" alt="" /></a></center>A while back we showed you some screenshots of <a href="http://www.ps3fanboy.com/2008/01/24/blazeblue-2d-fighting-lives-on-the-ps3/">another of Arc System Works' upcoming games</a>, <em>BlazeBlue</em> (translation isn't perfect, but it'll do). Now Arc System Works is taking a stab at another 2D fighting game, this one more in the cutesy, <em>Arcana Hearts</em> style -- except you can play as more than little girls. Details are scarce, as this new game, dubbed <em>Battle Fantasia</em>, has <a href="http://babelfish.altavista.com/babelfish/urltrurl?url=http://www.jeux-france.com/news24362.html&amp;lp=fr_en&amp;tt=url">just been revealed in Famitsu</a>, but it seems there are some kind of HP and MP gauges. A story mode and online mode will be available for the PS3 and 360 when the game releases in May ... in Japan. Who knows if we'll see it stateside, but remember, PS3 games are region free.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://babelfish.altavista.com/babelfish/urltrurl?url=http://www.jeux-france.com/news24362.html&amp;lp=fr_en&amp;tt=url>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/02/13/arc-system-works-unveils-another-fighter-battle-fantasia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1114064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/02/13/arc-system-works-unveils-another-fighter-battle-fantasia/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/02/13/arc-system-works-unveils-another-fighter-battle-fantasia/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1114064"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1114064?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1114064" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1114064&amp;url=http://www.ps3fanboy.com/2008/02/13/arc-system-works-unveils-another-fighter-battle-fantasia/" /></p>]]></description><category>arc-system-works</category><category>battle-fantasia</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-02-13T14:00:00+00:00</dc:date></item><item><title>Resistance 2: the single-player campaign is basically finished</title><link>http://www.ps3fanboy.com/2008/02/06/resistance-2-the-single-player-campaign-is-basically-finished/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/02/06/resistance-2-the-single-player-campaign-is-basically-finished/</guid><comments>http://www.ps3fanboy.com/2008/02/06/resistance-2-the-single-player-campaign-is-basically-finished/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/news/" rel="tag">News</a></p><center><a href="http://www.1up.com/do/previewPage?pager.offset=0&amp;cId=3165908"><img vspace="4" hspace="12" border="1"  src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/02/1upmedia.jpg" alt="" /></a></center>Insomniac Games' <em>Resistance 2</em> has hardly been announced, and already we're getting a flood, nay, a wealth of information on the title. In <a href="http://www.1up.com/do/previewPage?pager.offset=0&amp;cId=3165908">this 1UP feature</a>, we learn a lot about the state of the game and much to our surprise, the road to completion is not too far away. The feature mainly summarizes what we've learned so far about the different modes of play, the size of the online matches, the basic storyline and the enemies we'll encounter. We'll highlight some of the more important bits.<br /><br />First off, new enemies. Enhanced Chimera with more form-fitting battle armor, because even aliens need to be fashionable <em>and</em> destructive. Boss battles will return, probably in response to some of <em>Halo 3</em>'s gigantic monstrosities -- one enemy towers 150ft above protagonist Nathan Hale. The single-player maps are, surprisingly, more or less complete and running in a rough state. Amazing that the game is technically "done" but not "cooked". It's like buying the turkey -- you still have to marinate and roast it. But the turkey is there. The game's difficulty will change depending on you and your teammates' skill level. There's more, but really, you <a href="http://www.1up.com/do/previewPage?pager.offset=0&amp;cId=3165908">should read for yourself</a> to see what piques your interest -- and prevents us from revealing too much without your consent.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?pager.offset=0&amp;cId=3165908>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/02/06/resistance-2-the-single-player-campaign-is-basically-finished/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1106843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/02/06/resistance-2-the-single-player-campaign-is-basically-finished/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/02/06/resistance-2-the-single-player-campaign-is-basically-finished/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1106843"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1106843?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1106843" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1106843&amp;url=http://www.ps3fanboy.com/2008/02/06/resistance-2-the-single-player-campaign-is-basically-finished/" /></p>]]></description><category>insomniac-games</category><category>resistance-2</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-02-06T17:00:00+00:00</dc:date></item><item><title>Faith and a .45 devs toss their ideas around about the game</title><link>http://www.ps3fanboy.com/2008/01/30/faith-and-a-45-devs-toss-their-ideas-around-about-the-game/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/01/30/faith-and-a-45-devs-toss-their-ideas-around-about-the-game/</guid><comments>http://www.ps3fanboy.com/2008/01/30/faith-and-a-45-devs-toss-their-ideas-around-about-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/news/" rel="tag">News</a></p><center><a href="http://www.1up.com/do/previewPage?pager.offset=0&amp;cId=3165711"><img vspace="4" hspace="12" border="1"  src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/01/media.jpg" alt="" /></a></center>Earlier we introduced you to <a href="http://www.ps3fanboy.com/2008/01/23/deadline-games-announce-faith-and-a-45/">a new game on the rise</a> from Denmark developers Deadline Games called <em>Faith and a .45</em> -- a Bonnie and Clyde type of tale. Cross-country mayhem, crooked cops, you know. <a href="http://www.1up.com/do/previewPage?pager.offset=0&amp;cId=3165711">1UP</a> has gotten a more in-depth preview of the game and we're pretty interested in what was covered. You control Luke, with Ruby as your AI-controlled partner -- but a second player online or offline can take control of her at any time. The two work dynamically: if Luke does a good job, Ruby will offer him a kiss for a job well done (and if he dies but Ruby lives, she'll give him a kiss that magically brings him back to life). Other cooperative moves were mentioned, but it's up to you to read them.<br /><br />A sheriff named Duke plays a role sort of like Nemesis from <em>Resident Evil</em> <em>3</em> -- constantly hunting down the protagonists on their journey across the country. Boss battles will exist, but come in the form of a tank or an area swamped with well-trained baddies instead of one super-powered gun-toting maniac. You can upgrade your weapons, puzzles will be physics-based (sorry, wooden box puzzle lovers) and a narrative that goes beyond scripted cut-scenes. Perhaps branching stories based on your choices, but the early development cycle allows the devs to figure all that out later. It's a 2009 or 1<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?pager.offset=0&amp;cId=3165711>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/30/faith-and-a-45-devs-toss-their-ideas-around-about-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1101245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/01/30/faith-and-a-45-devs-toss-their-ideas-around-about-the-game/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/30/faith-and-a-45-devs-toss-their-ideas-around-about-the-game/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1101245"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1101245?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1101245" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1101245&amp;url=http://www.ps3fanboy.com/2008/01/30/faith-and-a-45-devs-toss-their-ideas-around-about-the-game/" /></p>]]></description><category>deadline-games</category><category>faith-and-a-.45</category><category>faith-and-a-45</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-01-30T17:30:00+00:00</dc:date></item><item><title>BlazeBlue: 2D fighting lives on the PS3</title><link>http://www.ps3fanboy.com/2008/01/24/blazeblue-2d-fighting-lives-on-the-ps3/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/01/24/blazeblue-2d-fighting-lives-on-the-ps3/</guid><comments>http://www.ps3fanboy.com/2008/01/24/blazeblue-2d-fighting-lives-on-the-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a></p><center><a href="http://www.neogaf.com/forum/showthread.php?t=231631"><img vspace="4" hspace="12" border="1" src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/01/blazebueeeebbscan_4.jpg" alt="" /></a></center>One thing to mention before we continue -- this game is by Arc System Works, the genius designers behind the <em>Guilty Gear</em> franchise. Their new game, <em>BlazeBlue</em>, seems to take a lot of nods from that series. Both appear to be in amazing 2D, both have similar character designs, and both will probably drive you crazy with the amount of stuff happening at once. <em>BlazeBlue</em>, however, is apparently exclusive to the PS3.<br /><br />The person who uploaded the Famitsu scans, KingJ2002, claims the game actually follows <em>Guilty Gear XX</em>, taking place ten years after that title. We think that's hogwash. If anyone can read Japanese, let us know if this is accurate or not. We'll pretend it's a new game built with different mechanics in place so there's a new way to play 2D fighters.<a href="http://www.neogaf.com/forum/showthread.php?t=231631"> </a>Check out the scans over at <a href="http://www.neogaf.com/forum/showthread.php?t=231631">NeoGAF</a> at tell us what you think!<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=231631>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/24/blazeblue-2d-fighting-lives-on-the-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1095557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/01/24/blazeblue-2d-fighting-lives-on-the-ps3/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/24/blazeblue-2d-fighting-lives-on-the-ps3/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1095557"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1095557?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1095557" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1095557&amp;url=http://www.ps3fanboy.com/2008/01/24/blazeblue-2d-fighting-lives-on-the-ps3/" /></p>]]></description><category>arc-system-works</category><category>blaze-blue</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-01-24T22:00:00+00:00</dc:date></item><item><title>Deadline Games announce Faith and a .45</title><link>http://www.ps3fanboy.com/2008/01/23/deadline-games-announce-faith-and-a-45/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/01/23/deadline-games-announce-faith-and-a-45/</guid><comments>http://www.ps3fanboy.com/2008/01/23/deadline-games-announce-faith-and-a-45/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/news/" rel="tag">News</a></p><center><a href="http://www.gamasutra.com/php-bin/news_index.php?story=17067"><img vspace="4" hspace="12" border="1"  src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/01/656-127884-22235s.jpg" alt="" /></a></center>Denmark might not be known for their video game development houses, but after reading up on <a href="http://www.deadlinegames.com/">Deadline Games</a>' upcoming title <em>Faith and a .45</em>, we're going to take notice. This shooter is going to take on an original story from the times of the Great Depression -- think Bonnie and Clyde, but with different characters.<br /><br />Deadline is touting the game as an epic cross-country story with a focus on characters, co-op gameplay, storytelling and cinematic aesthetics. Whatever. We just want to shoot stuff and have a decent story to accompany it, right? That seems to be their goal, too. More details will emerge at GDC, but until then, know that Deadline Games "values original stories, settings and characters very highly." We'll see what happens.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=17067>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/23/deadline-games-announce-faith-and-a-45/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1094345/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/01/23/deadline-games-announce-faith-and-a-45/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/23/deadline-games-announce-faith-and-a-45/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1094345"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1094345?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1094345" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1094345&amp;url=http://www.ps3fanboy.com/2008/01/23/deadline-games-announce-faith-and-a-45/" /></p>]]></description><category>deadline-games</category><category>faith-and-a-.45</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-01-23T18:00:00+00:00</dc:date></item><item><title>Vague FFXIII information reveals use of split screen</title><link>http://www.ps3fanboy.com/2008/01/10/some-vague-new-ffxiii-information-split-screen/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/01/10/some-vague-new-ffxiii-information-split-screen/</guid><comments>http://www.ps3fanboy.com/2008/01/10/some-vague-new-ffxiii-information-split-screen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/news/" rel="tag">News</a></p><center><a href="http://www.ff-xiii.net/index.php?page=article&amp;article=216"><img vspace="4" hspace="12" border="0" alt="" src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/01/howaboutthatffxiii.jpg" /></a></center>A recent report from the British magazine, PlayStation World, dropped a few interesting hints for us to mess around with and speculate and make a sandwich. Sorry in advance -- no new images. We usually try to stay away from spoiling story elements, but in the world of <em>FFXIII</em> we've come to understand that the rebellion against the Cocoon is led by Lightning, the only character we've heard of so far.<br /><br />The other person we've seen, but haven't been introduced to, is the guy with the blond hair who looks like a mix between Seifer and Cloud (seen in the last <a href="http://www.ps3fanboy.com/2007/12/15/new-trailers-of-final-fantasy-xiii-final-fantasy-xiii-versus/">new trailer</a>). He has unclear motives for us, the player. We're not told if he's on Lightning's side or not for a long time -- so perhaps he's a villain instead of an ally. Who knows?<br /><br />An aspect of the game we haven't heard about previously is a type of "split-screen" that shows different characters in different places at the same time. Speculation is that the split-screen function is for cut-scenes, but we think it'll play a slightly more prevalent role. We have no idea what -- it's just our speculation. What think you, masses?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ff-xiii.net/index.php?page=article&amp;article=216>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/10/some-vague-new-ffxiii-information-split-screen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1083264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/01/10/some-vague-new-ffxiii-information-split-screen/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/10/some-vague-new-ffxiii-information-split-screen/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1083264"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1083264?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1083264" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1083264&amp;url=http://www.ps3fanboy.com/2008/01/10/some-vague-new-ffxiii-information-split-screen/" /></p>]]></description><category>ffxiii</category><category>final-fantasy-xiii</category><category>square-enix</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-01-10T15:30:00+00:00</dc:date></item><item><title>New MLB '08: The Show trailer glistens with excellence</title><link>http://www.ps3fanboy.com/2008/01/10/new-mlb-08-the-show-trailer-glistens-with-excellence/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/01/10/new-mlb-08-the-show-trailer-glistens-with-excellence/</guid><comments>http://www.ps3fanboy.com/2008/01/10/new-mlb-08-the-show-trailer-glistens-with-excellence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><embed width="425" height="358" type="application/x-shockwave-flash" flashvars="object_ID=14223575&amp;downloadURL=http://ps3movies.ign.com/ps3/video/article/844/844230/mlb08_trailer_010808_flvlowwide.flv&amp;allownetworking=" all="" src="http://videomedia.ign.com/ev/ev.swf"></embed></center>It's really interesting to see sports titles, generally rehashed year by year with minor improvements, finally take the plunge into the latest batch of consoles. It's obvious they've done that here. <a href="http://ps3.ign.com/articles/844/844321p1.html">IGN has an incredibly comprehensive preview</a> of <em>MLB '08: The Show</em> for you -- so comprehensive we won't dare summarize everything they go over. Your head may explode in a sequence of gamegasms. As far as baseball titles go, this one's looking pretty hot. We're going to put it on our radar and keep you up to date on it as more details emerge.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/844/844321p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/10/new-mlb-08-the-show-trailer-glistens-with-excellence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1082617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/01/10/new-mlb-08-the-show-trailer-glistens-with-excellence/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/10/new-mlb-08-the-show-trailer-glistens-with-excellence/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1082617"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1082617?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1082617" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1082617&amp;url=http://www.ps3fanboy.com/2008/01/10/new-mlb-08-the-show-trailer-glistens-with-excellence/" /></p>]]></description><category>mlb-'08</category><category>the-show</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-01-10T10:00:00+00:00</dc:date></item><item><title>Silent Hill 5 coming along nicely according to 1UP's preview</title><link>http://www.ps3fanboy.com/2008/01/09/silent-hill-5-coming-along-nicely-according-to-1ups-preview/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/01/09/silent-hill-5-coming-along-nicely-according-to-1ups-preview/</guid><comments>http://www.ps3fanboy.com/2008/01/09/silent-hill-5-coming-along-nicely-according-to-1ups-preview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a></p><div align="center"><a href="http://www.1up.com/do/previewPage?cId=3165310"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/01/silenthill532425.jpg" /></a></div>
1UP has a pretty in-depth <a href="http://www.1up.com/do/previewPage?cId=3165310">preview</a> of <em>Silent Hill 5</em> up which should dispel any misgivings you might have about the game's western development. Due for a fall '08 release the game seems to be coming along quite nicely and 1UP got a nice chunk of juicy details out of the developers. <br /><br />For starters, <em>Silent Hill 5</em> will be a standalone adventure with a separate story and new characters. The game still promises to be a part of the <em>Silent Hill</em> canon, however, and not just in name. Some series mainstays are back, including the crawling fog, levels that transform from light and airy to grime covered and bloody and a permanent grain filter over the action. All of these things have been improved on for the next generation of consoles. <br /><br />New features will also be implemented into <em>SH5</em>, such as utilisation of the Havok physics engine to allow furniture to be accidentally knocked, alerting your enemy of where you are. The battle system will also have an overhaul, making combat a bigger part of the game than in previous iterations of the series. For the full lowdown on the game be sure to check out <a href="http://www.1up.com/do/previewPage?cId=3165310">1UP's preview</a> for plenty more <em>SH5</em> info.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?cId=3165310>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/09/silent-hill-5-coming-along-nicely-according-to-1ups-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1081658/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/01/09/silent-hill-5-coming-along-nicely-according-to-1ups-preview/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/09/silent-hill-5-coming-along-nicely-according-to-1ups-preview/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1081658"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1081658?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1081658" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1081658&amp;url=http://www.ps3fanboy.com/2008/01/09/silent-hill-5-coming-along-nicely-according-to-1ups-preview/" /></p>]]></description><category>1Up</category><category>konami</category><category>sh5</category><category>silent-hill-5</category><dc:creator>Jem Alexander</dc:creator><dc:date>2008-01-09T14:00:00+00:00</dc:date></item><item><title>New Metal Gear Solid 4 footage details some of the new weaponry</title><link>http://www.ps3fanboy.com/2008/01/08/new-metal-gear-solid-4-footage-details-some-of-the-new-weaponry/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/01/08/new-metal-gear-solid-4-footage-details-some-of-the-new-weaponry/</guid><comments>http://www.ps3fanboy.com/2008/01/08/new-metal-gear-solid-4-footage-details-some-of-the-new-weaponry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><object width="425" height="373"><param name="movie" value="http://www.youtube.com/v/GDsiPSfyNX8&amp;rel=1&amp;border=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/GDsiPSfyNX8&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="373"></embed></object></center>If you've been looking for some <em>Metal Gear Solid 4</em> footage, you may have stumbled upon the above footage from the English demo. If not, enjoy. Back at TGS, Hideo Kojima said there would be about 70 weapons in the game and the new demo shows many of those new weapons in action. It also shows Snake in a variety of, uh, situations where the weapons come in handy. It's looking great and we're excited to get our hands on it at some point this year!<br /><br />[Thanks NukeAssault!]<br /><br /><a href="http://www.ripten.com/2008/01/08/over-70-weapons-in-mgs4-new-english-demo-footage/" target="_blank"><span class="yshortcuts" id="lw_1199834471_0"><br /></span></a><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ripten.com/2008/01/08/over-70-weapons-in-mgs4-new-english-demo-footage/>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/08/new-metal-gear-solid-4-footage-details-some-of-the-new-weaponry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1081574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/01/08/new-metal-gear-solid-4-footage-details-some-of-the-new-weaponry/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/08/new-metal-gear-solid-4-footage-details-some-of-the-new-weaponry/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1081574"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1081574?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1081574" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1081574&amp;url=http://www.ps3fanboy.com/2008/01/08/new-metal-gear-solid-4-footage-details-some-of-the-new-weaponry/" /></p>]]></description><category>hideo-kojima</category><category>konami</category><category>metal-gear-solid-4</category><category>mgs4</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-01-08T21:00:00+00:00</dc:date></item><item><title>Fracture gets a few minor changes at CES</title><link>http://www.ps3fanboy.com/2008/01/08/fracture-gets-a-few-minor-changes-at-ces/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/01/08/fracture-gets-a-few-minor-changes-at-ces/</guid><comments>http://www.ps3fanboy.com/2008/01/08/fracture-gets-a-few-minor-changes-at-ces/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="425" height="406" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D16994%26ordinal%3D1199802766438%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D16994%26ordinal%3D1199802766438%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="406" width="425"/></object></center>LucasArts' title <em>Fracture</em> seemed neat with terrain deformation mechanics, but some issues were raised that needed addressed: why does the main character look so bland? What happens if you run out of ammo? Some tweaks to the game have been made -- the character looks a bit different (but still a bit generic), and you've a weapon that lets you move the land without using ammo. But it's not as cool. There's a new weapon called the Black Widow that lets you shoot and detonate up to six charges whenever you want. A new stage set in San Francisco was shown, but really, just watch <a href="http://www.gamevideos.com/video/id/16994">the new video</a> and make your own call.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?cId=3165290>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/08/fracture-gets-a-few-minor-changes-at-ces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1080461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/01/08/fracture-gets-a-few-minor-changes-at-ces/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/08/fracture-gets-a-few-minor-changes-at-ces/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1080461"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1080461?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1080461" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1080461&amp;url=http://www.ps3fanboy.com/2008/01/08/fracture-gets-a-few-minor-changes-at-ces/" /></p>]]></description><category>fracture</category><category>lucas-arts</category><category>lucasarts</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-01-08T10:30:00+00:00</dc:date></item><item><title>LittleBigPlanet updates with new tentative release date</title><link>http://www.ps3fanboy.com/2008/01/07/little-big-planet-updates-tentative-release-date/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/01/07/little-big-planet-updates-tentative-release-date/</guid><comments>http://www.ps3fanboy.com/2008/01/07/little-big-planet-updates-tentative-release-date/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.ps3fanboy.com/category/psn/" rel="tag">PlayStation Network</a></p><center><embed width="400" height="325" align="middle" pluginspage="http://www.adobe.com/go/getflashplayer" type="application/x-shockwave-flash" allowscriptaccess="sameDomain" quality="high" flashvars="id=2140596&amp;mu=0&amp;ap=0&amp;ml=fi%3D%26fu%3D2262162" allowfullscreen="true" loop="false" play="true" name="mtgPlayer" bgcolor="#869ca7" src="http://crackle.com/p/Blogs_and_Podcasts/LittleBigPlanet_at_CES.swf"></embed> <br />
<div ms="" trebuchet="" style=""> From Crackle: <a style="overflow: hidden; text-decoration: none; font-weight: bold;" title="LittleBigPlanet at CES" href="http://crackle.com/c/Blogs_and_Podcasts/LittleBigPlanet_at_CES/2140596/#ml=fi%3D%26fu%3D2262162">LittleBigPlanet at CES</a></div>
<img width="0" height="0" border="0" src="http://counters.gigya.com/wildfire/CIMP/Jmx*PTExOTk3NDc2MDU5MTYmcHQ9MTE5OTc*NzYwOTUzMSZwPTEyMjE*MSZkPSZuPQ==.jpg" style="visibility: hidden; width: 0px; height: 0px;" alt="" /></center>
<p>We all know homebrew gaming is coming to the PS3, most notably through Media Molecule's own <em>LittleBigPlanet</em>. We've come to learn the game is <a href="http://www.joystiq.com/2008/01/07/littlebigplanet-coming-in-september/">slated for a September release</a> for now, but what else is new with the game? We've got some <a href="http://www.gamedaily.com/games/littlebigplanet/playstation-3/game-features/little-big-planet-update/5881/71318/?biz=">cute information</a> for you to digest. Unless, of course, you don't like fluff.<br /><br />The emotions for your characters, called Sackboys (Sackpeople if you want to be PC about it), are controlled with the D-pad and seem to have a wider array than previously noted. Facial contortions indicate the style of body gestures your character will do. Kind of neat. You can move into and out of the background now -- no more left-to-right only limitations. You can leave little items in the levels, too, like a leaf texture or something, to add to your personal inventory. The currency in the game was once Sponge, but now called Fluff -- it looks like marshmallows in a variety of colors.<br /><br />How about creating your own levels? It's pretty tough to imagine something when you're greeted by a giant white screen. No worries -- the game will come with several pre-rendered levels like a desert scene that will give you a better place to start. Parental controls and a user-created level rating system to control R-rated content is in the works. When we hear more, we'll let you know, but it's shaping up to be something special.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/games/littlebigplanet/playstation-3/game-features/little-big-planet-update/5881/71318/?biz=>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/07/little-big-planet-updates-tentative-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1079885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/01/07/little-big-planet-updates-tentative-release-date/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/07/little-big-planet-updates-tentative-release-date/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1079885"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1079885?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1079885" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1079885&amp;url=http://www.ps3fanboy.com/2008/01/07/little-big-planet-updates-tentative-release-date/" /></p>]]></description><category>little-big-planet</category><category>littlebigplanet</category><category>media-molecule</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-01-07T18:00:00+00:00</dc:date></item><item><title>Welcome to the show; MLB '08 The Show</title><link>http://www.ps3fanboy.com/2008/01/03/welcome-to-the-show-mlb-08-the-show/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/01/03/welcome-to-the-show-mlb-08-the-show/</guid><comments>http://www.ps3fanboy.com/2008/01/03/welcome-to-the-show-mlb-08-the-show/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="359">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29325"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29325" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="359"></embed> </object></center>Sure, baseball is under fire in America currently due to some kind of "performance enhancer" or whatever, but that doesn't mean we can't look forward to creating our own superhero of a sportsman in <em>MLB '08: The Show</em>. We've got two trailers for you today and since we don't have sports games featured here that often -- you're welcome. Enjoy the second one after the jump!
<p> </p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="359">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29326"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29326" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="359"></embed> </object></center><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/game/5991.html>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/03/welcome-to-the-show-mlb-08-the-show/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1076609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/01/03/welcome-to-the-show-mlb-08-the-show/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/03/welcome-to-the-show-mlb-08-the-show/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1076609"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1076609?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1076609" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1076609&amp;url=http://www.ps3fanboy.com/2008/01/03/welcome-to-the-show-mlb-08-the-show/" /></p>]]></description><category>mlb-'08</category><category>mlb08</category><category>the-show</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-01-03T21:30:00+00:00</dc:date></item><item><title>Just Cause 2 will do away with side-missions, say devs</title><link>http://www.ps3fanboy.com/2008/01/03/just-cause-2-will-do-away-with-side-missions-say-devs/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2008/01/03/just-cause-2-will-do-away-with-side-missions-say-devs/</guid><comments>http://www.ps3fanboy.com/2008/01/03/just-cause-2-will-do-away-with-side-missions-say-devs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a></p><center><a href="http://ps3.ign.com/articles/843/843393p1.html?RSSwhen2008-01-03_070000&amp;RSSid=843393"><img vspace="4" hspace="12" border="0"  src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/01/932363_20060508_screen011.jpg" alt="" /></a></center>PSW Magazine got some details about the sequel to developer Avalanche's game <em>Just Cause</em>. Titled, who would've thought, <em>Just Cause 2</em>, will carry on the surprisingly decent legacy the first sandbox title delivered to fans. Lead designer Peter Johansson explained the process in creating the second title: "We identified the key areas we wanted to improve for Just Cause 2. We wanted to make better use of our huge game world, enhance the stunts, improve the combat and reward exploration more." Sometimes more is better.<br /><br />You still play as Rico Rodriguez, but your setting has changed from the island of San Esperitio to an undisclosed (for now) location in Southeast Asia. Another shift from the original title is the complete dismissal of side-missions. This might make the game different enough from the clogged sandbox market to stand out, or it might make it terribly short and rather mediocre. We'll see the game on PS3, 360, and PC at an unspecified date.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/843/843393p1.html?RSSwhen2008-01-03_070000&amp;RSSid=843393>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/03/just-cause-2-will-do-away-with-side-missions-say-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1076317/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2008/01/03/just-cause-2-will-do-away-with-side-missions-say-devs/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2008/01/03/just-cause-2-will-do-away-with-side-missions-say-devs/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1076317"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1076317?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1076317" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1076317&amp;url=http://www.ps3fanboy.com/2008/01/03/just-cause-2-will-do-away-with-side-missions-say-devs/" /></p>]]></description><category>avalanche</category><category>just-cause</category><category>just-cause-2</category><dc:creator>Nick Doerr</dc:creator><dc:date>2008-01-03T18:00:00+00:00</dc:date></item><item><title>MLB 08 may be the most features-packed baseball game ever</title><link>http://www.ps3fanboy.com/2007/12/11/mlb-08-may-be-the-most-features-packed-baseball-game-ever/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2007/12/11/mlb-08-may-be-the-most-features-packed-baseball-game-ever/</guid><comments>http://www.ps3fanboy.com/2007/12/11/mlb-08-may-be-the-most-features-packed-baseball-game-ever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a></p><div align="center"><a href="http://www.ps3fanboy.com/photos/mlb-08-the-show/527100/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2007/12/user_ps3cap016425.jpg" /></a><br /><em>Click for high-resolution image.</em><br /></div>
<br />Seriously, Sony's upcoming <span style="font-style: italic;">MLB 08</span> may have the longest list of features we've ever seen for a game, regardless of genre. The massive fact sheet released today has us scratching our heads in bewilderment, so much so that we simply had to provide you the entire list (after the break). Highlights include the ability to add your own custom soundtrack, online integration with MLB.com, and online stats tracking that will match players with similarly skilled opponents.<br /><br />The game will be available on PS3, PS2 and PSP this Spring. Check out the first PS3 images in our new gallery.<br /><br />%Gallery-11641%<br />
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong style=""><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Road to The Show 2.0 </span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">- </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">To deliver the closest experience possible, next to actually trying to make it in the Majors, <em>MLB 08 THE SHOW</em><span style=""> introduces</span> a more <span style="">immersive</span> Road to The Show mode.<span style="">  </span>A<span style="color: black;">s gamers </span>attempt to make a starting line-up in the Big Leagues, <span style="color: black;">playing on both offense and defense from a </span>custom-created <span style="color: black;">player's perspective</span>, a more robust dynamic goal system and a new career advancement system will determine when a player is eligible for a promotion.<span style="">  </span>Now, advancement goals related to the player's attribute target level will be provided to get the player to that next level and those goals are based on the player's attribute level and statistical performance. Also, Road to The Show 2.0 adds a new statistics screen that will display a player's current seasons' statistics.<span style="">  </span>Additionally, custom-created <span style="color: black;">players are more interactive.<span style="">  </span>A</span>s a position player, gamers will be able to further adjust that players positioning, catchers will occur more defense situations, and pitcher's will now experience mound visits with user interaction - all making Road to The Show mode even more realistic.</span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong style=""><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">Progressive Batting Performance - </span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">Progressive Batting Performance is a feature designed to both reward players for superior performance and penalizes them for hitting slumps.<span style="">  </span>Specific to each individual batter, the players will be rewarded with slight contact bonuses for each batter that performs beyond his "natural ability" while under user control.<span style="">  </span>Conversely, the user will be punished with slight decreases in contact for each batter that performs below his "natural ability".<span style="">  </span></span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong style=""><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">Replay Vault - </span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">With the new Replay Vault, gamers can now go back to that spectacular diving, behind the back double play from the first inning and show their friends.<span style="">  </span>Replays are available from any part of the game from any inning within that game.</span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong style=""><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">Post Game/In Game Pitcher and Batter Analysis</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"> - Stats and match-up analysis' are a baseball fan's dream!<span style="">  </span>The Pitch Analysis is a breakdown of all the pitches thrown during the current game being played.<span style="">  </span>Gamers will be able sort by pitcher, LHB or RHB, Pitch type and result.<span style="">  </span>This feature is also available for Batters, and the batter analysis allows for a breakdown of how a batter has performed based on LHP or RHP, Pitch Type and the result. </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt;" class="MsoBodyTextIndent"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">Pitch Grips -</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"> Adding ore authenticity, <em>MLB 08 THE SHOW</em> details the different pitch grips and arm angles that a pitcher has when throwing each pitch.<span style="">  </span>Showing these details in Replay Mode will further enhance the look of the game. 18 different pitch types total!<span style="">  </span>(Four-Seam Fastball, Two-Seam Fastball, Cut Fastball, Split-Fingered Fastball, Curveball, Slider, Sinker, Slurve, Change-Up, Circle Change, Knuckleball, Palmball, Forkball, Knuckle-Curve, Screwball, 10-4 Curve, 12-6 Curve &amp; Gyro).<strong><o:p></o:p></strong></span></p>
<p style="margin-left: 30pt; text-indent: -18pt;" class="MsoBodyTextIndent"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">Crowd Interaction - </span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">With t</span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">he power of the PS3, the MLB franchise is set introduce subtle elements of baseball that, quite simply, couldn't be done on another platform. A big part of baseball is in the ambiance of the game - having realistic stadiums is mandatory, but the crowd also plays a big part in the overall atmosphere. Gamers will see a vast array of new ambient elements including: fans coming, going and reaching for foul balls, vendors, 7<sup>th</sup> inning stretch, the wave, standing ovations, dynamic crown actions like hanging K's,<span style="">  </span>and much, much more. These new subtleties make <em>MLB 08 THE SHOW</em> truly feel like a day at the ballpark. <strong><o:p></o:p></strong></span></p>
<p style="margin-left: 30pt; text-indent: -18pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">MLB My Music - </span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">Ever wanted to make your own video game soundtrack?<span style="">  </span>With <strong><o:p></o:p></strong></span></p>
<p style="margin-left: 30pt;" class="MsoNormal"><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">MLB 08 THE SHOW for the PS3 and PSP(R) gamers will be able to take the music that they have stored on their PS3 HDD and add to the list of music played in the Juke Box.<strong><o:p></o:p></strong></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">SCOUT [SportsConnect Online User Tracking] - </span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">If you've ever had a difficult time finding an opponent that wants to play online with the same gameplay setting as you, this is your feature. <span style="color: black;">SCOUT allows gamers to set their game preferences, stores them on the server, and then allows the system to look for a Quick Match with an opponent that fits their criteria.</span><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">In-Game MLB Live Scores -</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; text-transform: uppercase;"> </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">Using our new top of the screen Score Bar display, gamers will get updates on what is going on in the Majors.<span style="">  </span>Along with scores and inning, gamers will also see notables, such as HR's, complete games, etc.<span style="">  </span><strong><o:p></o:p></strong></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong style=""><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Online League Play</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> - <em style="">MLB 08 THE SHOW</em> provides today's sports fanatics with the ability to set up leagues with anywhere from 6-30 teams with full stat tracking, point benefits and rewards.<span style="">  </span>Gamers can customize the league including choosing players, teams, length of schedule and much more. (Note: There are no cross platform leagues available.)</span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Online News</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> <strong>Service</strong> / </span><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">MLB.com Headline News</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"> - S<span style="color: black;">ports fanatics can receive all the current happenings in sports today. Information will be updated a few times each hour with news, trades and events from 31 different feeds, each containing 25 unique items. Users can select general MLB(R) headlines or updates from all 30 teams instantly</span>. New for 07, <em>MLB 08 THE SHOW</em> offers an enhanced Live MLB Ticker, which shows live status of all MLB games going on around the league - with updates several times a minute.<span style="">  </span>This new view will be complete with who is on base, pitching, batting, on-deck and full inning-by-inning box scores.<span style="">    </span><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Rivalry Mode</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">- For those with a competitive nature, Rivalry Mode a<span style="color: black;">llows baseball fans to set up and maintain multi-game rivalries between multiple gamers or versus the Artificial Intelligence (AI), and keeps track of the stats throughout the rivalry.</span><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Franchise Mode</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">- <span style="color: black;">Extending the experience of running a team, performance and player morale are tracked on virtually every level - salary, playing time, batting slot, team performance, and much more.</span><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Career Mode </span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">- <span style="color: black;">The Career Spotlight underscores all of the accomplishments and failures during a career and showcases them in the limelight. Gamers still need to call the shots, but now the ramifications of actions are documented.</span><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong style=""><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">Season Mode</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"> - Grind out the162 game season and deal with day-to-day match-ups, refining the lineup and play for the championship just like the pros. <o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol; color: black;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong style=""><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">All-Star Game</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"> - Lets gamers take the virtual road trip to </span><st1:city><st1:place><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">San   Francisco</span></st1:place></st1:city><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"> early to see who prevails for home field advantage in the 2007 Fall Classic.<strong style=""><span style="color: black;"> </span></strong><span style="color: black;"><o:p></o:p></span></span></p>
<p style="margin-left: 30pt; text-indent: -18pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Multi-Branch Fielding</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">- <span style="color: black;">Branch Point Technology goes to a new level as gamers you can now take full control of fielders and break out of any animation in the process. Change a fielding decision and branch out of any animation after the first branch point. With Branch Point Technology, </span><em>MLB 08 THE SHOW</em><span style="color: black;"> provides unbelievably smooth, fluid transitions for seamless double plays and relays.</span><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">PlayMaker Fielding</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">- The fielding interface brings the player attributes together with the user's skill level. With the <span style="color: black;">Fielding Zone Marker,<strong> </strong>the fielder's fielding attribute rating will determine the size of the zone that surrounds the ball and its eventual landing location. With highly ranked fielders, the ball marker will be displayed sooner and smaller, making it easier to judge fly balls.</span><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol; color: black;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong style=""><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Adaptive Pitching Intelligence (API)</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> - Catchers will call the game based on individual strengths and weaknesses of each pitcher and analyze tendencies of batters.<span style="">  </span>Gamers will have the ability to trust the pitches called by the catcher or shake them off. (The catcher's recommendations are based off of thousands of actual MLB(R) stats.)<o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol; color: black;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong style=""><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Pitch Command System (PCS)</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> - Delivering unsurpassed authenticity and strategy to pitch selection, a pitcher's "pitch comfort" will be predetermined based on a best to worst pitch scenario.<span style="">  </span>It's up the gamer to decide if they should try to "work on a pitch" or just go with what's working.<span style="">  </span>The more a player works on a pitch, the better it becomes, and the more a gamer neglects a pitch, the harder it becomes to work the zone.<o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Release Point Pitching</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">- <span style="color: black;">Taking video game pitching to a whole new level, gamers must utilize a timing mechanism to learn and realize each pitchers pace and release point, which varies from pitcher to pitcher.</span><o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Pitching Confidence Meter</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">- The ultimate <span style="color: black;">pitcher/batter interface</span> returns.<span style="color: black;"> Additionally, Pitcher Confidence plays a role in a gamer's ability to hit release points in the all-new pitch meter, while frequency of mistakes will impact the confidence level of a gamer's hurler, making it more difficult to paint the corners of the strike zone.</span><strong style=""><o:p></o:p></strong></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Guess Pitch</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">- Baseball fans can <span style="color: black;">attempt to master the ability to knock one out or hit the grounder to advance the runner by checking the pitch history and correctly guessing which pitch and the location that the pitcher will throw next. If the correct pitch is selected, the power attribute is increased in attempts to leave the yard in a hurry.</span><strong> </strong><strong style=""><o:p></o:p></strong></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol; color: black;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">40-Man Roster</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"> - Provides the ability to take full control of a team's roster and manage all 40 players for each and every game.<span style="color: black;"><o:p></o:p></span></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">My Sliders (Up/Downloadable) </span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">- </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">The My Sliders option gives users the ability to create their perfect game settings offline by adjusting game sliders. Gamers can then save these adjustments to memory and, when online, upload to them to the <em>MLB 08 THE SHOW</em><span style=""> server</span> for other users to try and let the online community be the judge on finding the perfect game.<o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong style=""><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">MLB(R) Player Motion Captures</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"> -</span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"> <em>MLB 08 THE SHOW</em><span style=""> features dozens of professional athletes including David Wright, David Ortiz, Eric Chavez, Roger Clemens, Shawn Green, Tony Gwynn, Trevor Hoffman, Tim Hudson, Darryl</span> Hamilton, Troy Percival, Brett Tomko, Mo Vaughn and more.<o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">Thousands of Personalized Animations</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">- Authenticity: <span style="">featuring</span> <span style="color: black;">personalized player animations for everything from walk-ups, rituals, stances and swings and even emotions.</span><strong style=""><u><o:p></o:p></u></strong></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol; color: black;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong style=""><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">New Umpire Personalities </span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">- Providing even more realism to the diamond, <em style="">MLB 08 THE SHOW</em> features umpires with unique tendencies and animations.<span style="">  </span>Each umpire will have his own definition of the strike zone, and it's up to the gamer to figure out if the umpire is calling the zone high, low, or giving the corners.<o:p></o:p></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><em><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">MLB 08 THE SHOW</span></em><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"> sets the bar high with the Progressive Commentary that changes as the user progresses throughout the game by adapting to current actions and situations.<strong style=""><o:p></o:p></strong></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">Managers / Coaches - </span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">MLB(R) managers and coaches will be on the field calling the shots.<strong style=""><u><o:p></o:p></u></strong></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;">MLB Authenticity, Subtleties &amp; Nuances</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial; color: black;"> </span><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">- <em>MLB 08 </em><em style="">THE SHOW</em><span style=""> </span>f<span style="color: black;">eatures drag bunts, wild pitches, broken bats, check swings, off-line throws and much more.</span><strong style=""><o:p></o:p></strong></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">Wind Effects </span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">- <em style="">MLB 08 THE SHOW </em>features a wind display showing wind speed and direction. Depending upon the severity of the wind, the ball will drift according to the speed and direction. Wind effects will force the player to take the proper route to the ball and make adjustments on the fly.<strong style=""><o:p></o:p></strong></span></p>
<p style="margin-left: 30pt; text-indent: -18pt; line-height: 12pt;" class="MsoNormal"><!--[if !supportLists]--><span lang="EN-US" style="font-size: 10pt; font-family: Symbol;"><span style="">&middot;<span style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         </span></span></span><!--[endif]--><strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;">3-Man Booth &amp; Progressive Commentary</span></strong><span lang="EN-US" style="font-size: 10pt; font-family: Arial;"> - Rex Hudler, Matt Vasgersian and Dave Campbell provide the most comprehensive commentary heard in any baseball videogame.<strong style=""><o:p></o:p></strong></span></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.ps3fanboy.com/2007/12/11/mlb-08-may-be-the-most-features-packed-baseball-game-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1060213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2007/12/11/mlb-08-may-be-the-most-features-packed-baseball-game-ever/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2007/12/11/mlb-08-may-be-the-most-features-packed-baseball-game-ever/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1060213"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1060213?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1060213" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1060213&amp;url=http://www.ps3fanboy.com/2007/12/11/mlb-08-may-be-the-most-features-packed-baseball-game-ever/" /></p>]]></description><category>mlb-08</category><dc:creator>Andrew Yoon</dc:creator><dc:date>2007-12-11T14:30:00+00:00</dc:date></item><item><title>PixelJunk Monsters -- an RTS with a cuddly monster overlord</title><link>http://www.ps3fanboy.com/2007/12/06/pixeljunk-monsters-an-rts-with-a-cuddly-monster-overlord/</link><guid isPermaLink="true">http://www.ps3fanboy.com/2007/12/06/pixeljunk-monsters-an-rts-with-a-cuddly-monster-overlord/</guid><comments>http://www.ps3fanboy.com/2007/12/06/pixeljunk-monsters-an-rts-with-a-cuddly-monster-overlord/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.ps3fanboy.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.ps3fanboy.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.ps3fanboy.com/category/psn/" rel="tag">PlayStation Network</a></p><center><a href="http://blog.us.playstation.com/2007/12/05/monster-madness/"><img vspace="4" hspace="12" border="0"  src="http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2007/12/2087881418_2a8d6ffb2b.jpg" alt="" /></a></center>The official PlayStation Blog has updated and you know what we found? Monsters! Monsters with silly pig noses that we want transformed into stuffed animals right this moment. From the makers of <em>PixelJunk Racers</em> comes the aptly titled <em>PixelJunk Monsters</em> -- Q-Games has given up a few pieces of concept art and some details on the game, which we'll spill to you below.<br /><br /><em>PJ Monsters</em> is basically an RTS game with some additional elements set alongside the mining, research, and building bits we've all come to understand through the years. There's no mouse cursor for you to play God with -- you play as a cuddly monster creature that runs around and collects the materials you need to research and build stuff. Enemy monsters can drop gems, used to research more advanced defenses and buildings and such. These can also be upgraded by doing a dance in front of each respective tower. Neat.<br /><br />There are online leaderboards for co-op and single player campaigns. Apparently the game supports voice chat, unless co-op is restricted to you and a physical buddy next to you. What's super cool: girls like the game, too. Girlfriend tired of watching you play <em>Uncharted</em> or finds no fun in <em>Call of Duty 4</em>? You two should enjoy this one together, so says Dylan Cuthbert. Expect the game to have more fantastic hand-drawn 2D art, hitting the PS Store in January.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2007/12/05/monster-madness/>Read</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2007/12/06/pixeljunk-monsters-an-rts-with-a-cuddly-monster-overlord/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/forward/1055807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.ps3fanboy.com/2007/12/06/pixeljunk-monsters-an-rts-with-a-cuddly-monster-overlord/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.ps3fanboy.com/2007/12/06/pixeljunk-monsters-an-rts-with-a-cuddly-monster-overlord/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_96-1055807"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/96-1055807?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_96-1055807" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=96-1055807&amp;url=http://www.ps3fanboy.com/2007/12/06/pixeljunk-monsters-an-rts-with-a-cuddly-monster-overlord/" /></p>]]></description><category>dylan-cuthbert</category><category>pixel-junk-monsters</category><category>pixeljunk-monsters</category><category>q-games</category><dc:creator>Nick Doerr</dc:creator><dc:date>2007-12-06T09:30:00+00:00</dc:date></item></channel></rss>