
Any gamer who has spent a significant amount of uninterrupted time staring through a 2D screen into a 3D game world understands the strange perceptual shift that takes place when returning to the truly 3-dimensional space of the real world. There is a disorienting effect, a sense of unreality, in coming back to a place where perspective changes are achieved not by the subtle movements of an analog stick, but by actually shifting the head which houses your ocular apparatus. I first experienced this 10 years ago after a marathon session of The Ocarina of Time, giving my not-yet-21 self a taste of the post-college-party vertigo to come. A similar effect can be achieved by long stretches of reading, focusing on a purely 2D plane for hours and then trying to adjust to the vividness of reality.
Games also have a deeper effect on our perception of the world, one which far too much press has declared detrimental to gamers and society at large. Our actions in the game world can and do affect our real-world thoughts. Who can claim not to have had at least a small desire to put the pedal to the floor after playing Gran Turismo, especially when one of the licensed songs comes on the radio? How often do you think about the alternate routes through the grocery store a Portal gun would make possible? Beyond being whimsical fantasies divulged only in conversation with individuals at or above yourself on the gamer-nerd scale, some games can actually change the way you think in a positive direction. The intellect enhancing possibility of games has been exploited most successfully by Nintendo with their DS selling Brain Age series (despite a recent Wired article claiming it has no such benefit). Echochrome may well be Sony's answer to the Dendrite Stimulation genre. There's just one problem: what exactly does it make you smarter at?
Spend a few hours with Echochrome and I guarantee your perception of the world will be temporarily distorted. Besides the typical vertigo that accompanies any marathon gaming session, you will become acutely aware of the way your own vision is fundamentally 2-dimensional and that it is only through our lifelong experience of living in a 3-dimensional environment that we naturally assume the appropriate visual relationship to the world. Ask anyone who has lost an eye in a Cylon prison or other mishap (or for an extreme twist, talk to Stereo Sue) and they will tell you that seeing the world in 3D is not as easy as it, ahem, appears. What Echochrome does, quite brilliantly, is tweak our perception of dimensionality in an interactive way not possible with Escher drawings or Penrose triangles.
Echochrome makes us aware of the frailty of our own perceptual apparatus and creates a mild obsession with flattening the world to create shortcuts to the mailbox – unless we're budding surrealist painters, is this really useful to us? Take the example given by Colin Turnbull of a BaMbuti pygmy who, on emerging from a forest in which he had spent his entire life without seeing distances in excess of a few yards, mistook the buffalo he saw on the horizon for tiny insects. For him, 3-dimensionality on that scale simply was not possible. We can imagine him asking, like the protagonist in Abbott's Flatland novel, what lies at the next level above 3D. How would we answer?Modern gaming environments are all but exclusively 3D. We take it for granted, so much so that a game like Echochrome can prove challenging. I imagine that a gamer from the early 80's (at the time when the first game to use 3D polygons, I, Robot – ignoring all jokes about Will Smith's lack of acting depth – hit the market) would find the puzzles in Echochrome a bit of a bore. Those early gamers were accustomed to a 2D environment, so once they mastered what for them would be a novel control scheme, they would likely tear through every level. They would resist seeing the game as 3D just as much as we resist seeing it as 2D.
But where we resist interacting in the 2nd dimension we still understand it, and nothing challenges us to explore the relationship between 2D and 3D more than Echochrome. If we wish to set really lofty goals for the future of this franchise we might conjecture that it will open our minds to the possibility of 4D thinking along the lines of a hypercube. To be more modest, the types of spatial reasoning required to appease Echochrome's wandering mannequin may aid in other sorts of pattern recognition, of the sort useful in games like chess, or disciplines like advanced mathematics. Or perhaps it only develops a skill in search of a useful application, making us better able to do one and only one thing: quickly pass more levels.
Besides, if you caught the Dendrite Stimulation (DS) crack a few paragraphs ago you probably don't need games to increase your intellect. If you found it amusing, however, you may want to consider getting out of the house more – without your PSP.
Did you enjoy our new column? Please give us your feedback -- we're excited to delve into the philosophy of Sony every week. Stay tuned.













Reader Comments (Page 1 of 3)
6-28-2008 @ 12:08PM
Brarei2oo said...
Logic!!! Duh :)
Reply
6-28-2008 @ 12:31PM
Dahk said...
Lol that was an awesome read Kylie! Love the references you make throughout the article.
I love how it's PERHAPS it makes you better at mathematics and other things requiring spatial recognition. OR it could just make you better at passing the game. Haha.
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6-28-2008 @ 12:41PM
parkd said...
Haha, Yeah i enjoyed it. Dendrite stimulation...
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6-28-2008 @ 12:45PM
Popfrogs said...
The writer sure does smoke alot of weed.
Reply
6-28-2008 @ 1:02PM
CerbX said...
That, my friend, is the power of knowledge. Although I can't say I relate to this article with this plane-shift vertigo feeling.
6-28-2008 @ 1:07PM
Popfrogs said...
Yeah, me either. The worst thing that happens to me is after playing Gran Turismo for an hour, I get into my car and drive a little crazier. I have to realize that real life has damage. :)
6-28-2008 @ 1:12PM
CerbX said...
Heheh, I think playing Burnout would be more realistic then, eh?
6-28-2008 @ 12:50PM
TheBaByBLuEdeViL said...
What's the vertigo and disorientation Kylie mentions?
I've never had that after long periods of play, or is it just me?
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6-28-2008 @ 1:03PM
CerbX said...
I've never had it either. Maybe we become desensitized to it after so many years of play? Who knows.
6-29-2008 @ 7:04AM
mixel said...
Firstly I think it might just be a (very large) % of the population who gets the disorienting thing.
I think it might be something to do with people (you guys) likely being subjected to 3D games at an earlier age - so your brains didnt have to adjust so much. I dont think anyone's done studies but that'd be my theory.
Certainly a lot of people I know who didn't play (texture-mapped, fast moving) 3D games (because they didn't exist yet) got pretty intense tunnel vision or weird visual stuff when they did. It'd be just as replicable now for someone who'd avoided games their entire life and then suddenly started playing 3D ones (all these new casual gamers?)
Its not just 3D games though, my mum sees Mahjongg tiles for ages after prolongued sessions. She doesn't get it with Solitaire, sudoku etc though, so maybe it's the "almost-3Dness" of the tiles screwing with her head.
Doom (the original) and the original Wipeout gave me really strange tunnelvision and continued pseudo-playing in my head whenever i shut my eyes after my first long play sessions. I'd played a lot of 3D stuff before that but they were from the pre-texturemapped era and usually slow moving, low frames-per-second or with very little detail. Or fake 3D like Mariokart etc.
Another thing to add would be age in general, I've found my mind has been much less good at switching from one "world" to another as I'm getting older, lol. (I'm only 28) .. I know people who completely zone out into gameland.
Really nice column. :D
6-28-2008 @ 12:56PM
SuperFly said...
I don't reply much, but I liked it. Interesting take on echochrome. I'm still not sure if I want the PS3 or PSP version.
Reply
6-28-2008 @ 1:08PM
adolson said...
Maybe the PSP version is just ridiculously easy, but I finished each puzzle on my first try, except for B8 (that one tricked me). I haven't tackled the PS3 version to the same degree, but the PSP echochrome was too short and not challenging. Maybe by design, I don't know. I still recommend it though, as it's worth the $10.
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6-28-2008 @ 1:54PM
JerJerBinks said...
The PSP version is ridiculously easy. I haven't tried the PS3 version yet, too many good games to play and not enough time.
6-28-2008 @ 2:19PM
Noshino said...
Well, if you think about it, that's one of the main reasons as to why they gave a level editor, most of the times when they offer it, the best levels tend to come from users...
6-28-2008 @ 2:23PM
adolson said...
Noshino, how would PSP owners swap levels, exactly? Does it involve having to go and find a website and then downloading the levels to your PC and then copying them to your PSP? I really don't know, but on the PS3 version, you can get them pretty much automatically.
6-28-2008 @ 2:31PM
Noshino said...
to tell you the truth, I haven't had a chance to get either version, I only played the tech demo and found it fascinating.
what I was trying to say is that, most of the times the best levels tend to come from users since they are not bound to the same set of rules that developers are.
6-28-2008 @ 1:08PM
CerbX said...
Also, Ms. Prymus, I do believe that Echochrome trains our eyes and our minds to look at new possibilities and a potential spectrum that we would not usually notice. I suppose the entire game is like one giant interactive optical illusion, except instead of it being one optical illusion, it's as many as you can train your eyes and mind to notice. A 'what you see is what you get' type of deal, if you ask me.
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6-28-2008 @ 2:33PM
Vincent said...
That's exactly how I face it too. Interesting read nonetheless :) Echochrome sure is an intriguing game
6-28-2008 @ 3:26PM
OneMale said...
Good take.
I think that is an accurate description of this entertaining and well written column.
Good job, Kylie.
6-28-2008 @ 1:12PM
velocitySTRIKE said...
I completely get the idea of a temporary disorientation after a long bout of staring at certain things. There's a DS puzzle game that makes me see everything as a slidable object if I play it too long. Echochrome I've yet to play but I think I get what's being said.
Also, nice to see this feature. It needs a snazzy name, however.
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