
Adding Western characters is to add to the feelings of isolation and terror -- when a Japanese and Westerner get stuck together, communication trouble is inevitable and only adds to your situational frustrations. The release structure as episodes is to give players the feeling of participating in an event; a TV drama they play.
As for gameplay, sight-jacking is a split-screen affair now. You can move your character while checking out the enemy positions at the same time. Unlike other survival horror games, Siren is keeping itself away from "action" and more towards "survival" -- that is, scares and story. The difficulty has been toned down, since the first was infuriatingly difficult. There's a ton of more information to read up on if you're interested as well as some of Toyama's personal opinions on the horror genre, influences, and what scares him the most.













Reader Comments (Page 1 of 1)
6-14-2008 @ 1:33AM
shooter_mcgavin said...
first to comment w00t
this game reminds me too much of silent hill
i mean half dead zombie nurses in them old nurse outfits
does that look like you've seen it some where before
Reply
6-14-2008 @ 1:49AM
Nick Doerr said...
Yeah. A film called Jacob's Ladder. Seriously -- watch that and tell me Silent Hill didn't take a HUGE amount of scare material from that.
6-14-2008 @ 1:39PM
mixel said...
Silent hill pulls influence from all over the place openly. Creepy nurses definitely predate SH (like Nick said, Jacob's ladder was a big influence..) Look at the street names in all the SH games - they're all named after writers and film-makers they're paying tribute to in SH.. Steven King, David Lynch, etc)
Also.. http://www.imdb.com/name/nm1596678/ - Keiichiro Toyama directed the first Silent Hill game anyway. Even if they *were* super similar surely he's allowed to copy his own work. :P
As they are though Siren plays nothing like silent hill, feels unlike silent hill and has a totally different atmosphere to Silent Hill.. Sooo..
6-14-2008 @ 11:02AM
Jerses said...
it looks like silent hill because members from silent team are working on this game. The only member left aside was the music composer :P thats why silent hill 0 sucked...and probably silent hill 5 will suck harder because they all went to siren.
6-14-2008 @ 2:59AM
Blooper62 said...
how do these Siren games play? Are they like Silent Hill where the camera is fixated and you cant see anything. Also who the hell asks these Q&As they never ask questions people want to know like how much will it cost? Do people just have a massive brain fart when they get in there? I don't really care how they feel on being the first horror game on PS3, there not even the first Condemned 2 is! I want to know how many parts are there going to be? How much and how long will each part be? Where do they come up with J-horror? Does this mean Resident Evil 4 is a S-horror for Spanish horror? I guess I don't get it.
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6-14-2008 @ 1:45PM
mixel said...
They play more like MGS than Silent Hill, but a MGS where Snake is completely useless at combat, haha.
By "sight jacking" you look out of the eyes of the badguys, and you dont have any radar or anything so that and sound are the only ways to keep out of their way. They can kill you v quickly, some are well armed etc.
It's a different sort of scary really, really oppressive.
6-14-2008 @ 3:23AM
SSG said...
I remember playing the Fatal Frame demo 4 years ago; I can only imagine the horrors that can spring up from this game.
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6-14-2008 @ 9:29PM
creepypete said...
creepy nurses have been a staple in horror movies for YEARS, it has NOTHING to do with video games, just watch some old Hammer films and you'll see.........Now, I don't know is I like the sound of the NO action thing and having it be pure survival, . if anyone has ever played "Haunting Ground" or "Clock Tower 3", you just run, and then get all nervous and get an anxiety attack, then you stop playing. . . . great, another game like that. I haven't finished those two yet, . . they make me way too nervous.
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