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New Prince of Persia info spotted in EDGE magazine

Wow -- Ubisoft wasn't kidding when they said they were going to take the Prince of Persia franchise is new directions. A new article in Edge magazine explains a lot of the concepts and ideas going into the game, so let us know if you decide this is too much of a change, too fast. The game remains in Ubisoft Montreal's hands -- so you're getting the same team that worked on the first trilogy of games. The team will be using the same engine used in Assassin's Creed (which we expected). The difference between this game and Assassin's Creed is the visual style. The team wants to go for "fantasy, but credible" like those found in the new Street Fighter or classic animated film like Princess Mononoke.

This is a new story. The sands of time are gone and so is that cast of characters, including the prince. You're a wanderer lost in the desert. You're thrown into a conflict between two gods: Ormazd and Ahriman, light and darkness respectively. Ahriman has released a plague on mankind or something, so you decide to meddle in this war and stop it. This is where the changes happen.

Past Prince titles launched you into a world that was filled with a room, then enemies, then another room in an incredibly linear, but satisfying, pattern. Say farewell to that. This game is truly non-linear and will allow you to progress the game in whatever order you see fit. Every fight in the game will be a duel -- you won't be slicing around bad guys like an overpowered acrobat anymore unless it's one-on-one. You don't even win a lot of these duels, apparently -- you just make the enemy retreat for a time and then fight them off again until you manage to defeat them. More secrets are being kept, so we'll inform you as soon as they are revealed!

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