Editor's Note: This review was published earlier, before the reviewer completed all the license tests. We pulled the review, acknowledging it was an inaccurate representation of the game. The reviewer has completed all the license tests and has provided a new, edited review.
Before gamers ever really got to play it, Gran Turismo 5 Prologue was already slapped in the face with accusations of being nothing more than a glorified demo. Branded with such a stigma, many gamers had turned away from Prologue and decided to wait out until next year when the "real" GT5 races out. Are these people vindicated in their racing abstinence? Or are they missing out?
Gran Turismo 5 Prologue does continue the tradition of maintaining the most realistic driving sim out on the market. It does this with stunningly gorgeous visuals while at the same time playing like a charm. A rigid online mode does drag the title down a bit, but overall, Prologue will leave you well satisfied. This is one PS3 exclusive that'll definitely make you proud to be a PS3 owner.
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The first thing gamers will notice after having popped in their disc (or installed their download) is the radiant attention to detail on cars and environments. The cars are so sleek and flawlessly designed that there are no visible jaggies ever to be found on any model. The race courses are also well-detailed, but will not stun gamers as much as the drool-worthy automobiles. The most stand out race course (as far as looks go) would definitely be the London stage. It's so accurately depicted, right down to street signs, corners, and the famous Piccadilly Circus -- a place which anyone who's been there would instantly recognize.
Pretty pixels aside, what about the gameplay? In short, it's solid. DualShock 3 and SIXAXIS controllers all work great. The DS3's rumble feedback is a nice addition, though it's rarely felt unless you're crashing into a wall -- something you should not be doing. The officially supported racing wheels each have their own menu, so you can customize your racing wheels with ease. As far as actual driving goes, the learning curve bends with each car. Each of the 67 cars available from the start have a unique feel when driving them; well, at least the ones we've bought certainly do.
While being in the driver's seat of each car exudes a unique feel, the ability to fine tune cars to one's liking makes things even more personal. Making its way into Prologue through the Quick Tuning option, players will be able to customize their car's specs and save up to three different versions of their pimped out rides. This feature is only unlocked once all A class events are completed, which means you need to be a pretty good driver to attain it. Considering that Quick Tuning is rather a complex system, placing it after A class completion is actually a choice. Gamers who can't reach that far don't really have the need for the option because they probably haven't gained enough experience to understand what all the customizable parts will do. Meanwhile, GT experts who would know exactly what to do, would easily get to this point and will have the option ready for them to abuse.

To find the Quick Tuning menu, you need to have already chosen your course and car, then you'll see the option added to your before-race menu. The tuning options are usually regulated by "Performance Points" which gauge how powerful your custom beast is. The rating you receive will then be used to check if you qualify for specific races. For example, the tuned online time trials have both 600 PP and below races as well as 700 PP and below races. What's good about this is that cars can be tweaked while fairness is held intact.
The online mode tends to do a good job in sorting out the colloquial noob from the rally champions. For the online mode, there's a set number of races with preset conditions and rules. Most of the intermediate and expert levels are locked until the player clears all ten "A class" events. This is nice as it ensures that gamers with similar expertise are playing one another, but it also means that if one does not earn an A class license, then the majority of online play with be inexcusably restricted.
More on the online mode, the game auto-matches you to opponents looking to enter the same race type as you. Finding racers doesn't take long -- not more than three minutes. Races are usually capped at 12 to 16 racers, but if there's not enough people wanting to play, the match will automatically start with whoever is around.

Gran Turismo experts and novices alike can find a challenge with each of the six race courses in the game. Each course has their own varying difficulty which focuses on drawing out different driving expertise from the player. Each one also has a variant which ultimately adds another six tracks to race on. With 30 dealerships and over 70 cars to collect, car enthusiast will no doubt enjoy filling up their virtual garage with a new beauty every time they win a few races.
About events, each one has ten races to complete. The difficulty level between A through C classes has an excellent curve and adds a balanced progression from each one. When a class is cleared, you'll earn yourself a gift vehicle. When an A class license is earned, you'll unlock not only the previously mentioned Quick Tuning mode, but also the ultra difficult bonus S class events. This is where the bulk of your Quick Tuning will be used. Elsewhere, the two-player split screen is also a great feature. In this mode, two players can race each other. Both players can only choose cars that are currently available in the garage.
Arcade mode lets gamers play any course and take a time or drift trial. The fastest laps on the time trials and drift trials can be recorded for online ranking. Online ranking can be sorted out by car, course, or driving physics. Meanwhile, GT TV is a feature that is hard to review so early in its life cycle. GT TV is a feature that allows gamers to download exclusive racing-related videos; it only received its first update last week. Hopefully it can maintain regular updates.

One thing that may seem unimportant is the lack of BGM selection. Songs play randomly and don't even display information on the playing track. It's strange that Prologue would tout the inclusion of Weezer and Mars Volta songs with TV spots and press releases, but then ultimately not make mention of them at all in the game. If you license music for a game, there needs to be supporting options -- how and when to play them. It's sad to say this, but this is a tip of the hat to how EA does things. Also, a lot of the time, music won't even play while racing. Again, the option for this needs to be given.
Gran Turismo 5 Prologue is, overall, a great game. It is a complete game -- not a demo. There are a few nitpicky areas that we've mentioned, but in general, most of these complaints can be easily fixed in future patches. Given how Prologue will be supported up until GT5's eventual release, those desired changes have a good chance of becoming reality. At a discounted $40 price, Prologue is a good deal. You're getting a great driving sim and one of the most realistic looking games ever.
PS3 Fanboy review score: 8.5














Reader Comments (Page 1 of 3)
4-23-2008 @ 11:06AM
Tranando said...
More sloppy reviewing. Sounds like you are not aware, the tuning menus are available when you complete your C, B and A licences.
Reply
4-23-2008 @ 11:19AM
theb1rdm4n said...
yeah seriously did they miss out on the fact that you can tune:
HP
Weight
Aero
Tires
Ride Height
Damper
Springs
Camber
Toe-in/out
Brake Balance
Torque distribution of 4WD vehicles
Max wheel turning angle
TCS
ABS
Gear Ratio's
4-23-2008 @ 11:24AM
Kramer said...
Indeed. and no mention that online game doesn't work with NAT firewall.
4-23-2008 @ 11:52AM
mathab said...
yeah, sorry guys. Missed this one completely. Review's coming down, possibly until we get time in on QTS.
4-23-2008 @ 11:15AM
Pmosis said...
Yep I was about to comment but someone beat me to it.
"Quick tune" becomes available when you clear all the events.
Reply
4-23-2008 @ 11:17AM
ryan said...
if the DS3 doesn't respond to turning curves and traction resistance, then well, that kinda sucks. missed opportunity there i think.
but since this is a demo, maybe they'll have it in the retail version? (i know, i know. i'm just kidding! jeez!)
Reply
4-28-2008 @ 8:11PM
Dehshizknight said...
It's been in every other GT5 game and it's in this one too. What they mean is you won't blatantly notice the vibration unless you hit something.
4-23-2008 @ 11:17AM
HAAS599 said...
There is a setting for race BGM in the sound settings.
I'm with you on the point about choosing the music you want to hear in game or during menu screen.
Reply
4-28-2008 @ 11:48PM
Dehshizknight said...
Yes! Thank you!!! I've been anticipating this feature for so long now.
The soundtrack on this game is awesome!
4-23-2008 @ 11:18AM
wonway01 said...
Best 39 bucks I've spent!
Reply
4-28-2008 @ 10:34PM
The_Punisher said...
$34.99 with the Amazon coupon :)
4-23-2008 @ 11:18AM
Nastrious007 said...
Is anyone having troubles with the 1 lap events where you have to pass like 15 cars and you only can choose one car type?? I cannot even come close to coming in 3rd or better (It is the one in teh B Class events....
If ANYONE has any tips in regards to this, please let me know.
I can easily beat all the other events, its just this one event is killing me to progress even further. Thanks!
Reply
4-23-2008 @ 11:25AM
Bryn Roberts said...
You need to turn off all the driving aids mate and then go for it.
4-23-2008 @ 11:41AM
Brian Spence said...
I think, but I'm not sure, that you need to go back after you win the A, B, and C events when you can fine tune your car. I know I tried beating those races and there is no possible way to get better than third with the default tuning you get before completing the events.
4-23-2008 @ 12:18PM
bill d. said...
A demo is at most half an hours game play. Just beating the a,b,c class events will take 12-16 hours. Then you have the dealer events which are harder to beat. Once youre done all these events you still wont have enough money for the f1 ferrari. If you did highspeed ring (A1-20000 credits per win) this would take over 8 hours to earn. I would say that this is at least a 40 hour game not including online fun. I have played this more than devil may cry 4 and that game is $60. One more thing this is easily the best looking ps3 game out . So it's worth it to just get it to show off how nice the ps3 is to your buddies. Online is great on this game, no lag, although people drive like assholes.
4-23-2008 @ 12:11PM
Jason said...
I had to do it over and over just to get third, then after completing A, B, and C classes I used the fine tune menu to set the car up just right for the particular track. It makes a huge difference.
4-23-2008 @ 12:17PM
Jason said...
I got past those after getting the quick tune option. But that damn 1:39.00 lap time with the Cappuccino on High Speed Ring is killing me. I've gotten down to 1:39.36 and haven't gotten any better. It's like all luck and timing. You seem to need to get a bump from one of the other cars and also have several cars to draft as you go around the track. Too bad you can't use quick tune for this event.
4-23-2008 @ 11:35PM
BrokenMonkey said...
Sorry, meant to say the F2007
4-28-2008 @ 9:39PM
Jander said...
Here's the keys to winning those come from behind races: Slip-streaming as much as possible and keeping off the brake. It's about momentum. Once you get the right route to take(it's like a puzzle, lots of trial and error) you stay behind each car as you pass until you can slingshot ahead, keep doing that, without slamming against anything and you'll find you'll have enough momentum to overtake every single one of those cars. I remember when I first tried the B class race, and thinking it was absolutely impossible.
Keep at it, get the race down and you'll be able to beat first place by over a second if you get good.
5-06-2008 @ 3:22AM
Alex said...
dang i know right? i am trying to be that part but cant be in any progression. it kinda irritating huh? hey wanna be friends on the playstation network?