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PS3 Fanboy hands-on: Dragon Ball Z: Burst Limit


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There was more gaming to be had over at last weekend's New York Comic Con and PS3 Fanboy got to play the upcoming Dragon Ball Z: Burst Limit. We unfortunately did not get the chance to play the PlayStation 3 version, but did give the Xbox 360 one a go. Obviously, we won't talk about console specific details such as visuals, control interface, etc. We will, however, be talking about the highlighted features found in both versions.

On the demo we played, we got a taste of two different battles from the beginning of the DBZ story. Once in the fray, we noticed right away that fights were fast-paced and intense. The ki meter, which controls the use of ki attacks and special abilities, fills up automatically. This allows more powerful moves to be used quicker and more frequently, also giving the gameplay more variety when developing your own unique fighting style.


A big addition to the game is the use of something called "Drama Pieces." These are events where a secondary character will swing by to aid you in battle. These characters will appear as certain conditions are met; for example, when health is low or when you sustain or deal a specific amount of damage. It appears that enemies can use this against you as well. They'll have their own allies to help them out, as witnessed when we used Yamcha to fight off the Saibamen.

Overall, battles were quick and exciting skirmishes. There are lots of things to do and lots of ways to mix up your fighting style. The faster ki and the drama pieces are good examples, but there's also an aura mode where you can boost your strength and speed. The options are all there to ensure you're playing a unique battle every time you go one-on-one. So far, our playtime with the game had been fun. We'll hopefully get to play more of the game when it comes out this June. We'll definitely be playing the PS3 version of course!

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