PS3 Fanboy review: Rocketmen: Axis of Evil
Paying $10 for a game like Rocketmen is an insult. You're essentially paying for a student project -- however, college professors get paid thousands of dollars to play and critique such amateur work. This is no joke: but at one point, I actually fell asleep while playing the game.
There are a number of things Rocketmen does wrong -- impressive, considering how simple the genre of the dual-analog shooter is.
Many of the design choices in Rocketmen clearly come from good intentions. For example, the shooter tries to incorporate RPG elements, with customizable characters and a leveling up system. However, both of these features are rather flawed: the customization options are rather limited, allowing players to create rather generic looking characters. Worse are the RPG elements, which take much too long to power up. It's not that the game doesn't reward the player with plenty of XP; rather, it makes each upgrade so painfully small. Each incremental rise of the character stats is barely noticeable ... unless you're counting pixels. Even after hours of playing, it's hard to notice any real effects of leveling up. The addictive nature of experience systems comes from a good rewards system: Rocketmen fails to understand that basic gameplay tenement.
A story attempts to drive the game forward, but the low production values hinder any ability to become engaged or engrossed. Voice acting is present in the game, but we wonder why they even bothered. There's no animation during the awkwardly paced comic book scenes. Worse still, there are no sound effects, and music is a rarity. It feels haphazardly constructed, and one wonders why the story was even bothered.
Gameplay doesn't do much to alleviate the cheap incomplete feel of the overall experience. The controls are fine: it's hard to mess up a dual-analog shooter. However, almost everything else is broken. The semi-automatic rails camera is frustrating: it allows player freedom, but takes it away randomly. There are invisible walls everywhere, which limits player movement, and can make much-needed power-ups that much harder to reach.
The power-ups aren't very fun to use, either. Instead of using an ammo-based system, the developers decided to use a time-based one. Unfortunately, this doesn't work very well in the actual gameplay. Too often will players find themselves ill-equipped for the endless stream of enemies at hand. Unlike Super Stardust HD, there's no strategy involved with weapons selection. Rather, its just about collecting as many power-ups as possible. There's no thought behind which power-ups should be used, simply because it isn't possible.
Repetitive and constricting level design makes the experience that much more painful. Certain levels simply go on for too long, forcing players to go through the same narrow corridors over and over again. The game works best when the player is given space to move around, and can actually, y'know, dodge bullets.
Thankfully, there's only ten levels to get through. Admittedly, multiplayer is much more fun than the single player adventure. However, at the end of the day, it's hard to pay $10 for what feels like an incomplete amateur school project. With so many other dual analog shooters on the PSN, that money could be better used on a much better game.
PS3 Fanboy score: 2.5
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Reader Comments (Page 1 of 2)
3-12-2008 @ 4:45PM
Draco said...
is that 2.5 out of 5 or 2.5 out of 10... sorry I don't usually read the reviews the whole way through, I just downloaded the demo too, and I found it a little weak. maybe a $5 game
Reply
3-12-2008 @ 4:49PM
Phoenix8387 said...
its out of 10...
3-12-2008 @ 4:50PM
Draco said...
Thanks Pheonix
3-12-2008 @ 4:50PM
RatBoy said...
Wow! That's exactly how I felt after playing the demo. I wonder why Capcom is pushing this crap out the door, don't they usually do stuff that's, you know, fun?
Reply
3-13-2008 @ 5:00PM
rob said...
It's basically Capcom's business model now. Trying to sell as much games as possible.
3-12-2008 @ 4:53PM
Phoenix8387 said...
I played the 'Trial'... wasn't overly impressed. Played through it single player, found it quite lacking. Played it multiplayer and it picked up a bit of fun... but not enough. I even found the story to be quite weak.
Games like Everyday Shooter and Super Stardust blow this out of the water. It's definitely not worth a purchase at $5, let alone $10.
Reply
3-12-2008 @ 4:54PM
M0-M0 said...
This game is a stinking pile of rhino dung.. how they manged to make such bad controls for such a simple game is beyond me.
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3-12-2008 @ 4:56PM
Kspraydad said...
I donated my $10 to charity instead.
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3-12-2008 @ 5:50PM
enigma137 said...
What a hero ! ;)
3-12-2008 @ 6:08PM
Kspraydad said...
@enigma...
Charity is the name of a hooker...no Spitzer $5k ladies for me!
3-12-2008 @ 5:33PM
Daniel said...
Yeah, it sucks. Bad. I've never played a game where the main character's weapon is so horribly inacurate and the enemies' are spot on every damn time. It was literally a chore to play through the 10 minute demo.
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3-12-2008 @ 5:37PM
Lazywolf said...
Wow, I almost felt the exact opposite about this game than the entire review did. I'm wondering if I'm playing the same game as you guys.
I thought the RPG elements were great, while I agree that the tiny little increase per upgrade is a bit crazy, I noticed the effects I started to focus on the stats I needed.
I guess I'm the only person that took the cutscreens and dialog as a parody on old space hero movies, comics, TV shows, etc. I thought the cutscenes were great and they made me laugh a few times (be it through chessey lines but all the same).
I had no problem with the camera, at all. I guess thats more to the fact I play games of this genre like Smash TV and Total Carnage than anything through.
Power-ups work more on managing inventory than just finding the right power up at the right time, well it would if the game was actually differcult.
Overall, my biggest complains are with worthless power-ups and than anything else. I enjoy this a lot more than the other shooter PSN games, including Super Stardust. In my book this was worth the $10 I spent on it.
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3-12-2008 @ 6:26PM
never$$hort said...
I guess we are in the minority on this one.. haha... I like it too!! it reminds me of an old school arcade shooter or something like when nothing mattered but blasting thru enemies and grabbin power-ups... Alls that i know is that a lot of people must agree with us because online is always packed.. Yeah the story is SO F'ING WEAK, I haven't watched a single cut-scene, but honestly who cares.. this game is only about blasting dudes and pimpin your dude up..
3-12-2008 @ 7:37PM
proArchy said...
i make martian pudding with my chaingun, thats good enough for me. the player stats are a bit weak, but upgrading the guns is plenty rewarding. i can think of fully realized games that i paid $40-50 for that didnt have as much depth as this game. it seems like if a psn game doesnt have a demo it gets hazed for that, and if it does it gets hazed for not being stardust. if this game were in the arcade it would have stolen way more than $10 from me. the private multiplayer matches havent worked out for me at all though, they NEED to fix that.
3-12-2008 @ 5:50PM
Justin said...
Not many demos get deleted from my 160GB HDD, but man...oh man...
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3-12-2008 @ 7:14PM
Popfrogs said...
I saw this coming a mile away after playing the demo. http://www.ps3fanboy.com/2008/03/06/american-psn-updates-for-march-6th/#c10894714
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3-12-2008 @ 7:55PM
Dahk said...
LOL I think you were made to write negative reviews Andrew.
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3-12-2008 @ 9:33PM
Andrew Yoon said...
They are SO much more fun to write than positive ones. But the problem is... you got to play the bad games to write the reviews!
3-12-2008 @ 8:37PM
rd2000 said...
hehe funny, i found the game quite cute.. And the humor wasn't too corny
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3-12-2008 @ 9:11PM
John said...
My favorite line:
There are a number of things Rocketmen does wrong -- impressive, considering how simple the genre of the dual-analog shooter is.
Reply