Okay, so you won't actually be able to recreate Uncharted without thousands of dollars worth of software, a PlayStation 3 dev kit and a considerable amount of talent. However, for anyone who is interested in various aspects of how the game was put together, Naughty Dog has very kindly placed their GDC powerpoint presentations up on their website for anyone to take a peek at.
Topics covered include a post-mortem of the game (which everyone should see), a look at Uncharted's animation pipeline and Naughty Dog's use of the high-detail modeling package, Mudbox, and how it integrates into other modeling software. Some of these will be very technical and might not be particularly interesting to everyone. Animation and 3D modeling students, however, have some new game-specific reading material to sift through. Get stuck in!
[Via PlayStation.Blog]
Learn to make Uncharted at home!
Posted Mar 7th 2008 8:30AM by Jem Alexander
Filed under: News
Tags: GDC08, naughty-dog, uncharted
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Reader Comments (Page 1 of 1)
3-07-2008 @ 9:32AM
Chris Rah Osiris said...
I want to make a game.
Reply
3-07-2008 @ 9:46AM
Haiddasalami said...
Hot DOG! I actually understand this.
Reply
3-07-2008 @ 9:47AM
Haiddasalami said...
Suprised they use mudbox instead of zbrush. Guess its one of those battles like 3dsmax and maya.
3-07-2008 @ 9:52AM
Jem said...
In my experience ZBrush and Mudbox are pretty much interchangable, it just depends on your work style.
The Max/Maya battle, on the other hand, is much more straightforward: 3DS Max FTW.
Once you go Max, you never go bax... :)
3-07-2008 @ 9:55AM
Haiddasalami said...
Why I must be on the other spectrum. Found 3dsmax UI all over the place especially their material editor. Which is why I turned to Maya. Bound to get flamed for this.
3-07-2008 @ 10:52AM
Sinistar said...
I prefer Max Myself.. although that's what I learned 3d animation on.
Reply
3-07-2008 @ 11:58AM
Haiddasalami said...
Do you use Motion Builder? Anyways check out the animation slide on there. Nice postmortem.
3-07-2008 @ 12:20PM
Sinistar said...
Yeah I've used Motionbuilder before, but not really comfortable with it.. need more practice :)
Reply
3-07-2008 @ 12:35PM
Lars said...
Even though I'm not an "Animation and 3D modeling student," I find this type of stuff really engaging. It's far more entertaining to watch this over something like TMZ or other crap that everyone else seems to love.
Reply
3-07-2008 @ 4:16PM
The Sound said...
Hmm, as a 'casual' gamer, I've always wondered how this stuff actually works. It's amazing to see how much work is put into a product like this, and really makes you step back and look at the piracy situation as a hole: What goes into it, how much it costs, how much they work, etc.
Reply