
As soon as you read the subject line, you probably reacted one of two ways: you snorted/coughed/rolled your eyes and may fast-forward to the score, or you thought "oh, cool, they're reviewing
Dynasty Warriors 6" and will read this review with interest. That's sort of how the audience is segmented in the Koei universe -- you either enjoy their games or abhor them to the point where you won't even give them a chance (whether or not you ever did is your personal secret).
Dynasty Warriors 6 is no exception to this rule.
Koei brought their
DW franchise onto the PS3 at long last, boasting several improvements over the previous titles in the series. But can a new level-up system, the ability to swim, climb ladders, and more change the formula up enough to merit calling the game fresh?

Our answer to that question is what this review will help you decide for yourself. We're torn, honestly. The game is still just as simple as it always has been and should receive a simple review, but we need to go over what's changed and how it stands up to the other
Dynasty and
Samurai Warriors games. Because when you pretty much own the button-mashy-battlefield genre (let's not talk about
Ninety-Nine Nights, please), it's only proper to grade the game based off of how it performs compared to its brethren as well as the usual criteria.
Let's start with the obvious things. New character designs are in and guess what? They're a sight for sore eyes. We applaud Koei for changing up weapon choices and character models for many, many of the characters. However, this comes at a price and any fan of the franchise will notice it right away when they start up the game -- you have 9 characters to choose from at the outset of the game. Most characters you unlock don't have a Musou Mode; they're only usable in Free and Challenge modes. What does this mean? It removes a lot of the drive to level up a character when they have no story or stage progression to dive into -- Free Mode sort of acts as a place to power up characters if you run into a snag during Musou Mode. So, a lot of characters are limited in availability in that respect, but are still available if you don't mind only using them in Free Mode.

The Renbu system replaces the old button-mashing system. It's still button-mashing, though, but this one features a more simplistic, evolving attack pattern that is meant to chain incredibly large combos. The more times you successfully attack enemies, the more your Renbu gauge rises and as it rises, your attack lengthens. For a lot of the game, you will mash the square button for the standard attack relentlessly, but your charged attack (the triangle button) is still effective with certain characters. It breaks the enemy's guard and is slightly more powerful. In addition to those two attacks, you can dodge with one shoulder button and block with the other. While blocking, you can unleash a powerful move against a single opponent if you are near them. It's hardly ever mentioned, but it's there and it's cool.
These fighting mechanics come into play during battle in a few ways: first, standard attacks get you through pretty much any wave of warriors that foolishly jaunt your way. Second, the charge attack is great against powerful officers who tend to guard against all your attacks. Third, and most interesting, the guard attacks are useful when you get trapped in a circle duel with a powerful enemy officer. See, randomly, if your army and an enemy's army are clashing while you try to take out their leader, they'll stop fighting amongst each other and trap you in a circle where they force you to duel the officer one-on-one. It's really interesting to watch but even more fun to take part in. If you try to leave the circle, you'll get pushed back in. It's entertaining, but rare.

Several new additions were put into this game. The skill tree, which is similar to the Sphere Grid from
Final Fantasy X and the system from
Xenosaga, is a very good improvement over old styles of leveling up. Now you can choose your growth path with any character -- each character has a different skill tree. It's probably the best addition they made, next to climbing ladders. Why is ladder climbing such a big deal? Because with it, a whole new concept was born: castle sieges. Most gates you can break open with conventional weaponry, but some require a major effort on your part. You need to defeat guard captains and defend your engineers so they can run up to the castle wall and place ladders for you to climb. Then, you ascend the castle wall and eliminate the enemy catapults and ballistas that impede the construction of your army's gate ram. Finally, you return to the ground and defend the ram until construction is complete and it successfully destroys the enemy gate. It's a very cool experience that definitely freshens up the formula a bit.
Oh, and you can swim. It doesn't have much implementation outside of an alternate path through a battlefield or wading through a flooded castle, but it's still a cool addition we're glad to see finally put into place. A couple more additions worth mentioning: you can slide down the side of cliffs. This is really convenient if you need to descend a mountain quickly to assist someone at the base, and it looks cool. Every battle has "Targets" now, which are like sub-objectives to keep you on your toes and give you some direction in the battle other than "kill everything". A few of these targets are very challenging to achieve and a worthwhile addition to the game.

One major gripe on my part, personally: no Officer Edit mode. You can't create your own character to wreak havoc with. The opportunity is there -- craft a character with any kind of weapon and assign them a skill tree that flows in a certain way. For example, if you build an officer with a heavy sword, you could assign him a skill tree that emphasizes attack strength, but sacrifices defense and speed. Or you could force that character to balance out by adopting a tree with less attack growth, but more speed and special skills.
Some more gripes: the disappearing soldiers are still around. It's not as apparent in single-player, but as soon as you get a friend to play, you will have enemies vanishing pretty often. Slowdown is a problem in co-op mode, too. A quick fix is to jam your cameras into an overhead position, but it shouldn't be like that in the first place. I said it once before, but the lack of Musou Mode characters is depressing, but not the end of the world. The gameplay remains the same as always which for some is just fine, but for others is another reason to avoid the series again. You're missing out on some casual fun, though.

This brings me to my final point and please, Koei, I hope you can take this to heart. This game could benefit greatly by microtransactions and downloadable content. Adding characters to Musou Mode doesn't require the release of an
Xtreme Legends; just a dollar or two. Patching in a fix for the aforementioned slowdown or disappearing enemies is possible instead of letting it go. Adding an Officer Edit mode is possible down the line -- heck, the entire reason for
Xtreme Legends is nullified. If Koei wanted, they could unleash an
Xtreme Legends expansion for a low price on the PlayStation Store that addresses these issues and adds even more good stuff.
The bottom line is that this is
Dynasty Warriors for the PS3. The graphics are decent but nothing special, the gameplay is mindless for the most part, but satisfying, and the story is the same as ever. Luckily, the narrator and voice actors got a few lessons in how to pronounce Chinese names, but their acting abilities are mediocre at best. The new additions are great, but when weighed against the sacrifice of characters and the Officer Edit mode, it's just like adding weight to both sides of the scale -- there's more, but no change. Hopefully downloadable content is on Koei's itinerary and we'll have the definitive
Dynasty Warriors game over time. But for now, it's just a polished up and decent version of something we're familiar with.
PS3 Fanboy Score: 7.5
Reader Comments (Page 1 of 1)
2-25-2008 @ 6:15PM
theclub83 said...
i hope they add an update system for this one.
instead of making a whole new DW7 for a couple
new features.
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3-21-2008 @ 4:34PM
Crazy gamer said...
When is demo going to come
2-25-2008 @ 6:20PM
Ficken said...
Sounds like a rental maybe........Seems mindless.....Oh well CoD4 is always there for me!
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2-25-2008 @ 6:30PM
Deadpool said...
I like the dynasty warriors series but Im not going to buy this one...nope not this time. Theres no way Im going to buy it. Nope! No way, no how and that's final.
(One Week Later) Wow Dynasty Warriors 6 is just like Dynasty Warriors 3, 4 and 5, but I can swim and climb ladders!
All joking aside at least Dynasty Warriors Gundam was a refreshing change. I'll stick with the gundams for now.
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2-25-2008 @ 6:42PM
Christian said...
I probably shouldn't be telling you this, but from some friends who work at Koei I have some inside information. Dynasty Warriors 14 is the version to wait for, thats the one they are aiming all the incredible new stuff for and its expected in May 2016 (and yes it will be PS3 exclusive).
So if you are only going to get one Dynasty Warrior, then thats the one to get.
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2-25-2008 @ 6:57PM
Deadpool said...
Wow 2016? Preordering now! I hope they have the Yellow Turban battle!
This is like the Madden of Japan and I wish I could say that was a good thing.
2-25-2008 @ 7:02PM
ajiezer said...
Considering the closing comments I'm glad I skipped to the end of the review :D
Reply
2-25-2008 @ 7:36PM
matahtak said...
Amazone just shipped my copy. You know it's funny, you have a lot of people knocking this game and it's style of gameplay. "It's just a button masher!". But really, is that really so bad? I love old games like Pac-man and Mario Bros and all you do there is eat dots and jump on things over and over.
I really liked Dynasty Warriors 5 and I look forward to this game because of the new renbo system of unlimited combos, calling up horses instantly, and of course amazing PS3 graphics. Thankfully they kept Ling Tong.
To answer that fellow commenter, it does have the glorious Yellow Turban Rebellion.
Stay away from Lu Bu.
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2-25-2008 @ 8:33PM
Deadpool said...
Don't get me wrong, I like the Dynasty Warriors series. Its just I expected them to utilize the power of the PS3 more. Theres a lot of things they can do to a franchise to improve it.
Going online would be great, Ive been waiting for that forever. Im sure you can think of something that would be a cool addition to the game. 4 player split screen...4 player super attacks that light up the screen with a tornado of enemies everywhere....that would be awesome! Can't they Brainstorm something that cool? If I could anybody could!
I would like to know what people would add to the Dynasty Warriors franchise to make it more awesome.
2-25-2008 @ 7:43PM
sojojo said...
Not to invite a fanboy war here but...
... are there any comparisons to the xbox360 version?
I'm a PS3 guy but it's clear that certain games play better, in terms of sustained framerates, on the 360. I hate slow down and it seems that poorly ported games get crummy performance on the PS3. I'm trying to stay away from these games and just buy them for the 360.
I saw one review that said that the PS3 version did have slowdowns while the 360 version didn't.
Thanks in advance!
Reply
2-25-2008 @ 9:50PM
Nick Doerr said...
Both versions have some slowdown. It really comes down to the situation -- if your entire army is in a small base and you're playing with a friend, trust me, slowdown is inevitable.
The PS3 version has an optional Install option that takes about 5 minutes and while it's installing gives you a nice tutorial of the altered gameplay mechanics. It eliminates a ton, if not all, load times, unless you try really hard to skip through cutscenes and battle preparations.
2-25-2008 @ 9:36PM
xPAULIEx said...
sojojo,
I agree with you on the port issue...I don't own a 360, I have always like sony better, not a fanboy though I like both systems... it mainly comes down to me liking the feel of the playstation controller better. both systems have flaws...anyway I wish that they would just port games from the ps3 to the 360...from the few games they have done this they perform extremely well on both systems. My two cents on the game are its a button masher whats not to like.
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2-25-2008 @ 10:04PM
PeterBeck said...
I've pretty much decided this is my last DW game, maybe even last Warriors title, period (SW2 and Gundam didn't wow me much).
Looks great, they made battles much more epic and the levels more beautiful, but I really feel the new attack system is weak sauce.
I dunno, I liked it better when you would get a new weapon and experiment with the S,S,S,S,T,T,T,T combos. Now it's just S,S,S,S,S,S,S,S,S,S,S,S, oops he's blocking me, T, okay, S, S, S, etc... Really takes the variety out of it.
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2-26-2008 @ 6:09AM
mji245 said...
i broke my finger while pressing square all the time
Reply
2-26-2008 @ 3:24PM
wig2903 said...
Does anyone have an opinion on how this compares to Dynasty Warriors: Gundam?
I liked Dynasty Warriors on the PS2 (can't remember which one; played it round a friend's), but thought the Gundam demo was terrible.
Reply
2-28-2008 @ 4:46PM
Mikey_Madness said...
I wanna get a Ps3 jus fo Dynasty warriors 6 >.
Reply
3-22-2008 @ 12:10AM
Rico Muramasa said...
DW6 has the capacity tobe an excellent game, it has the combat system honed down to a finely balanced, fun system that makes you feel as though you're in control all of the time, which was a problem with some of the older games. I like the Renbu system too, as it simplifies the system, but unfortunately it also has meant that EACH character has less moves, and less moves means less tactical options.
The loss of over half the characters fromDynasty Warriors 5 is my main problem however, and I'll tell you why; I am a diehard Dynasty Warriors 5, there is no game out there that is like it in terms of scale, fun, mindless action and a decently strung together, co-herent storyline. (Yes, the acting was bad, but the story format at least had you 'VAGUELY AWARE ' and at best 'INFORMED YOU' of what was going on.) Each character (47 wasn't it?) had THEIR OWN movesets, which made for a mass variety of characters to try and the whole experience for EACH Mosou mode was quite fresh. In DW6, half of the characters in the game are clones, (EG: Wei Yan and Huang Gai are clones of Xiahou Dun, Xiahou Yuan is a clone of Huang Zhong, Zhang He is the same as Taishi Ci, Ling Tong, Ma Chao and Lu Meng. This annoys me greatly because I know how much effort was spent on the movesets for DW5 and find it frankly lazy not to give these ESTABLISHED characters their rightful individuality- it shortens the overall game experience for me.
Not as much though as the extremely limited Musou Modes though, which are often exact repetitions of EXACTLY the same maps over and over between characters, (The maps are good, don't get me wrong, but DW5 had more and more variety too.) and their version of the Three Kingdoms Storyline has been re-fabricated even more now to the point where historic deaths such as Pang Tong's or Sun Ce's are often ignored.
DW6 is a very, very good game for pick-up-and-play and will appeal, if not bowl over Warriors fans- I simply hope that there's more content on the way because I'll be done with this game in two more weeks.
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