
Let's face it, many of today's games try to do so many things at once that they're often their own worst enemy. Thankfully, the guys and gals at Bizarre Creations didn't let themselves get bogged down with superfluous storytelling or any of the other myriad of problems that plague many of today's games.
Instead, they traveled back in time to the Golden Age of gaming when points reigned king and everything else was a mere afterthought. Those were truly the good ol' days because gaming was all about skill then, and that's exactly what you'll need if you plan on being any good at The Club.

After each kill, your Kill Bar will be filled but will automatically begin draining. If you make another kill before your Kill Bar completely drains, you'll score a combo, which cumulatively adds up with each subsequent kill. However, as your combo multiplier goes higher and higher, it will drain faster, making it that much harder to keep your combo alive. If your Kill Bar runs out, you'll lose a number from your combo every second or so until you make your next kill or lose your combo altogether.
To make it a bit easier, though, Bizarre Creations was gracious enough to include Skullshots (tiny skull-shaped signs) hidden throughout the game. When you shoot one of these, it acts as if you've killed an enemy, refilling your Kill Bar and increasing your combo. Trust me, these will come in very handy when you can't find an enemy to pick off. But by now you're probably beginning to realize that The Club is a lot more deep than you might have first thought, eh?

However, you're not physically fighting your competitors here. Each tournament takes place on a singular level, which is broken down into six rounds with a different objective in each. After each round is completed, the scores are compiled and each participant is rewarded with a certain number of points depending on how they well they fared. These objectives range from Time Attack, where you must complete laps around a predefined course, earning extra time by killing enemies or shooting time markers to my personal favorite, Siege, which places you in a small area with waves of enemies continually coming at you from all directions. The catch here is that if you leave your area for more than a few seconds, explosives attached to your body will set off, and you'll lose the round.
After learning how the game ticks, there's one more piece to this puzzle - the characters. In total, there are eight playable characters, two of which are unlockable, each with different attributes that are best suited for different objectives. These attributes are based on speed, strength and stamina. At first, you may be like a particular character for how cool they look (Nemo is a complete badass), but you'll soon learn that their attributes are much more important, and you'll need to find the one that best matches your play style to ensure you maximize your points.

All these different aspects within the game help to ensure an otherwise straightforward shooter never becomes monotonous. That's especially important because playing through The Club's single-player mode won't take but more than a few hours, but if you're worrying about that, you're missing the point of the game. What makes The Club so enticing is that it will reawaken that competitive nature inside every gamer to get better and better. You'll need to replay levels over and over again to learn where enemies spawn from and where health and weapon pickups can be found.
Of course, a game based on scoring must control and play as near to perfection as possible, or it won't be much fun for long, right? Thankfully, Bizarre Creations has come through here. Shooting is controlled by R1 and sprinting with R2, while the L1 and L2 buttons perform melee attacks and enters aim mode, respectively. Admittedly, mapping the shooting and sprint buttons next to each other takes some getting used to and is a questionable choice, but once you get the hang of it, it begins to feel natural.

Another sacrifice that is made due to the game's fast-paced action is you never really get the chance to sit still and notice whether the graphics are really great or whether the music is any good. When playing, you are literally only worried about getting that next kill. I'm not sure if Bizarre Creations had to make some concessions in the visual department to ensure the game ran without a hitch or what, but The Club is most definitely not the prettiest game you'll find on the PS3, but it's certainly not bad by any stretch of the imagination.
Graphically, the game is good enough to get the job done, and in the end, that's all that really matters.

While The Club has so much going for it, there are a few slight problems that can be found here and there.
When playing in the tournament and coming to the end of a level, you must bust through a barricaded door by hitting X, the action button. However, you have to wait for an on-screen prompt when you're near the door to perform the action sequence. This is a problem because if you hit the button too soon, you'll perform a roll instead, which can waste valuable time and literally be the difference between completing the level or losing altogether.

Finally, the game supports online leaderboards, which is definitely a must for this type of game. But I think Bizarre Creations could have done something really cool here by allowing you to upload a video of your run through the level for extra bragging rights. Not only would it be cool for that reason, but it'd also let other gamers see how the experts are playing to help them get better themselves.
In the end, Bizarre Creations has succeeded remarkably well in what it set out to accomplish - a game that truly requires skill and rewards persistence, patience and training. The Club is the type of game that could easily be played in tournaments throughout the world for years to come, and I can honestly see myself keeping this game in my rotation for a long, long time. I suppose the biggest travesty in all this is that Activision recently purchased Bizarre Creations, and since Sega owns the rights, it's pretty much guaranteed that Bizarre will never have the opportunity to develop the game's sequel.
PS3 Fanboy score: 8.5













Reader Comments (Page 1 of 2)
2-23-2008 @ 5:39PM
russell said...
can't wait to play this bad boy.
Reply
2-23-2008 @ 5:46PM
russell said...
wow i read a bunch of reviews on this, doesn't sound like a game worth owning.
Reply
2-23-2008 @ 6:06PM
jtedesco33 said...
This is the first review I have seen that has been so kind to it. After playing the demo I wasn't impressed, maybe when I get bored I will gamefly it or something.
Reply
2-23-2008 @ 6:07PM
benny boy said...
Chris, does the demo reflect the game then??
I played the demo for about 20 mins then deleted it. I thought it was so bad. I'm surprised it's getting such good reviews. I might have to rent it then.
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2-23-2008 @ 6:11PM
benny boy said...
I just looked back and remembered that you originally said the "game feels pretty much like any generic third-person shooter with a tacked-on point system" after playing the demo and you complained about the controls as well.
Are they any different? What changed your mind?
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2-23-2008 @ 6:47PM
Chris said...
It was kinda weird, because I don't think I fully understood what Bizarre Creations was trying to do with the game until I played every mode in the tournament. Then, I realized just how great the game is.
And the controls still take some getting use to, but after an hour or so of playing, the shoulder button fiasco is an afterthought.
2-23-2008 @ 7:06PM
SOCOMRAIDER said...
Love how this game cover and the movie poster for Street Kings look similar.
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2-23-2008 @ 7:54PM
Vincent said...
You know, I'm not a fan of shooters and have been bored of these latest generations of gaming because of the absurd amount of FPS games being released every month. However this one might spark my interest to play with rl friends after all, how is the offline multiplayer? You didn't say anything about it
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2-23-2008 @ 9:07PM
xrich said...
"Let's get this started with a bang; if you're a fan of video games, then you will absolutely love The Club."
This is the most misleading and exaggerated review statement i can remember. This game is worse than mediocre. Some people might find this game passable but to claim that 'you will absolutely love The Club'?!?!?
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2-23-2008 @ 11:47PM
RazorDog said...
There's no such thing as "superfluous storytelling" ... a game without a story is as bad as a movie without a story. The game may be entertaining but a deep, or at least fun story is what makes a game for the ages in my book.
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2-23-2008 @ 11:50PM
Chris said...
Let me ask you this, what was the storyline behind Tetris, Pacman, Galaga or Donkey Kong? For a few of them, there were very thin storylines if any – pretty similar to what's found in The Club.
The point of the comment is that this type of game doesn't need a storyline to be great. That's part of what made the game so attractive to me.
If you feel like a current generation game must have a deep, engaging storyline, then that's fine; The Club probably isn't for you.
2-24-2008 @ 12:37AM
Jordan said...
I hated the demo. deleted it after 15 min of play.
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2-24-2008 @ 2:01AM
matahtak said...
Like most of the other commenters here I too only played the demo and hated it. I thought the characters were too contrived, the gameplay was dull/boring and practically no challenge what-so-ever.
I guess some people out there enjoy it though. I do encourage for more devs to include 4 player split-screen action.
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2-24-2008 @ 2:49AM
Bluebreaker said...
It may not be that bad like Chris said: Game Rankings is giving it from around 70%-80%. He's not the only one giving it a high score. (Though it sounds like all the complaints the posters have given here are still valid.)
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2-24-2008 @ 4:48AM
Chris said...
The thing is, no one else here has even played the full version. Just give the game a rental and then decide, because the demo does not do this game justice. Trust me on that.
2-24-2008 @ 6:15AM
lame said...
hahahahahahahahahahahahahahaha
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2-24-2008 @ 7:11AM
sibbor said...
I'll have to say as the rest of the commentors: I deleted this demo when I finished the demo. This games sucks! Sure, I bet splitscreen mode with four (4) peeps would rock though... perhaps I'll have to test it out. Although I think "Army of Two" in splitscreen will own "The Club" pretty hard ;-).
Like PS3fanboy? Using Firefox? Then I suggest you to install Greasemonkey addon + use my nice Greasemonkey script http://userscripts.org/scripts/show/23058 . What does it do? Well, it'll improve your PS3fanboy experience quiet a bit; for ex. it'll make the design wider & darker (more PS3 look-a-like) + remove adds etc..
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2-24-2008 @ 8:02AM
james brown said...
have everyone forgot about voice chat in multiplayer games, now i have it, the game would be so much beter if it had voice chat
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2-24-2008 @ 12:05PM
PSN: KillaKornbread (the shirt is a lie!) said...
i didnt like this game and judging from the comments here, thats not an uncommon thing. i guess it's possible for them to have just given out a bad demo or something cause it wasnt memorable at all to me. i played for like 20 minutes and then deleted it. who knows, maybe we're all weird and the game is actually great then. either way, i dont think i would rent this, just not my type of game.
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2-24-2008 @ 12:42PM
AshStampede said...
"Why the hell did it take a developer this long to make this game?"
um they did. sega did in fact, it was called outtrigger then and it was on the dreamcast. So many reviewers seem to not beable to put 2 and 2 together. This game is not new.
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