With the advent of Gran Turismo 5 Prologue, a lot of people are wondering how many of the features will make it into the final version of Gran Turismo 5. One would expect all of them, but here's what was gleaned in a recent interview: more cars in a race, global community connectivity, increased drift control, better competitor AI, and a veritable car encyclopedia.
Kazunori Yamauchi's own garage is nothing to scoff at: a souped up Nissan 350Z, Honda S2000, Mercedes SL55, a Porsche GT3, and two Ford GTs. Two! Lucky man.
wow he did not answer the question of how gt5 is different from the other series very well. of course ai is better. of course there are more cars. of course there is online capabilities. these are all standards in next-gen...
but what kind of new innovations can we expect? how have the physics improved?
Oh my god... they didn't confirm car damage... I can't believe it... will gt6 have damage? they are good programmers, but not very smart... now almost every racing game has got a good damage model, and GT doesn't have one. When people tries the game the first impressions are: good graphics! I'll buy it. Then they "crash" into a wall, and nothing happens, the car bounces like nothing has happened, the same hitting other cars.... oh my god, this game sucks (2nd impression) I won't buy it.
I will buy a gt even if there isn't damage because I like the game however... but if they don't add damage to what we see in gt5 prologue this is big big disappointment
i couldn't agree more. forza is great because you have damage and you have to pay for the damage, which makes it important to drive successfully and not just drive as fast as you can and ram into walls.
I personally still hate damage and think it pointlessly ruins the 'simulation' aspect of the game. Obviously damage is more realistic and should ADD to the simulation qualities, but I think damage actually makes the game too arcadey.
I love its serious performance aspects, its insanely tweakable parts, the realism and beauty, all that goodness stuff =). Adding damage just makes me want to ram a car to see how cool it is. But that's what Burnout is for.
But... I guess I'm still all for seeing it happen, cuz I must admit that seeing cars crumble makes me giddy and awe-struck if they do it nicely =).
I Just hope I can turn doing 40 in a g35 without my tire screaming for mercy. The demo shows me that it hasnt worked on this. Ive always been bothered by this is racing games you have to come to a complete stop almost just to make a turn even after using race tires..........oh and the worse offender in GT why does the car redline when you grab the EB's In what real car does this happen?
Reader Comments (Page 1 of 1)
2-14-2008 @ 4:09PM
Tru-blu said...
Right on.
Reply
2-14-2008 @ 4:25PM
russell said...
wow he did not answer the question of how gt5 is different from the other series very well. of course ai is better. of course there are more cars. of course there is online capabilities. these are all standards in next-gen...
but what kind of new innovations can we expect? how have the physics improved?
Reply
2-14-2008 @ 5:00PM
paolo said...
Oh my god... they didn't confirm car damage...
I can't believe it... will gt6 have damage?
they are good programmers, but not very smart...
now almost every racing game has got a good damage model, and GT doesn't have one.
When people tries the game the first impressions are:
good graphics! I'll buy it.
Then they "crash" into a wall, and nothing happens, the car bounces like nothing has happened, the same hitting other cars....
oh my god, this game sucks (2nd impression) I won't buy it.
I will buy a gt even if there isn't damage because I like the game however... but if they don't add damage to what we see in gt5 prologue this is big big disappointment
2-15-2008 @ 9:50AM
russell said...
i couldn't agree more. forza is great because you have damage and you have to pay for the damage, which makes it important to drive successfully and not just drive as fast as you can and ram into walls.
2-14-2008 @ 5:38PM
playcrackthesky said...
I heard some complaints with the AI in prologue. Here's hoping they're using (obviously) all the feedback from GT5:P to better the final product.
Reply
2-14-2008 @ 6:54PM
k0llateral said...
hell yeah! s2000...
Reply
2-15-2008 @ 12:27AM
Dahk said...
I personally still hate damage and think it pointlessly ruins the 'simulation' aspect of the game. Obviously damage is more realistic and should ADD to the simulation qualities, but I think damage actually makes the game too arcadey.
I love its serious performance aspects, its insanely tweakable parts, the realism and beauty, all that goodness stuff =). Adding damage just makes me want to ram a car to see how cool it is. But that's what Burnout is for.
But... I guess I'm still all for seeing it happen, cuz I must admit that seeing cars crumble makes me giddy and awe-struck if they do it nicely =).
Reply
2-15-2008 @ 1:47PM
Emrah said...
How can they get away without damage for so long!
Reply
2-17-2008 @ 2:38PM
gregory mitchell said...
I Just hope I can turn doing 40 in a g35 without my tire screaming for mercy. The demo shows me that it hasnt worked on this. Ive always been bothered by this is racing games you have to come to a complete stop almost just to make a turn even after using race tires..........oh and the worse offender in GT why does the car redline when you grab the EB's In what real car does this happen?
Reply