
The basic gameplay of PAIN revolves around firing your character (a rather Xtreme looking fellow named Jarvis) out of the world's largest slingshot and trying to cause as much havoc and chaos as possible across the city. Though it sounds pretty basic, there is actually a surprising amount of depth in just how you cause your destruction. Even before the launch, you can adjust the angle and power of the slingshot using the analog sticks. It's once you've launched yourself into the air that you realize there is more going on that just sitting back and watching your guy smash into walls and monkeys.
After you've fired your guy towards the city, you can help guide him in any direction using the analog sticks, as well as change his poses for extra points and the ability to hit specific objects that you might not normally reach. You can also grab onto pretty much anything by pressing one of the face buttons in the direction of the item you want to latch onto. The timing can be a little tricky but it's pretty satisfying flying through the air, grabbing a swinging girder, and whipping around to land on some cantankerous old lady.
The biggest method for chaining together your destruction is the 'Ooch' meter. Once you've hit something, you can no longer use your analog sticks for movement -- instead you use d-pad to yank your guy around, which allows you to set up combos such as bouncing back and forth between the lanes in the road as traffic continually runs you over. Once per launch, you can also shake the hell out of the controller to get the Super-Ooch meter which gives you considerably more distance and power to your Ooch-ing.
It is surprisingly fun tearing apart the city and trying for a new high score, but luckily that's not all there is. There are about six different gameplay modes, including three single player ones and three multiplayer. In single player, in addition to the main mode of PAINdemonium (described above), there is Spank the Monkey and the Mime Toss. Spank the Monkey has you attempting to hit monkeys scattered all over the level as quickly as possible. This gets increasingly hard as they put the monkeys in harder and harder to reach areas, but is a good way for practicing accuracy and speed. Mime Toss has you grabbing onto a mime in mid-air and then hurtling him at the correct vector to slam him through panes of glass. It's actually quite a bit of fun because it takes a good bit of skill and practice to really be able to spin around in the air with a mime and still throw him accurately.

Unfortunately, the lack of depth is a recurring theme in PAIN. You only get two characters (and one is locked until you play Bowling 12 times), and you only get one level with two configurations. The different game modes are fun, but aren't going to be enough to keep you playing for weeks on end. It does include a fairly robust trophy/achievements/skill points system that rewards you for specific actions or scores, but unfortunately the lack of depth even hits the trophies as they rarely actually unlock anything -- instead they're just bragging rights.

Overall, PAIN is a fun game with a great sense of humor (love the Big Lebowski references), tight control and solid graphics that is totally and completely hamstringed by a lack of content and curious omissions. It is also worth pointing out that it was a little buggy when it was launched, with the two DLC characters showing up in the game as available -- but erroring out when you tried to use them. Also, if you click the Community link you are taken simply to their website which has a big video in the middle of it that the PS3 can't run. It's nothing huge, but brings down the presentation quite a bit when you have such obvious errors in the interface. In the end, the price of the new levels will be key to PAIN's longevity, if they are priced more than about five dollars -- forget about it. They need to be fairly cheap and Idol Minds needs to be pumping them out as quickly as possible. Otherwise, PAIN is just going to become one of those PSN titles that you play for a week (and love!) but then let gather virtual dust in your PSN Titles folder.
PS3 Fanboy score: 7.0













Reader Comments (Page 1 of 1)
12-10-2007 @ 7:11PM
PS3Lee said...
Interesting review, I'd like to give you my views on the game, but as I live in europe theres not much chance of that is there.....
Only kidding, does anyone know when this is actually coming to europe??
Reply
12-10-2007 @ 7:22PM
apease said...
Well, if you're counting the outfit you get when you bowl 12 games, there's also the rapper outfit you get with a certain number of shots to the "junk", plus an entirely different person, the cow mascot. That kinda adds up to four characters... counting the outfits.
Reply
12-10-2007 @ 7:22PM
Tim Parsons said...
This Is truly a Fun game to play. I'm 28 and it's fun as hell to play and my 6yr old son loves it too. It's a nice break away from Hard Core games
Reply
12-10-2007 @ 9:08PM
chris.westermann said...
I have to say that PAIN might represent a disturbing trend in future PSN arcade games, one where the game initially has an obvious lack of content that will be made up for by a constant deluge of pay-to-play content. Sure a few dollars here or there for additional content might not sound a lot, but over a year to get a fully functioning and robust game, is it going to cost you $90 in the long run, more then a AAA title? Its inexcusable that the developer's of PAIN could not offer at least one other map to play with, or at least a reward system that offers a lot more depth then just getting a trophy after your 1000th launch or hitting the big obvious bowling ball, and for sure I am not going to start paying $3.99 to get another level because after a week I am already bored to tears with the game. If this is the intent of the developers of PAIN, to bore us and offer us hope that another few dollars might unlock that games full potential, then PAIN should have been offered for free, get us hooked, and then hopefully offer us reasonably priced expansion packs that are more then just one character or level at a time. I don't know, maybe its just a bad taste left in my mouth when a game actually has a load status that says "Checking for Purchases".
Reply
12-11-2007 @ 11:23AM
Popfrogs said...
Not only that but a $10 game with paid-for content (that is extremely lacking to begin with) and streaming advertising on the billboards isn't what I call "a good idea" from the gamer's standpoint. They should be giving this game away free if they're charging advertisers to put ads in the game.
12-10-2007 @ 10:22PM
John said...
First of all, GREAT review. Told us what's good, told us what's bad, backed it up, and written professionally. Also, there was a lack of 'reviewer bias'-- the kind of thing we expect from the likes of ign-- you just told us the experience, and very well. I thought Chris Westermann's comment sealed it.
Reply
12-11-2007 @ 8:49AM
doug said...
i dont know the new theme park level might be too sweet not too purchase
Reply
12-11-2007 @ 12:46PM
Think Adrian said...
As I predicted. How fun can it be hurling a guy in a city in more than one weekend? This could be a fun mini-game in GTA or something.
Reply
12-11-2007 @ 2:51PM
DG said...
I like it alot. I'm still playing it with my girlfriend every night.
12-12-2007 @ 3:41PM
Larz said...
"unfortunately the lack of depth even hits the trophies as they rarely actually unlock anything -- instead they're just bragging rights."
Yet everyone seems to love achievements (the 360's equivalent).
But, this is essentially my argument when people say they prefer cross platform games on 360 because of achievements. And anyways, I think we'll one-up the 360 when Home hits and our achievements (trophies) can be placed in our own virtual crib.
Reply
2-18-2008 @ 9:44PM
josh said...
how do you get the moon landing trophy? is it 300k feet in one launch? or is it added up over time? If its in one launch does anyone know how to achieve this?
Reply