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A look at Jon Mak's life


Jon Mak is the man that single-handedly made the new PSN game, Everyday Shooter. The game took top honors at GDC's Independent Games Festival, and Sony immediately signed a deal with the one-man Queasy Games. A recent PlayStation.blog update shows some of the crazy thoughts from the mind of this burgeoning games developer. See his not-1080p TV (it's 12", oh no!), and his aversion to the numbers 4 and 5. In fact, he dislikes them so much, they''re not in a single line of code for the game! Certainly sounds impressive, no?

Stay tuned for our full review of Everyday Shooter.

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Reader Comments

(Page 1)

1. I guess he isn't going to join any company that uses Perforce as the source control system.

Posted at 5:54PM on Oct 12th 2007 by Waruwaru

2. ES is EXCELLENT and should be picked-up by everyone.

Posted at 7:05PM on Oct 12th 2007 by Torgo

3. Aversion to certain numbers is a sign of autism.

Posted at 7:17PM on Oct 12th 2007 by generalklagg

4. I still feel ripped off buying locoroco last week :(

... is this any good?

Posted at 12:46AM on Oct 13th 2007 by phattie

5. @3

So is developing, coding, and debugging your own full length game.
The man's insane. But then again, so was VanGogh.

Posted at 12:55AM on Oct 13th 2007 by Kattleox

6. no 4 or 5s? that crazy? everybody knows 6 is the number to hate!

Posted at 3:41AM on Oct 13th 2007 by Anthony Pittarelli

7. #4

Same here. The game was not even close to the PSP version. I got so pissed off that decided to stop buying any games from PSN.
still i really want to know how this everyday shooter looks like T____T

Posted at 5:35AM on Oct 13th 2007 by john

8. ES is strangely addictive, and aesthetically pleasing. I'm glad i picked it up. Though I'm very skeptical of PSN titles, and will continue to be in the future. Mainly because of the crap that Sony keeps releasing.

Posted at 6:47AM on Oct 13th 2007 by Farmz

9. Note that there are some 4 and 5's in the codes, but only in the combination of 54 and the rare 0.5

Posted at 7:46AM on Oct 13th 2007 by Bocom

10. @7, 4: it was *3* *fscking* *euros*. Sure, the game wasn’t very long, but it was great value for such a small amount. I played it for a couple of hours because it was so much fun, and I still have to finish it.

I don’t get why some people are so negative about it. Be glad they try to not rehash the exact same game over and over again. If it was the same game that I’ve played on my PSP, then I for sure would have been disappointed. Been there done that, I doubt tilt controls would have made it novel enough for me to enjoy it for very long.

By the way, some guy in the comments over at the Playstation blog post on ES said Sony, give this man an HDTV, and a while later Jon Mak replied that that guy made his day… I wonder if Sony actually gave him an HDTV ;p.

Posted at 10:28AM on Oct 13th 2007 by Laurens Holst

11. Haha...you'd think that Sony would send a maid over there and ship him the largest Bravia they make. Developers like this *deserve* to be courted.

Posted at 5:01PM on Oct 13th 2007 by Popfrogs

12. @10: I think Jonathan was actually replying to this post:

" Rzarekta | October 11th, 2007 at 4:51 pm

You guys don’t get it huh? He has a ton of seaWEED and HASH browns. See the words in caps??? It’s a joke, as in, he needed lots of weed and hash to make this game. The game’s awesome by the way to anyone on the fense. Must buy game."

Posted at 11:55PM on Oct 13th 2007 by numble

13. I wish there was some kind of Legal/Official/non Linux home brew SDK for the PS3...

Posted at 5:24AM on Oct 14th 2007 by Heavy

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