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TGS07: new Devil May Cry 4 gameplay footage [update]

Update: In last night's frenzied blast of news posts and inundation of press releases, we grabbed the wrong Devil May Cry 4 trailer and, on top of that, made some extremely noob-ish observations. Here is the correct one, embedded above, showing new gameplay footage.

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1. IF by "DOUBLE" you mean hi-polygon count computerboobs I'm with you, pal!

Posted at 1:56AM on Sep 20th 2007 by ninfundo

2. This is the trailer from leipzig...

just so you know...

Posted at 2:27AM on Sep 20th 2007 by Sam

3. This isn't pre-rendered at all.

Posted at 2:34AM on Sep 20th 2007 by upz

4. He's not punching himself, thats his brother Dante. Loving the music, I only played the original DMC on PS2 before I jumped ship and went over to xbox, now however, I'm back in the fray (yes I know its multiplatform, but it started life as one of Sony's exclusive) Looking forward to this one.

Posted at 2:47AM on Sep 20th 2007 by finelicker

5. I'm glad it only took 4 people to remember that there's a second playable character in this game.

Posted at 3:17AM on Sep 20th 2007 by John

6. Anyone else disappointed that the girl with the shoelace outfit we've been getting cleavage shots for months of ended up having the face of a tranny?

Posted at 3:23AM on Sep 20th 2007 by rainking187

7. I'm dying to know the exact contrived excuse behind Dante's monster beating at the hands of that snot-nosed Harajuku rent-boy... and I want to know *ALMOST* as badly as I wanna play the damn game already!!!

Posted at 1:13PM on Sep 20th 2007 by LordAbsu

8. @6. Yes she looks like a tranny and Lady's been whored out =(

Anyway the story seems good, I might get this.

Posted at 1:26PM on Sep 20th 2007 by sicklesdawg

9. Holy crap, I didn't care about this game, but now I do.

The trippy music was a really interesting effect. The emotional dialogue of this particular piece, while not-inapproriately riddled with teenage angst, made me much more vested in the story. I suck at games like this, but even though this is campy, I can put myself in a youngin's shoes and get interested, now.

The problem for me is, I suck at these games, so the storyline, the progression, is broken by my failures.

I would much rather watch someone really good play through. I would be totally fine with that.

I wish there was a thing on Home where you could go and watch people playing games, in the game's definition and sound, or at least something approaching it, not this youtube mono lo-res artifacted stuff.

In fact, Sony should come up with a way for us to record our games, and save them to the hard drive. A background routine, where we could record any game we played, save it to the hard drive in mpeg2 or whatever.

And then ps3fanboy should have a spot where we can post all this to the web.

So that at any time, on my ps3, I can go to a site and watch movies of people playing games that I like well (Sony thinks-- good idea-- but wait! What if people stop buying games because of this? No... what if people buy MORE games, because of this?

The ability to record live gameplay and store it to the hard-drive, then upload later to at the very least, Youtube, but preferrably a Sony-themed site, would be a HUGE boon over xbox live.

Even if it diminished from the experience.

I mean, say the game is a steady 30fps but if you record, it drops to 20, and your controls aren't as good.

But what if the final output was still a smooth 30fps. They could do this either with frame-fill algorithms or in some games they could simply record all the player's moves, and simply start the game with that, the AI acts based on the trajectory, the path of the player's moves, so it always plays back the same.

But not all games use AI this way (Motorstorm), so the first rendition is better, where ANY game, reduced at the very most to 15fps while playing is smoothed out through whatever process (I only mentioned one), and playback is at least 30fps, and sound fidelity is at least stereo, 96kbps (128, the standard mp3 rate, would be better).

At the very most the ps3 would have to take a picture of the game screen and the stereo sound once every 1/30 of a second.

It can't do that, while playing a game. Games are already huge resource drains.

Maybe the only way to really do this is to be online, and have an algorithm that can use online ps3's to decode streaming data on the fly.

Let's say that we're really able to create a band where we can stream the data from the game, all the screen and sound data, pixel by pixel, the whole screen, once every 30th of a second.

There's a problem with memory. But wait, can't it stream it to the hard drive?

I guess my only question, I know at least one cell is left open for system resources, and presumably everything else is used by any game you're playing.

So that one cell has to handle everything background, in this case.

The problem is one of streaming speed, and memory.

Even if this one cell (you have to interrupt the OS to do this) can stream fast enough, where will it store it? Can the Hard drive write it fast enough?

If so, it seems the only thing this process would need would be dedicated access to the hard drive, bypassing the operating system, for this particular operation.

I can see it now:

"Your ps3 will be recording your gameplay live to the hard drive, during which time you will not be able to access the operating system, but you may always opt out by pressing the home button. Do you wish to continue recording your game as a movie?"

Posted at 11:05PM on Sep 20th 2007 by John

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