While the chances of us getting platform-specific characters, like Spawn, aren't very likely in Soul Calibur IV, Namco is hard at work at offering other bonuses. In an interview with 1up, Katsutoshi Sasaki, the game's director, said his team at Project Soul is looking into the possibility of including Sixaxis motion control. He said it's "something that we're considering, but we'll have to come up with some good ideas for it first."
But that's not all. In the same interview, lead programmer Masaaki Hoshino said they're also hoping to give gamers the ability to save their custom characters to the PS3's memory card and take it to a friend's house to do battle.
Although it seems like it would be difficult for the developers to include any sort of motion control that would make sense, toting your custom characters on a memory card would be pretty handy. All we care about, though, are Ivy's friends and finally some Soul Calibur online action!
Namco considering motion control in Soul Calibur IV
Posted Sep 18th 2007 11:00AM by Chris Powell
Filed under: Interviews
Tags: bandai, ivy, motion-control, namco, namco-bandai, sixaxis, soul-calibur, soul-calibur-4
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Reader Comments (Page 1 of 2)
9-18-2007 @ 11:06AM
Paul said...
"save their custom characters to the PS3's memory card and take it to a friend's house to do battle."
ps3 dosent have memory cards.
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9-18-2007 @ 11:19AM
T H said...
LOL... seriously, wtf.. nice "journalism" catching that one, guys
Reply
9-18-2007 @ 11:20AM
Justin said...
i guess they mean to your memory stick...but what about the 20gb ps3's without a card reader?
...not that many people have 20gb's anyways...
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9-18-2007 @ 11:24AM
mystical_304 said...
Funny that Namco will have 3 Fighting Games on PS3 with online, while Sega couldn't even give us one and are sketchy about patching it in.
Ontopic I am looking forward to this title. Can't wait to see what new looks Mitsurugi have, and Seigfried.
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9-18-2007 @ 11:30AM
Alex said...
they probably shouldn't even bother with motion control. it'll be a gimmicky feature.
the fighting enthusiast would probably start the game off with an arcade stick anyway.
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9-18-2007 @ 11:40AM
Trev said...
@3 I bet it will support USB drives if it supports memory stick/sd/cf. I don't imagine they're that much different to access and all PS3s have usb ports.
And I like the idea of "if it's actually going to make the game better" motion control. GRAW2 did it right when it used it for diving and the like and made it optional. Maybe they could use it for the parry here (that last second block that deflects the opponents weapon and gives you an opening instead of just blocking).
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9-18-2007 @ 11:43AM
Justin said...
almost forgot about usb @ 6
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9-18-2007 @ 11:48AM
Ithilis said...
Nooo.. motion control ruins everything!
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9-18-2007 @ 11:51AM
chaod said...
i've thought about it, and using motion controlls in multiplayer tekken would be awesome. not for any of the normal moves, but for block, counter, and (new, just an idea) quick evade moves, it would be a really cool idea. eg. twist the controller to counter... i could see myself getting much better at countering like that.
only fighter i play is tekken tho so this doesnt really matter to me that much
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9-18-2007 @ 12:10PM
Titty Pink said...
9 post and I'm the first to say, is that a nice set of digital titties or WHAT?
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9-18-2007 @ 12:14PM
Tony Keck said...
NO MOTION CONTROL, PLEASE!!! THAT IS A TERRIBLE IDEA! I hate how PS3 games alway try to use motion controls, and very rarely do they not suck! Just because you can doesn't mean you should!
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9-18-2007 @ 12:15PM
GRT said...
Motion controls? WHY would you do such a foolish thing!?
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9-18-2007 @ 12:32PM
Nate said...
I wouldn't completely bash the motion controls. Just because they ended up sucking in Lair, they work very well IMHO in fl0w and Heavenly Sword (in Heavenly Sword, if you are knocked into the air, if you shake the controller you can recover and attack the enemy).
If done well (and maybe optional), why not? Assuming all motion control sucks is a mistake.
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9-18-2007 @ 12:38PM
Emophia said...
I want Dante as a new character, he was supposed to be in III wasn't he?
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9-18-2007 @ 1:30PM
never$$hort said...
Tekken & Soul Calibur = 2 best fighting games... Can't wait.
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9-18-2007 @ 4:11PM
Popfrogs said...
The best motion control so far has been marble-table games like Super Rub-a-dub and Flow. I see no use for it in Tekken unless you want to shake the controller for extra boob-jiggle. Which might be hot. If you're 12.
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9-18-2007 @ 10:03PM
railven said...
@Popfrogs
That warrants a remake of Marble Madness! I'd pay for that!
But gyro on the SixAxis in fighting games eh? They could use it to implement new type of graple moves and characters jerk to break out of em.
I dunno. I for one don't see it being to successful unless they are part of mini-games.
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9-18-2007 @ 10:13PM
KosmoCrisis said...
WHAT ARE YOU ALL TALKING ABOUT?
Motion Controls would definitely work with the parry. As soon as you can parry, you pull up quickly with a similar motion. Much more practical than pressing back + block or forward + block!
This would OF COURSE BE OPTIONAL as it should on all games. Making hard core players choose which they prefer is what console gaming is about. Choice.
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9-18-2007 @ 10:43PM
Consolcwby said...
@Popfrogs: Boob-jiggle, if done right, could be Ivy's best weapon! Think about 20lbs of flesh whapping against you're face every second, left then right, left then right... You'd be tit-pounded senseless!
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9-19-2007 @ 2:32PM
Popfrogs said...
@20: Hahaha..the only defense would be the motorboat.
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