
Stay tuned for a video.
[Thanks, Nightz!]
2. this is the weirdest thing I've ever seen
Posted at 4:22PM on Sep 2nd 2007 by Justin
3. how come sony doesn't announce things like this?
Posted at 4:29PM on Sep 2nd 2007 by Justin
4. Wow this puts things into a different perspective.
The game is actually really good, as the visuals and the sound plus the storyline draw you in but managing the controls is the deal breaker.
I'm going to go try it.
From what I read you just click Remote Play and Lair and it times out, but keep trying.
Be Right Back...
Posted at 4:35PM on Sep 2nd 2007 by railven
5. Well, it worked for me.
I actually timed out twice but I think that is due to my wireless router.
PSP hooked up to the PS3 fine and it loaded. You can fly around with the analogy stick and it seems the triggers are dead.
Hmmm this is damn interesting. If they implement this into other large titles, such as Ratchet and Clank, you can be playing your games while at work!
That is just unbelievable.
I'm going to mess around with this a little more. I never thought this was possible with the Remote Play feature.
Kudos Sony! KUDOS!!!
Posted at 4:45PM on Sep 2nd 2007 by railven
6. thats crazy! but a crap game is still a crap game unfortunately
Posted at 4:55PM on Sep 2nd 2007 by Anthony Pittarelli
7. @Anthony
Yeah, really? What makes it a crap game? Use the most common reference from everyone that actually played the game?
And don't say Frames because I will punch you in the face. Gears of War/Bioshock are great/decent games and they have stuttering issues during heavy gun fights.
So what is left? Visually the game is gorgeous. Audio wise I think of Star Wars it is so grand and rich.
What's left? CONTROLS!
Yeah this game flopped because of the damn mandatory need for SixAxis.
So they found a way, although a bit gimped, to by pass that need. That should give people a different perspective.
The game is great. I'd recommend it. In fact if it didn't have the mandatory SixAxis requirement this game would score an 8 easily.
A crap game is still a crap game, what a dick.
Posted at 5:01PM on Sep 2nd 2007 by railven
8. Was this Sony's intention for it to be played on the PSP? if so why is it that the PSP can use Analog yet the the PS3 version is restricted soley to motion controls? i'm confused.
Posted at 5:09PM on Sep 2nd 2007 by ryano
9. Where are these stuttering frame rate issues in big fights railven? I've played through them both, and didn't notice a single issue. I'm not saying they don't exist, but I never encountered them. And I dont quite see why you're comparing them to another title, it just seems childish.
"Billy your game has some big framerate issues"
"YEA WELL TOMMY'S GAMES HAVE FRAMERATE ISSUES TOO!"
Regardless of if Bioshock/Gears have framerate issues, it doesn't help the fact that yours still has the issues.
Posted at 5:32PM on Sep 2nd 2007 by Frank
10. the controls is the only problem to me but then again when the dual shock came out for the PS1 i never used them until kingdom hearts for the PS2 because i hated the controls but obviously i cant live without them today.
Posted at 5:37PM on Sep 2nd 2007 by MYPS3KilledMy360
11. Runs great, not possible to actually play the game all the way through however. Some parts you need to shake the controller up and down and that simply dosent work on the PSP..
Very awesome though, I'm going down to gamestop to show off
Posted at 5:50PM on Sep 2nd 2007 by Hito
12. @Frank
I used Gears/BioShock to eliminate people's complaints of frame rate. Frank, honestly if you haven't seen any slow down whats so ever in Gears of War, you are either A. retarded, B. partially blind, or C. a fanboy.
The game was designed to run at 30fps. That is the basic minimum for smooth rendering (granted not to all but a common standard among PC gamers, and now consolers.) Go load up Gears of War. Get to the chapter where whats his name is killed as Marcus, Dom, and the rest of the gang run inside the library/chapel/whatever it is. In that cutscene with the fire rendering, the exploding buildings, there is slow down.
Actually go to the tutorial and beat it, at the end when the helicpoter picks you up and the monster rips through the ground you will get slow down.
So before you open your mouth please know a bit more about the games.
And I wasn't comparing to the other titles. I wasn't going around saying "guys look at Lair it looks just like Gears/Bio." I was using those games to eliminate the complains of frames dropping. Bio/Gears got great reviews, they deserved them, but they didn't cripple the score by the frame rate issue. It is there. You either choose to ignore it or ahven't played enough games running 30+ Frames to understand what graphical lag is.
Wow, and I'm being called childish. One douche can't read and all of a sudden knows what the hell is he talking about.
[Disclaimer: I'm really pissed off today for some odd reason, so whatever, have a nice one.]
Posted at 5:52PM on Sep 2nd 2007 by railven
13. Actually what you were doing is quite childish. Using something else to alleviate the faults in your system. Your graphical flaws DO exist. Stop trying to prove like they don't mean anything because there are graphical flaws in other games that did well.
What if Microsoft would just say "Guys, look we know about the RROD problems, but look at ps2, they had problems too for a while. So please stop bringing up RROD".
Thats exactly what you're doing. And your argument is moot anyway, apparently the framerate issues are pretty bad throughout the entire game of Lair. You picked like 2 specific scenes in Gears, huge difference.
Posted at 6:05PM on Sep 2nd 2007 by Frank
14. heh, i used to think in games slowdown was there on purpose to build tension whenever alot of shit was on screen at once. left brainer i guess.
but i'd hate to play a game where it's pretty choppy throughout, especially this day and age where we expect the most of our consoles.
i think most users who bought Lair enjoy it regardless of bad reviews because they payed good money for it. they have this idea of bad controls adding to the immersion factor of controlling an unweildly real life dragon.
i can't help but feel if they just swapped in the Controls of A Warhawk the game would be getting more praise.
just a thought.
Posted at 6:27PM on Sep 2nd 2007 by ryano
15. @Frank
I'm not using the faults of anything to defend or justify the faults in "my system." What the hell does my system even mean? The 360 or the PS3?
Because in both there are games with slow down.
What I was trying to get at is don't use the frame rate issuse as a reason to bash a game that you've yet to play.
Does Lair have bad frame rates? Yes, yes it does. Does it detract from the game? No, no it doesn't. Because if I were to be such an anal prick I'd have to let the graphical lag influence pretty close to any 3D rendered game.
GRAW 2, Ninja Gaiden Sigma, Bioshock, Gears of War, Doom 3, Half Life, etc.
Every grame I listed has instances where the graphics dip. Even computers running great hardware have a hard time rendering +30 frames as games become more demanding in terms of resource.
Please shut up about Gears, because I can name multiple times where the game slows down. Hell go play the train level, get into a nice gun fight and toss a bunch of grenades. Or in the caverns with the yellow stuff (forgot the name). Even in the level where you drive the big truck.
My girlfriend sat with me trhough the whole game and she pointed out before I did "wow the frames drop a lot don't they?" Yes they do. Am I mad? No, I'm use to it. Its been happening since Twisted Metal for the PSX. It happened in Mario 64, and guess what it will keep happening, UT3, Haze, KZ2, and etc.
Damn, seriously. Lair is a great game the reason it sucks to play is the controls. They are just broken. The frame rate is fine when compared to most games of such visual detail.
Posted at 7:00PM on Sep 2nd 2007 by railven
16. And when you say apparently please tell me you:
A. own the game
B. have played more then four levels of the game
Just because every reviewer says it has graphical lag doesn't mean it is throughout the game.
Again I've invested enough time trying to learn the stupid controls and got angry enough to want to bash my head into a wall, but graphics, frame rate, audio, storyline were not the cause. All the reviews I've read have been pretty accurate and they mention the frame rate issue as if this and Madden where the first games every to really suffer from bad frame rates. They aren't and I'm getting tired of people using that as one of the first arguements.
If they said controls, fine they are right, but frame rate? Please.
Posted at 7:04PM on Sep 2nd 2007 by railven
17. Let's get back on topic, shall we? This is effin' awesome. Let's hope this is but a glimpse of things to come. They should've advertised the hell out of this, but alas, SCEA marketing drops the ball again. Our advertising in Asia's not that bad! Really!
Posted at 8:15PM on Sep 2nd 2007 by upz
18. To bad it plays better on the PSP.
Posted at 8:17PM on Sep 2nd 2007 by Homerclone
19. ok i dont think it controls better because i actually took the time to learn the controls and w00t. but this is HUGE. SUPER HUGE. Heavenly Sword next?
Posted at 10:19PM on Sep 2nd 2007 by sectionz
20. 18. I know im a huge fanboy for saying this but sony could not have played it better .. game got mixed reviews .. hardcore gamers in the minority did not pick this up .. BUT NOW? the curiosity will kill them ;O
Posted at 10:24PM on Sep 2nd 2007 by sectionz
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1. They should try this feature on a good game.
Posted at 4:21PM on Sep 2nd 2007 by Moe