Straight from Leipzig, the developers at Guerrilla demonstrated some of the gameplay features of the highly anticipated PS3 first person shooter, Killzone 2. While the game is mostly known for its graphics technology, gamers should be most curious about the way the game plays. Certainly, is the gameplay as advanced as the way it looks? Watch this new footage to see the cover and aiming system in work in this new video.
Lean and peek at this new Killzone footage
Posted Aug 24th 2007 4:00PM by Andrew Yoon
Filed under: Videos and Screenshots
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Reader Comments (Page 1 of 2)
8-24-2007 @ 4:06PM
Adam said...
"While the game is mostly known for its graphics technology"
And suffer in gameplay as the likes of Lair and Heavenly Sword reviews are coming along.
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8-24-2007 @ 4:14PM
Christopher said...
OK.. I hope the game is more exciting than that. Just didn't have any kind of "wow" factor with the Lean and Peek mechanic. I dunno about this title yet..
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8-24-2007 @ 4:15PM
gullum said...
Way to jump to conclusions, Adam.
Anyway, I love the look of the game and it looks like the gameplay is solid as well. I can't wait to see more of this awesome game. I really enjoyed the first one so I'm definitely it's definitely on my must buy list.
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8-24-2007 @ 4:19PM
gamingeek said...
Will be a must buy. This game looks insane!
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8-24-2007 @ 4:21PM
upz said...
It seems like we've been hearing plenty of "Looks great, but is it innovative?" comments regarding Killzone. After all, it's just another FPS, and it's incredibly difficult to innovate in the genre short of throwing in gimmicks like slowing down time or shooting out tentacles that eat people's hearts. I think our take on this, though, should be that being the most immersive warzone simulation ever is an innovation in and of itself. I know I paid for all that processing power so I could have the most realistic gaming experiences yet. What about everyone else?
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8-24-2007 @ 4:26PM
Kris said...
The one thing people seem to keep forgetting about games in general is the whole picture. Yea, alone, lean and peek seems like a little less interesting. However I highly doubt lean and peek is the only innovation Guerilla has in store for us. They're all about immersion (which the first Killzone did REALLY well) and my take on it is that its yet another way to throw you into a battleground and have you run around intuitively and immersively. The whole point is to make it so you don't exactly have to constantly be reminding yourself to dive into cover, its a tool that allows you some really nice tactics to complement the visceral action.
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8-24-2007 @ 4:26PM
Ithilis said...
It looks pretty, sure, but that gameplay was pretty stale and unoriginal. Let's hope that it gets better on the gameplay front.
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8-24-2007 @ 4:29PM
JL said...
@ Adam - I didnt think Heavenly Swords gameplay was bad at all. The more I played the demo, the more I started figuring out the technical moves. If you got to your moves list, I'm sure you will have many ?????????????????? of moves you havent even figured out yet. Once you get the hang of it, the fighting system is pretty deep.
I dont know about Lair, I havent played it.
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8-24-2007 @ 4:31PM
Kris said...
he one thing people seem to keep forgetting about games in general is the whole picture. Yea, alone, lean and peek seems like a little less interesting. However I highly doubt lean and peek is the only innovation Guerilla has in store for us. They're all about immersion (which the first Killzone did REALLY well) and my take on it is that its yet another way to throw you into a battleground and have you run around intuitively and immersively. The whole point is to make it so you don't exactly have to constantly be reminding yourself to dive into cover, its a tool that allows you some really nice tactics to complement the visceral action.
Also Adam, if you played the first Killzone with a critical mind you would have noticed the issues pertaining to it were mostly technical in nature. Meaning they couldn't exactly create the vision and world they imagined on the even then dated tech. Its a simple imagination to reality scenario, they just didn't have the resources to do so. If the approach they took to developing Killzone:Liberation is any clue, Guerilla may have a richer story in place, something we could all appreciate in a single player experience.
I would assume with the full weight of Sony Computer Entertainment behind them they'd finally have the proper chance to really make real on the fantasy that is Killzone. I mean hell, we haven't even seen the multiplayer yet =D
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8-24-2007 @ 4:47PM
Lion said...
I think the cover system is kind of "nerfed" in that it seems to allow to much visibility when you are covered. I mean, what's the frickin' trade-off? Shouldn't you have to deal with reduced vision when you're hiding behind something?
Some might prefer to see more ... But I'd rather that the developers made it a bit more challenging and--dare I say it--"realistic" by reducing visibility more when you're behind cover.
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8-24-2007 @ 5:19PM
wurider said...
The Hype machine rolls again. The graphics are nice but it really doesn't look much better that COD4. Honestly it won't take much for it to be better than Killzone 1 and many of you fanboys are acting like Killzone 1 was the undisputed game of the year or something. All of these shooters are starting to lool alike. Other than Halo can you see a screen shot of a FPS and be able to tell what it is. KZ 2 looks lke Timeshift, COd4, Area 51 and every other FPS that is due to come out. They have got to deliver with a fun and unique gameplay system. Remember no one ever said that Halo 1, 2, or 3 were ever graphic monsters but Bungie nailed the gameplay down cold. That is the most important part of the game and that is why many consider Halo the best console FPS series ever made but they will never say that Halo has the best graphics or sound. The game has got to be fun.
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8-24-2007 @ 5:31PM
secret said...
This game isn't about fun, it idesn't about gameplay, and it isn't about artstyle (Zelda on Wii or Gears of War).
This game is about one thing and only one thing only. Just like Grand Turismo 5. It's about showing the details and technological raw power of the PS3.
The hair on the human's head or the bricks on the walls might not stylish or artistic. But that's not the point. The point is to show that there are more hair per head that actually sways to the wind according to physics and more bricks with minor details like cracks inside cracks that no one will ever notice. It's not meant to look as beautiful as a ferrari, but meant to show off the pure engine power.
MGS4 is the game that's like a ferrari. It's both powerful and beatiful and fun. Killzone serves only to show a beginning glimpse of what the PS3 can do engine wise. Grand Turismo 5 will seal the deal forever.
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8-24-2007 @ 5:37PM
secret said...
In other words, this game only serves to say that we have the highest quality paper and pen on earth to artists and writers and creative people to work on, to demonstrate that this is a powerful machine. Sony could care less if it's fun or not. That will come later when good game designers get their hands on it like Hideo Kojima.
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8-24-2007 @ 5:39PM
a.j. said...
between the "heavenly sword and LAIR suck!" and the "this game isn't innovative" while talking about a FPS, you guys sure know a lot about games you haven't played yet! i love when opposing camp fanboys fight each other over things that they have no idea about. 360 rules! no PS3 rules! Wii rules! lol. go for a walk, get some air.
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8-24-2007 @ 5:41PM
James said...
@5 upz, I couldn't agree with you more. My favorite aspect of gaming is the sensation of being immersed in the environment, and the sounds and sights of Killzone 2 on PS3 will deliver a pretty intense battle experience. Isn't that why COD 4 is getting so much attention, because of the realism of the visuals, or are people really more interested in the gameplay being offered?
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8-24-2007 @ 6:49PM
Titty Pink said...
"Killzone 2 doesn't look much better than COD4"
If thats the worst thing you can say about KZ 2 then good, because COD 4 and KZ 2 are the best looking console games I've ever seen...and it's not even close. Considering that I'll own BOTH of these kick ass titles puts me in a position to be envied.
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8-24-2007 @ 7:13PM
Popfrogs said...
#17 and other doubters:
Yeah, I'm sure the _entire game_ has you walking around casually behind cover while dudes far away shoot at you.
THIS WAS A TECH DEMO. I'm sure the gameplay was *intentionally* relaxed, so the devs could demonstrate without having to battle through swarms of enemies.
Don't forget that this game is still super early. They said at E3 this year, what they showed they considered pre-alpha.
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8-24-2007 @ 8:08PM
phhowell said...
Maybe the gameplay LOOKS like it sucks because for the first half of the damned trailer the guy playing doesn't do anything... just a thought. Looks badass when he started playing.
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8-24-2007 @ 10:34PM
DownwardMonkey said...
Jessh the world really does = a lot of stupid people. It's a tech demo, what the hell are you all expecting? The whole damn game on a flash movie of you to watch?!
Oh and the only reason Killzone wasn't a massive hit, was the PS2 unfortunately couldn't handle it as well as one would hope.
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8-24-2007 @ 10:53PM
John said...
You want my true and honest opinion. Its to colorless...I pray this is due to it being in pre-alpha(been in it for a while though :s) If it perks up in color and the gameplay itself improves ill buy it sure. Till then im fine....And please no one do any pointless flaming you want a nice cool debate about it im up. But pointless flaming is rather childish.
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