
Those with technical know-how will appreciate the Develop presentation the team delivered, which goes into some intricate detail about how much SPU power is being used by the game. Even with already-impressive results, the team has a long way to go. In fact, there are still "a lot of features planned," such as: ambient occlusion, contact shadows, shadows on transparent geometry, more efficient anti-aliasing, and dynamic radiosity.
[Thanks, sheppy!]
Read - Presentation (in PDF form)













Reader Comments (Page 1 of 2)
8-12-2007 @ 3:13AM
Silver R. Wolfe said...
I think my brain asploded.
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8-12-2007 @ 3:16AM
Joey_Numbers said...
I didn't think Guerrilla would try and raise expectations even higher... they must be getting good results in the lab.
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8-12-2007 @ 3:58AM
Skyfire360 said...
MSAA = Multisample Anti-Aliasing
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8-12-2007 @ 4:25AM
Ryan Nichols said...
Meh. I think pacman had all of that stuff going on too. Occular occlusion during radiometry on the ghosts. Pre-rendered and post-passed. Booya.
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8-12-2007 @ 5:09AM
popozao said...
If I understood this properly, they are only using 3 SPUs in the rendering process...leaving 3 still left over? Will these be used at some later point in development, or is no one using all 6 (1 disabled and 1 left for XMB support) SPUs yet?
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8-12-2007 @ 5:41AM
Phillysports8982 said...
Seriously I don't think I can get any more psyched for this game than I already am, this game is going to be unreal on the ps3... Halo what?
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8-12-2007 @ 7:02AM
rfom said...
"1 left for XMB support"
Is it really true that one SPU is locked for xmb, I had read the same as well but there was some other recent news post (apparently source Ninja Theory) that said its rubbish and actual system usage is 5% or less of SPU power.
In fact I recall reading that the Cell was orinally supposed to have only 5 SPUs (which seem adequate for the current level of games) but Ken K asked for 8 (some batty reason about power of 2), and then they saw sense and reduced active SPUs to 7.
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8-12-2007 @ 7:15AM
rfom said...
They are using 4 SPUs (numbered 0 to 3) with the utilisation levels about 75% for the first SPU and about 50% for the other 3.
Check out slides 46 onwards, where they map out the SPU usage, fascinating stuff, even if most of the technical terms are incomprehensible.
It seems they are using the PS3 as its meant to be - as one huge rendering unit, and the cells carrying a large part of the load typically done via GPU.
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8-12-2007 @ 7:58AM
Bored said...
"haha halo what? you dick its like only the biggest game in history, too good for ps3 =)"
Another victim of Microsoft's brainwashing. The shame...
On topic, I was surprised to see that both the physics and AI are assigned to the PPU core! They really are using the SPUs just for rendering!
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8-12-2007 @ 10:30AM
Tyler said...
"ive never played number 1 before cause its SHIT"
Wait..what?
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8-12-2007 @ 10:34AM
Wesley Hester said...
Holy testicle Tuesday! Killzone 2 is coming along nicely.
The PDF really gives a great look inside how game development has become much more complex and time consuming.
P.S. Killzone 2, Halo 3 and Metroid Prime 3 are all going to play just fine on my PSWii60.
It's about the games, not the systems (Corporations)!
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8-12-2007 @ 10:55AM
Andy said...
Sounds impressive, if I knew what those words mean
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8-12-2007 @ 11:38AM
aha said...
agreed so hard Wesley.
but when you go to look at just the games and then your budget, what comes next after consoles and games is preference.
i couldn't stand the first Killzone. it was kinda boring and had a depressing style. i'm sure Killzone 2 will be extremely successful. and i'm pretty sure it will keep it's same dark over tone.
from what i've seen of Halo 3 single player and multiplayer, it looks to be alot funner IMO. the 4-player Co-Op, the option to record your gameplay (single and multiplayer), even messing around in the Forge mode is much like Little Big Planet (a game i am so looking forward to).
i'm not trying to rain on the Killzone parade as i know it will be a hit. just stating my opinion.
i like games and if anyone can intrigue me with why Killzone 2 will be worth my time, then i'll consider picking it up. (i think i wrote this fair and flame free? o.0)
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8-12-2007 @ 12:46PM
DxG said...
but hows the framerate gonna be?
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8-12-2007 @ 1:11PM
Darkdrium777 said...
@16: Pretty good I guess, since they are not even using Cell at the maximum (Not at all in fact). It's incredible how much this tiny microchip has in store for us!
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8-12-2007 @ 2:00PM
MYPS3KilledMy360 said...
THE FRAME RATE AT E3 SEEMED AS SMOOTH AS IF NOT BETTER THAN COD4. BUT WHAT I WANT TO POINT OUT IS HOW FROM THE BEGINING OF THE PS3s LIFE EVERY XBOX 360 YOUTUBE TAPE POINTS OUT HOW BETTER THE LIGHTING AND AMBIENCE IS ON THE THE 360 AND HOW THE PS3 COULDNT PRODUCE THAT QUALITY SAME GOES FOR TEXTURES. I GUESS KILLZONE 2 WILL BE THE FIRST GAME TO PROVE THEM WRONG. ONCE AGAIN SONY SHOULD RELEASE KILLZONE 1 ON PSN STORE WITHOUT THE TERRIBLE GLITCHING IS SUFFERED FROM ON THE PS2, ONLY IF THE PS2 HAD A HARD DRIVE THEY COULD OF FIXED THE GLITCHING LIKE THEY DID IN HALO2(EXAMPLE THE TEXTURES SWITCHING FROM LOW RES TO HIGH RES WAS A NOTICABLE PROBLEM).
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8-12-2007 @ 2:12PM
Darkdrium777 said...
@18: The PS3's diplay gamma setting is by default higher than that of 360's, this is why the lighting seems better on it. That is not the case however, because if we could lower the PS3's display gamma the games would look exactly the same. And Oblivion is by far the best example that shows that textures on the PS3 can be of a higher resolution than on 360 without affecting the framerates. Sorry but whatever noticeable difference there is between the games on both system is the developper's fault right now.
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8-12-2007 @ 2:14PM
Darkdrium777 said...
Seems that posts got deleted for whatever reason, let me reassign my replies:
#1: to DxG
#2: to MYPS3KilledMy360
This one as a clarification.
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8-12-2007 @ 2:26PM
you are awesome said...
@Darkdrium777
exactly. which is why i hate to say it but the crew working on Silent Hill 5 have yet to get it up and running on a PS3. it's still in the 360 because it's the only way they can have something to show to Konomi.
regardless of how powerful the PS3 is, it's up to the developers to understand the PS3 and get the games out.
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8-12-2007 @ 3:17PM
rfom said...
Firstly, I am sure we can pick up Gears when its on PC - the better, extended version with free multiplayer - and the same will happen with Halo 3.
And if you want online games, both Resistance and Motorstorm offer a great package without the problems such as host advantage, etc that you get with Gears 360.
Secondly, the reason Gears - like Halo 1 before it - got so hyped was because there was no competition, no similar games. Halo 3 is up against Haze and UT3 (both timed exclusives) as well as CoD4, Stranglehold, Timeshift, etc. Tough luck beating this competition, unless you are one of the few million who have no clue about gaming beyond this one title.
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