
Their new studio called "Eat, Sleep, Play" will be designing multiple games, exclusively for the PlayStation family of products. The first project is planned to release in 2008. In addition, the company will also be releasing Twisted Metal: Head On for the PlayStation 2, which will feature new levels not found in Black Part II, and a new documentary.
Additional details aren't available yet -- but we're hoping that Jaffe and Campbell will be able to create games with just as much energy and creativity as they did when they were part of Sony's internal studios. The fact that they're still working exclusively with Sony is a huge win for us, and we can't wait to see what comes to fruition.
[Update: Jaffe has updated his personal blog with some more info: "Again, we are working with Sony and that just feels great. We met with some other interested parties but at the end of the day, Sony is our home, our family, and we're really thrilled and honored they wanted to work with us and continue the relationship we've spent almost 15 years cultivating. So in many ways, it's like very little has changed, other than the pay cut."]
[Thanks, Glenn!]













Reader Comments (Page 1 of 1)
7-27-2007 @ 10:45AM
Stef Geiger said...
They're releasing a new edition of a last-gen game that came out... seven years ago? Really?
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7-27-2007 @ 11:04AM
Joe said...
Why make the PSP version of Twisted Metal come out on the PS2 with extra stuff it should come out on the PS3 instead. I would have prefered a new game but this would have been good too.
I also hope Jaffe goes back to making full blown games over the download only games.
May be with his new studio He can go back and make Heartland.
That all being said I wish Jaffe the best of luck and can't wait to see what will come out of his new studio.
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7-27-2007 @ 11:22AM
Dahk said...
Haha, not too much of a chance that he'll go into the full blown thing. He's stated his intentions for the smaller projects, but that could always change =P
I wouldn't mind him trying to make heartland again. Haha.
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7-27-2007 @ 11:25AM
Andy said...
I like the picture.
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7-27-2007 @ 12:11PM
Stef Geiger said...
This post should be updated to say "Twisted Metal: Head On for the PSP", not for the PS2. It's kind of a big difference.
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7-27-2007 @ 12:28PM
mccomber said...
I'm confused Stef; he's saying they are porting that game to the PS2, so what's stated above is correct, is it not?
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7-27-2007 @ 1:56PM
never$$hort said...
Good... More exclusive games for Sony.. 2008 is gonna be great!
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7-27-2007 @ 2:31PM
Torgo said...
Another update:
"EDIT#1- Just to be clear, the port of TM:HEAD ON does NOT count as our first title in the Sony 3 game deal...it's a port we are doing and THEN we start full time work on game #1. But unless the powers that be shoot us down mid-pro, we know what game #1 will be, the concept art is ****ing amazing, and I am crazy in love with game #1 already. Hope ya'll like it when you see it in a bit...
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7-27-2007 @ 5:03PM
Jess said...
Isn't Jaffe working on God of War anymore? He was a great personality, and I think he added a lot to the games.
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7-27-2007 @ 6:43PM
Popfrogs said...
I think Jaffe is probably tired of Sony riding him like a mule to get things done on schedule. That's why he and Campbell teamed up and created their own studio. Not like Campbell needed to, but I imagine Jaffe needed a break from the pressure.
Calling All Cars was late and a little disappointing, but hey, it's a cheap mini-game and also a good casual game you can pick up without dedicating your life to it.
Supposedly Jaffe and some others kicked lots of ass with the Warhawk team to get it out in some form before the end of this year. Sony was pissed that the launch titles on the Nov. 17th box art were still missing 6 months later. Now it's closer to a year after the release and the launch titles are just now nearing completion.
Ultimately, this lateness is Sony's fault, by having a difficult machine and inadequate tools to utilize it. The SDK has matured significantly and great middleware tools like the Havok engine and many others are filling in the gaps. Next year we will begin to see what the PS3 can do. This year, we see titles that don't really use much of the PS3s power.
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