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Square Enix loves the PS3's ability to express their imagination

We'll be honest, a lot of the folks at Square Enix have different opinions about the PlayStation 3. Some guys love it, other guys aren't too fond of it, some are making exclusives and others are making multiplatform titles. The fact remains that the heavy hitters will never all agree, so as each cites their thoughts about each console, we'll talk about it. This time around, it's Tetsuya Nomura who gets the spotlight treatment.

In a recent interview in Dengeki magazine, Nomura shouted out to the sexy black box: "The PS3 is the machine that is closest to being able to express our imagination." He also mentions how pretty the graphics are and the unlimited amount of movement can be slapped in their games in one go. We're glad he thinks so, especially with the profound change Final Fantasy XIII will be for the franchise. He plans "to give people the taste of actually being part of that world. The assignment here is whether we can build an FF with the suspense and thrill of Third-Person-Shooting or not." What can we say? We want more Gunblade.

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Reader Comments

(Page 1)

1. Have you noticed that people complaining about the difficulty of the architecture are only dev houses that have popped up in the last generation? Yeah, because 6 months at Podunk Tech makes you an expert on hardware. Most of these guys are green, sold on the "rainbows and gumdrops" view of careers in games, and have only learned enough C++ to find their way around Visual Studio. If you showed them ASM or COBOL their brains would probably melt.

Anyway, rant aside, it's good to see there are still devs that see new hardware as an exciting opportunity instead of an obstacle eating away at their bottom line.

Posted at 3:26PM on Jun 26th 2007 by Bucket

2. @1 agreed. you have this powerful piece of hardware that gives you an unlimited palette to create on, SO LEARN THE SHIT and stop crying.

Posted at 4:01PM on Jun 26th 2007 by a.j.

3. Why is only the PS3 that dev's either love or hate. You never hear much about what devolopers think about 360 or the Wii. It is diffinatly advanced hardware and that could potentially scare some dev's who are either less experienced or realize it is too expensive for their company's budget.

Posted at 5:00PM on Jun 26th 2007 by Andy

4. loving the ps3 and saying its the closest to what you want aren't quite the same thing

Posted at 5:06PM on Jun 26th 2007 by footlong!

5. Sorry I can't spell or write down my thoughts clearly. I must be on something?

Posted at 5:07PM on Jun 26th 2007 by Andy

6. @3. Because people tend to focus on the negative, when something works fine most people won't utter a word but the second there's something they don't like they don’t hold back their words.

It’ll be interesting to see how big FFXIII is as FFXII was only a single layer DVD, while I’m all for CGI and cutscenes if they add to the atmosphere I hope they are all skippable so playing through the game a second time isn’t a chore.

Posted at 9:07PM on Jun 26th 2007 by kingnick

7. The best machines are always the hardest to code, and get the devs to bitch and whine like little schoolgirls. Here's a few truths: Devs complained about the PS2 being too difficult, as did they complain about the C64, which they also complained about Windows, and also Dos. The only time they don't complain is when they are so used to something (like DirectX) that they reuse 90% of the code from their last game - which is why certain games from certain companies (I won't mention here - EA!) always seem to have similar or familiar bugs in them. =/ Sad, but true.

Posted at 10:57PM on Jun 26th 2007 by Consolcwby

8. granted Sony needs a good kick once in a while, Wii is its only competion. Then Apple is a step better than MicroSoft. You stack it up

Posted at 1:42PM on Jun 27th 2007 by Robert M Wright

9. with all the complaining go out and price Alien Computers with Windows. PS3 is still a bargain

Posted at 9:54PM on Jun 27th 2007 by Robert M Wright


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