Thick and visceral, The Club is all about head-shots and body count. Nick Davies, Bizarre Creations design manager, says "it's everything that Splinter Cell and Gears of War isn't." And boy, he isn't kidding. Wearing a bullet-proof vest, the game-play demonstration showed an on-screen character running directly towards baddies and firing multiple rounds. There is no ducking for cover here, and certainly no stealth. What sets the game apart is its implementation of a combo system where points are multiplied with head-shots, explosions and all varieties of interesting kills. In order to keep you focused on the task at hand, the combo meter begins to drain between gaps in the killing, so best to head towards large occupied rooms. In addition to the details gathered on our last look at The Club, it seems levels are broken up in pieces, allowing you to tackle these "bite-sized challenges" in any order you'd like, one at a time.
There is something strangle fun and yet, sickening about the game I can't quite put a finger on. Nevertheless, take a gander at more details of the quick preview and share with us your opinions. Is this a game that will be on your radar? Or are you sick and tired of shooters and yearn for more non-violent gaming?
The Club excels with killing spree combos
Posted May 10th 2007 8:00PM by Peter Vrabel
Filed under: Previews, Videos and Screenshots
Tags: bizarre creations, BizarreCreations, nick davies, NickDavies, sega, shooter, the club, TheClub
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Reader Comments (Page 1 of 1)
5-10-2007 @ 9:46PM
massive_98 said...
I'm actually just a little bit interested.
Holy crap there is so much news I can't even read through all of em. Its great but alot.
Reply
5-10-2007 @ 9:48PM
John said...
This sounds great for the genre, but I can't even watch GOW on Youtube without feeling a little sick. Too much gore, for me.
Hey when does that pretty rolly-polly game come out for ps3?
Reply
5-10-2007 @ 9:53PM
Johnathon said...
I hate to go the way of Jack (you all know who im talking about), but seriously - "In order to keep you focused on the task at hand, the combo meter begins to drain between gaps in the killing, so best to head towards large occupied rooms. " - do we really need a game that tells people to run into the most occupied room they can find and open fire for the fun of it? This is just asking for trouble, and with games like this, no wonder the media attention is negative. This game concerns me like no other I have seen so far, I know I wont be buying it...
Reply
5-11-2007 @ 1:34AM
Beast said...
There is something "strangle" fun and yet, sickening about the game I can't quite put a finger on.
My quotes.
Freudian slip? :) Mindless killing is best left to games like Serious Sam. Can't say this appeals to me.
Reply
5-11-2007 @ 1:30PM
pete said...
theres nothing wrong with mindless killing. if you want you can do that in tons a games out today. just go round killing mindlessly. the most famous gta. nough'said. if the game is fun whether your poppin aliens or mobsters or pedestrian in san andres, then its fun. happy killing spree. double kill. beat down. whatever float your boat
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