We say confirmed with a question mark because the debate is still up in the air, but apparently there was a little scuffle between a group of message board visitors and a Gran Turismo development staff member regaring the issue of damage to the licensed cars. The staff member worked on Gran Turismo HD and is hard at work on Gran Turismo 5, which is awesome. But here are a few quotes from the guy worth scratching our chins over:- "...We're not ready to implement damage until they can be shown in a truly authentic way (which is extremely hard work if you think about it)."
- Damage in Gran Turismo would make the franchise unstoppable, don't you think? He responds: "No I mean, really, really, really hard work... to the extent of creating another game, almost. From our standards, what other games are doing is "simplified damage". You know how [anal] we are when making our games... we would want to simulate every single dent differently."
Not sure why they bleeped out anal -- it's a perfectly appropriate word, because Polyphony Digital really does get down to the most painstaking detail when crafting these games. So what's this sound like to you? The staff member who said this checks out. He's completely legit (but we can't reveal the obvious). We're saying there won't be damage this time. Maybe for GT5 A-Spec or something. I dunno. I won't mind. Besides, you're not supposed to crash in the driving sim games.
[Thanks, derrickgott007!]













Reader Comments (Page 1 of 3)
4-20-2007 @ 9:18AM
Rowdy Rob said...
That is a little dissapointing but it kind of makes sense. Look at PGR3 and how the car would show the same damage every time. Seeing it get messed up the same wouldnt be too much of a problem it would still be a nice feature along with a performance decrease while your car is busted up.
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4-20-2007 @ 10:04AM
Travis said...
The argument that they don't want to do it unless they can do it "right" is stupid to me. One thing that I can't stand when playing GT HD is how the cars bounce off of the barriers as if they're made of rubber. That's definitely not doing it "right".
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4-20-2007 @ 10:08AM
Stef Geiger said...
Too bad. Adding damage might have been the only thing that would be able to keep me from falling asleep playing Gran Turismo.
I find driving my grandfather's 1997 Camry more entertaining than pretending to drive a Ferrari in a realistic simulation. I know, I'm crazy. I just don't get simulation style games. Videogames are supposed to let us do things we couldn't pull off in real life. Gran Turismo lets me go around a corner at 30MPH. I can do that in real life. Yes, Gran Turismo lets me drive Ferraris etc, but it's still not exactly an authentic experience even if you have a steering wheel.
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4-20-2007 @ 10:11AM
shase said...
I never played Forza2 but how does the damage affect the car? Does the car have mechanical problems when hit in the engine? Do the wheels pop if hit around there? Does the trunk flap up and down when getting rearended (causing trunk to break open). Do the lights still work when getting hit? can the sideview mirrors get broken and limits your driving abilites?
If forza2 does all those "damages" then i am sold. But if forza2 just does "cosmetic" damage and doesnt do funtionality then its a half @ssed job and not worthy of a driving simulator. I believe if GT team does damage they will cover all the angles.
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4-20-2007 @ 10:33AM
SuicideNinja said...
I don't see the problem. Even Burnout Revenge's ludicrous damage was perfectly acceptable. Sure, it doesn't affect the car's handling in that game, but it's not out of the question.
I'm already looking to try Forza 2 way over Gran Turismo...and it actually has nothing to do with which console it's on. It just seems more interesting (damage, physics) from what we know. Most likely, I won't like it either, but I'm willing to try it. The "invisible bouncy wall" and "bouncy cars" does take some fun out of it. People don't go to watch NASCAR...they go to watch crashing.
They'll probably shape up on the next outing.
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4-20-2007 @ 10:44AM
busboy33 said...
"5. I never played Forza2 but how does the damage affect the car? Does the car have mechanical problems when hit in the engine? Do the wheels pop if hit around there? Does the trunk flap up and down when getting rearended (causing trunk to break open). Do the lights still work when getting hit? can the sideview mirrors get broken and limits your driving abilites?
If forza2 does all those "damages" then i am sold. But if forza2 just does "cosmetic" damage and doesnt do funtionality then its a half @ssed job and not worthy of a driving simulator. I believe if GT team does damage they will cover all the angles."
Your choice. Can't speak for Froza2 (not out yet), but Forza 1 had Simulation damage, when different damage effects different performance aspects (a busted tailfin throws off aerodynamics, bent wheel well jacks tire wear, temp and camber, etc.). You can also set it to cosmetic -- same visual destruction, but control is unaffected (for racing-not-simulation fans). Yeah, trunks flap, and if you drive with the "in car" view then your rear view is nothing but your trunk. I believe you could also turn damage off completelyt, but I'm not sure of that last statement.
According to Turn 10, the Forza2 developers, the damage should be more detailed. They have confirmed that car parts will stay where they fall for the whole race, and hitting a mangled bumper at 130 mph WILL not be good for your car. We'll be able to see in a month, I guess.
Yes, I'm an 360 owner and Xbox fan, but with all respect to GT (it is the Elvis of racing games) Forza1 was fantastic. If you're adriving fan (sim or otherwise) I highly recomend you at least try Forza2, regardless of your platform affiliation.
p.s. cars hitting guard rails or bumbers reacted quite well in F1 -- the only thing the game would not let you do is flip the car. F2 claims to have a physics engine that updates 360 times a second -- here's hoping for flips!!
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4-20-2007 @ 10:51AM
jaysins said...
Don't have a PS3 yet but I've owned every GT excluding the HD version sold in the PS store. As a fan of the series I think Forza is really gaining ground on the GT series. I actually preferred 3 over 4 in a lot of regards and if Forza 2 does what it says and does it well than they are in my opinion bringing a lot more to the table than GT this time around. I hope Forza 2 makes GT 6 even better by finally giving the series some stiff competition. Who knows I may have to drop GT 5 for Forza if it lives up to the hype. Those are some pretty big shoes to fill, however the potential is there.
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4-20-2007 @ 11:00AM
stockstar1138 said...
Unforntately the discussion has been taken off of the web. However, it you read the posts of a lot of people it seems as if many think this is in regards to an updated GTHD in the fall. Notice that in the dialouge GT5 is never mentioned.
There will be damage, it there isn't PD will lose a shit ton of GT fans. The PS3 has the power to make damage look good.
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4-20-2007 @ 11:22AM
shase said...
I do recall the designer or someone in an interview mentioning damage to be downloadable content
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4-20-2007 @ 11:34AM
Liquid said...
You want damage You cant handle damage!!
If its not simulating right don't call it a simulation leave it alone until you can do it right.
oh and this is for all you damage freaks (you are the people on the left)
http://www.youtube.com/watch?v=07jiVCEceZQ
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4-20-2007 @ 11:47AM
jou said...
"From our standards, what other games are doing is "simplified damage". You know how [anal] we are when making our games... we would want to simulate every single dent differently.""
I don't actually even want real damage for Gran Turismo that much (although cosmetic damage in PGR style would be nice), but these excuses they give are just plain bullshit.
If they are so anal about realism in their games, how come there hasn't been any kind of AI in the previous Turismos? It just isn't there - the enemy cars drive on pre-programmed rails like trains, lap after lap.
My second huge grief with previous Turismos has been the crazy, totally unrealistic rubberband car speed adjustment system that is employed in some races. You beat everyone in qualification by 20 seconds, yet you cannot shake the others off in the race even if your lap times are about the same as in qualification.
However, if you drop down to second, your lap times will mysteriously drop by 20 seconds. Get back to first position ...and the drones will follow even though they shouldn't be able to, not even in theory.
Come to think of it, Gran Turismo is actually garbage. Presentation is excellent, but in the inside it's very shallow. Only excellent online multiplayer can save the next one. I couldn't give a f*ck whether it has 800 cars. Even 80 would be plenty.
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4-20-2007 @ 11:52AM
Shei a said...
yeah... that sounds like the way to sell a game right there.
"you want realistic damage"
"yes"
"well realistic damage is to hard"
"but I just want damage"
"no, no damage for you!"
"fine, I'll buy a different game instead"
...
...
"wait.... NOOOO!"
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4-20-2007 @ 11:58AM
derrickgott007 said...
In the dialog that I had with the Developer, I asked him specifically about GT5....he said NO DAMAGE in responce to GT5. I told him about how people are exploiting the no damage in GTHD and asked if they are implementing it in GT5...he replys with NO.
My converstation with him was REMOVED from the SONY message boards...so I must have hit pretty close to home.
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4-20-2007 @ 12:07PM
Liquid said...
jou
you must be talking about PGR or some shit like that
i think in stead of beaning here trolling you should be quiet and stfu and hope Foulshit i mean Forza looks a bit as good as GTHD
I wonder why these fool are here,they say they are never going to play the game they don't give a crap about the ps3
but they are here talking more about it than their xbox i wonder whats wrong xbox died
or microsoft paying good ?
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4-20-2007 @ 12:22PM
WTangoFoxtrot said...
hmm this could mean a change in the way racing "simulations" are looked upon with GT collapsing below Forza 2.
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4-20-2007 @ 12:23PM
Wonderflex said...
Although off topic (as if anything ever is), I've been rather confused as to what exactly GTHD is in comparison to GT5. I know that GTHD is pretty and all, but isn't it just an upgrade to a GT4 level, along with some different cars?
Will GT5 have it's own engine, with graphics that are far above what we see in GTHD? And is there any confirmed information about GT5? Everywhere I go to look up information on the game it links to articles about GTHD.
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4-20-2007 @ 12:49PM
Jebus Crust said...
In an interview from 2004 or 2005 Kazunori Yamauchi said that GT5 WILL have damage. I will try to find the artilce and if I do, I will post it. Maybe he has changed his mind since then, but until he says or Sony says that there will be no damage in GT5 I will continue to believe that damage will indeed make it's long awaited apperance in GT5.
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4-20-2007 @ 12:54PM
Jebus Crust said...
Here is one from 2004
Gran Turismo 5 Damage Enabled??? [ News ]
Speaking at a recent Japanese event, Kazunori Yamauchi expects real-time damage models to feature in the next instalment...
Author: Chris Leyton | Date Added: 10/11/2004
Despite the time taken for Gran Turismo 4 to finally hit the market and the lack of any online features, Polyphony Digital head-honcho, Kazunori Yamauchi recently revealed details on the next instalment in the driving series.
No we’re not talking about the legendary online enabled GT4 or its PSP adaptation, but actually Gran Turismo 5, currently pencilled in for release on the Playstation3. Despite actual development being a long way off, Yamauchi-san recently confirmed that he expects real-time damage models to feature in the game. The lack of damaging has long been an issue with the GT series; however Yamauchi and his team have always maintained they’ll only include it when they can create not only visual damage but a model that affects the performance of your vehicle realistically.
I got this from Total VideoGames website
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4-20-2007 @ 12:57PM
Jebus Crust said...
Here is another one...from PSInext
Car Wrecks in GT5
Posted By Josh on November 10, 2004
During an interview with series producer Kazunori Yamauchi, it was mentioned that Polyphony would like to add detailed car damage to the game for the next incarnation on PS3.
Yamauchi said, “So far in the Gran Turismo series, we haven't had cars crash or overturn. We believed expressing this properly to be more difficult than actually making [the cars] race. In addition to properly replicating the underside of the car, when a collision occurs we'd have to have proper shape changes based on proper physical calculations. In Gran Turismo 5, we'd like to definitely add this element. We believe it will be a big theme."
Sounds like Polyphony is up for a lot of extra work in their next installment. It was also mentioned that they may use a motion capture device (like EyeToy) to control certain aspects of the game. While no concrete plans were relayed, it is of note that Sony has mentioned a possible EyeToy-like device for the PS3.
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4-20-2007 @ 1:06PM
Jebus Crust said...
One more...These are old articles, so alot can change, but Kaz has been planning for car damage in GT5 for 3 years now. So, like I said, until HE says there will be no car damage in GT5 I will go by what he said in these interviews.
Posted 10 Nov 2004
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New Gran Turismo 5 Details Emerge
by
Kazunori Yamauchi-san CEO of Polyphony Digital, spoke at a Japanese event today and confirmed that he expects to see real-time damage in the next instalment of Gran Turismo (GT5) on the PlayStation 3.
The ability to damage cars in real time has been sought after ever since the first Gran Turismo on the PSOne. The inability in the latest GT game Gran Turismo 4 has lead to criticism of the series. Polyphony previously stated that they couldn’t include car damage because the majority of car manufacturers didn’t want to have realistic models of their cars being damaged in video games. But other racing simulation games have included car damage with realistic cars since then.
Fortunately now, it would appear that Polyphony, after four iterations of the sector-leading franchise, have managed to convince the motor industry to allow car damage for the next Gran Turismo game.
Yamauchi stated that his team will only create realistic car damage when they can create a realistic car physics/handling engine that reflects the damage of the vehicle. Other details such as car rolling have yet to be revealed.
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