
How about the Unreal Engine 3? How's it holding up? Glad you asked, me. According to the fellow who got his greasy hands on the only booth set up for the title, the game is looking fantastic. "The game looks at least as good as Gears of War or Doom 3 with glitzy lighting galore...With strange glowing tubes and other bits of high-tech machinery coating nearly every surface, the whole package was really incredibly striking. All this, the framerate was still sky-high." We're looking forward to hearing more about this. If you want to learn more about the hands-on impression, feel free. We'd love to hear from Epic, Midway, and Sony about a demo coming soon...
1. Uh, no way would using the Sixaxis' tilt control for looking around (and thus aiming) work. The tilt control just isn't responsive or accurate enough to allow for such control.
What I'm curious about is how they'll handle multiplayer - it would be really unfair to pit sixaxis users against keyboard and mousers, so they'd have to segregate the online community.
Personally, I love using the analog sticks to aim, largely because it seems that everyone else finds it so hard.
Posted at 5:39PM on Mar 11th 2007 by Stef Geiger