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Phil Harrison answers only the important questions

He not only answered questions, but he even said things that he probably shouldn't have said, like when asked what he's been playing, he replied: "The next version of LocoRoco which... I can't really talk about because we haven't announced it." Nice. Well, let's make a list of other questions and answers that were pretty important.

  • What will the PS3 do to reach out to casual gamers?
  • "Something we've done successfully in Europe is something we've coined 'social gaming.' We've had great success with SingStar and EyeToy, which combined is over a $500 million category - Singstar has sold 7 million units." He then demonstrates Singstar (I wonder if he was any good!) and talks about an upcoming PS3 iteration that goes online. The SingStore concept will allow you to buy songs off of the PS-Store to use in the game. Neat!
  • What's up with the apparent lack of developer support?
  • Some key technical documents and information originate in Japan and don't flow very easily to other parts of the world. Harrison also notes that many of the critical PS3 components were created in English-speaking parts of the world.
  • Are you planning to improve the PlayStation Store to better compare with XBox Live?
  • Harrison says: "The launch of a platform like PS3 is not a fixed specification the day you buy the console. The chipset stays the same but what it does in software changes over time. We'll continue to refine [the PlayStation 3 Network], not just for developer experience, but for consumers too. This year we'll be adding some functionality to the PSP that will unify our approach."
  • So... why's it taking so long for the PSP to get some creativity? You said it would be a console in the palm of your hand. What gives?
  • Phil was pretty direct here. "I don't mean to belittle developers, but we've only managed to recreate PS2 in the palm in your hand. I think we can go deeper, I think we can explore more features of the machine, connectivity, social aspects, media aspects, and integrate it into game design that is unique to that format. It's not a missed opportunity so much as a future opportunity."

All right. Well said, Phil Harrison. We'll keep mental tabs on the things you've said and make sure that at least some of the promises are achieved. Anyone think these goals are possible? Impossible? Useless? Useful? Question number five?

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Reader Comments

(Page 1)

1. *Has nothing to do with the above*

GAME in england starts there PS£ pre-orders on the 10th of feb its £50 to pre-order one and they are guaranteeing every pre-order

Posted at 6:09PM on Feb 9th 2007 by ShoppingTub

2. What will the PS3 do to reach out to casual gamers?

What "casual gamer" would spend $550 dollars for Singstar of Eyetoy? I don't mean it as against the PS3 but would they?

Posted at 7:10PM on Feb 9th 2007 by SKI

3. *or

Posted at 7:12PM on Feb 9th 2007 by SKI

4. Hey Phil!

Open the Playstation store to PSP owners so we can buy PS1 games! More money for you, more games for us! Win-win bitch!

Posted at 8:23PM on Feb 9th 2007 by Dolla Dolla

5. Why buy anything for the PSP? You can do or play anything you want with Homebrew which is the only reason to have a PSP!

Posted at 1:54PM on Feb 10th 2007 by Azorean

6. I don't think casual gamers will be accepting of the "pains of the PS3". It's by far the least user friendly and most frustrating of the three. We've beaten the price-problem to death already so no need to elaborate on that piece of the puzzle.

I can see multimedia-lovers embracing the good and bad of the PS3, but I've been surprised at how low the interest is in the PS3 for people that come over to our house. I figured at least one person out of a dozen or so (Super Bowl party) would want me to turn it on and give a demo...

"The chipset stays the same but what it does in software changes over time."

Nice blanket statement...this applies to all three.

I do want to see some interesting interaction with the PSP though. Some developer should get on that. It'd be nice to know that buying the "better" model wasn't a mistake (for this purpose).

Posted at 3:09PM on Feb 10th 2007 by SuicideNinja

7. "So... why's it taking so long for the PSP to get some creativity? You said it would be a console in the palm of your hand. What gives? "

Selective vision. PSP lived up to that promise in spades a long time ago.

Posted at 10:47PM on Feb 10th 2007 by Extinction

8. The PSP question is very subjective, and I dont really agree. There are some good original titles on PSP.

Posted at 12:22PM on Feb 11th 2007 by Brandon

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